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.. sources:

    `<https://info.ravenbrook.com/project/mps/doc/2002-06-18/obsolete-mminfo/mmdoc/protocol/mps/arena/>`_
    `<https://info.ravenbrook.com/project/mps/master/design/arena/>`_

.. index::
   single: arena

.. _topic-arena:

Arenas
======

An arena is an object that encapsulates the state of the Memory Pool
System, and tells it where to get the memory it manages. You typically
start a session with the MPS by creating an arena with
:c:func:`mps_arena_create_k` and end the session by destroying it with
:c:func:`mps_arena_destroy`. The only functions you might need to call
before making an arena are :term:`telemetry system` functions like
:c:func:`mps_telemetry_set` and the :term:`plinth` function
:c:func:`mps_lib_assert_fail_install`.

Before destroying an arena, you must first destroy all objects and
data in it, as usual for abstract data types in the MPS. If you can't
destroy the arena properly (for example, because your program has
crashed and you are at the debugger prompt), you can still call
:c:func:`mps_telemetry_flush` explicitly.

Other types of objects in the MPS are created "in the arena". They are
part of the world within the arena, and may interact and affect each
other.

.. index::
   single: arena; multiple

.. note::

    The MPS allows creation of multiple arenas, but you would only do
    this in unusual circumstances, for example during the integration
    of two pieces of software that each independently uses the MPS.

    Arenas do not normally interact, but they compete with each other
    for resources, and references from one arena to another are not
    traced, though you *can* declare :term:`roots` pointing
    from one arena to another. It is not efficient to have multiple
    arenas containing :term:`automatically managed <automatic memory
    management>` :term:`pools`: if you find yourself in this
    situation it's best to find a way to move all the automatically
    managed pools to one arena.

The open source MPS comes with two classes of arena,
:ref:`topic-arena-client` and :ref:`topic-arena-vm`. These differ in
the way that they acquire the memory to be managed.

.. note::

    The MPS is designed to be extensible with new arena classes. If
    you need features that are not provided by any of the open source
    arena classes, :ref:`contact us <contact>`.


.. c:type:: mps_arena_t

    The type of :term:`arenas`.

    An arena is responsible for requesting :term:`memory (3)` from
    the operating system, making it available to :term:`pools`,
    and for :term:`garbage collection`.


.. c:type:: mps_arena_class_t

    The type of :term:`arena classes`.


.. c:function:: mps_res_t mps_arena_create_k(mps_arena_t *arena_o, mps_arena_class_t arena_class, mps_arg_s args[])

    Create an :term:`arena`.

    ``arena_o`` points to a location that will hold a pointer to the new
    arena.

    ``arena_class`` is the :term:`arena class`.

    ``args`` are :term:`keyword arguments` specific to the arena
    class. See the documentation for the arena class.

    Returns :c:macro:`MPS_RES_OK` if the arena is created
    successfully, or another :term:`result code` otherwise.

    The arena persists until it is destroyed by calling
    :c:func:`mps_arena_destroy`.


.. c:function:: void mps_arena_destroy(mps_arena_t arena)

    Destroy an :term:`arena`.

    ``arena`` is the arena to destroy.

    This function checks the consistency of the arena, flushes the
    :term:`telemetry stream` and destroys the arena's internal control
    structures. Additionally, :term:`virtual memory arenas` return
    their reserved address space to the operating system if possible.

    It is an error to destroy an arena without first destroying all
    :term:`generation chains`, :term:`object formats`, :term:`pools`
    and :term:`roots` created in the arena, and deregistering all
    :term:`threads` registered with the arena.


.. index::
   single: arena class; client
   single: client arena class

.. _topic-arena-client:

Client arenas
-------------

::

    #include "mpsacl.h"

.. c:function:: mps_arena_class_t mps_arena_class_cl(void)

    Return the :term:`arena class` for a :term:`client arena`.

    A client arena gets its managed memory from the :term:`client
    program`. This memory chunk is passed when the arena is created.

    When creating a client arena, :c:func:`mps_arena_create_k` requires two
    :term:`keyword arguments`:

    * :c:macro:`MPS_KEY_ARENA_CL_BASE` (type :c:type:`mps_addr_t`) is
      the :term:`address` of the chunk of memory that will be managed
      by the arena.

    * :c:macro:`MPS_KEY_ARENA_SIZE` (type :c:type:`size_t`) is its
      size.

    It also accepts three optional keyword arguments:

    * :c:macro:`MPS_KEY_COMMIT_LIMIT` (type :c:type:`size_t`) is
      the maximum amount of memory, in :term:`bytes (1)`, that the MPS
      will use out of the provided chunk (or chunks, if the arena is
      extended). See :c:func:`mps_arena_commit_limit` for details. The
      default commit limit is the maximum value of the
      :c:type:`size_t` type.

    * :c:macro:`MPS_KEY_ARENA_GRAIN_SIZE` (type :c:type:`size_t`,
      default 8192) is the granularity with which the arena will
      manage memory internally. It must be a power of 2, and at least
      ``sizeof(void *)``. Larger granularity reduces overheads, but
      increases :term:`fragmentation` and :term:`retention`.

    * :c:macro:`MPS_KEY_PAUSE_TIME` (type ``double``, default 0.1) is
      the maximum time, in seconds, that operations within the arena
      may pause the :term:`client program` for. See
      :c:func:`mps_arena_pause_time_set` for details.

    For example::

        MPS_ARGS_BEGIN(args) {
            MPS_ARGS_ADD(args, MPS_KEY_ARENA_CL_BASE, base);
            MPS_ARGS_ADD(args, MPS_KEY_ARENA_SIZE, size);
            res = mps_arena_create_k(&arena, mps_arena_class_cl(), args);
        } MPS_ARGS_END(args);

    If the chunk is too small to hold the internal arena structures,
    :c:func:`mps_arena_create_k` returns :c:macro:`MPS_RES_MEMORY`. In
    this case, you need to use a (much) larger chunk.

    .. note::

        You don't have to provide all the memory up front: you can
        call :c:func:`mps_arena_extend` later on.

        Client arenas have no mechanism for returning unused memory.


.. c:function:: mps_res_t mps_arena_extend(mps_arena_t arena, mps_addr_t base, size_t size)

    Extend a :term:`client arena` with another block of memory.

    ``base`` is the :term:`address` of the block of memory that will be
    managed by the arena.

    ``size`` is its :term:`size`.

    Return :c:macro:`MPS_RES_OK` if successful, or another
    :term:`result code` if it fails.


.. index::
   single: arena class; virtual memory
   single: virtual memory arena class

.. _topic-arena-vm:

Virtual memory arenas
---------------------

::

    #include "mpsavm.h"

.. c:function:: mps_arena_class_t mps_arena_class_vm(void)

    Return the :term:`arena class` for a :term:`virtual memory arena`.

    A virtual memory arena uses the operating system's :term:`virtual
    memory` interface to allocate memory. The chief consequence of
    this is that the arena can manage many more virtual addresses than
    it needs to commit memory to. This gives it flexibility as to
    where to place :term:`blocks`, which reduces
    :term:`fragmentation` and helps make :term:`garbage collection`
    more efficient.

    When creating a virtual memory arena, :c:func:`mps_arena_create_k`
    accepts five optional :term:`keyword arguments` on all platforms:

    * :c:macro:`MPS_KEY_ARENA_SIZE` (type :c:type:`size_t`, default
      256 :term:`megabytes`) is the initial amount of virtual address
      space, in :term:`bytes (1)`, that the arena will reserve (this
      space is initially reserved so that the arena can subsequently
      use it without interference from other parts of the program, but
      most of it is not committed, so it doesn't require any RAM or
      backing store). The arena may allocate more virtual address
      space beyond this initial reservation as and when it deems it
      necessary. The MPS is most efficient if you reserve an address
      space that is several times larger than your peak memory usage.

      If you specify a value for :c:macro:`MPS_KEY_ARENA_SIZE` that's
      too small for the virtual memory arena, then the MPS rounds it
      up to the minimum and continues. The minimum size for the
      virtual memory arena is :c:macro:`MPS_WORD_WIDTH` ×
      :c:macro:`MPS_KEY_ARENA_GRAIN_SIZE` bytes. For example, on a
      64-bit platform with a 4 :term:`kilobyte` page size, this is
      256\ :term:`kilobytes`.

      .. note::

          The MPS asks for more address space if it runs out, but the
          more times it has to extend its address space, the less
          efficient garbage collection will become.

    * :c:macro:`MPS_KEY_COMMIT_LIMIT` (type :c:type:`size_t`) is
      the maximum amount of main memory, in :term:`bytes (1)`, that
      the MPS will obtain from the operating system. See
      :c:func:`mps_arena_commit_limit` for details. The default commit
      limit is the maximum value of the :c:type:`size_t` type.

    * :c:macro:`MPS_KEY_ARENA_GRAIN_SIZE` (type :c:type:`size_t`) is
      the granularity with which the arena will manage memory
      internally. It must be a power of 2. If not provided, the
      operating system's page size is used. Larger granularity reduces
      overheads, but increases :term:`fragmentation` and
      :term:`retention`.

      If you specify a value of :c:macro:`MPS_KEY_ARENA_GRAIN_SIZE`
      that's smaller than the operating system page size, the MPS
      rounds it up to the page size and continues.

    * :c:macro:`MPS_KEY_SPARE` (type ``double``, default 0.75) is the
      maximum proportion of committed memory that the arena will keep
      spare for future allocations. If the proportion of spare
      committed memory exceeds this, then the arena will return some
      of it to the operating system for use by other processes. See
      :c:func:`mps_arena_spare` for details.

    * :c:macro:`MPS_KEY_PAUSE_TIME` (type ``double``, default 0.1) is
      the maximum time, in seconds, that operations within the arena
      may pause the :term:`client program` for. See
      :c:func:`mps_arena_pause_time_set` for details.

    A sixth optional :term:`keyword argument` may be passed, but it
    only has any effect on the Windows operating system:

    * :c:macro:`MPS_KEY_VMW3_TOP_DOWN` (type :c:type:`mps_bool_t`,
      default false). If true, the arena will allocate address space
      starting at the highest possible address and working downwards
      through memory.

      .. note::

          This causes the arena to pass the ``MEM_TOP_DOWN`` flag to
          `VirtualAlloc`_.

          .. _VirtualAlloc: http://msdn.microsoft.com/en-us/library/windows/desktop/aa366887%28v=vs.85%29.aspx

    If the MPS fails to reserve adequate address space to place the
    arena in, :c:func:`mps_arena_create_k` returns
    :c:macro:`MPS_RES_RESOURCE`. Possibly this means that other parts
    of the program are reserving too much virtual memory.

    If the MPS fails to allocate memory for the internal arena
    structures, :c:func:`mps_arena_create_k` returns
    :c:macro:`MPS_RES_MEMORY`. Either :c:macro:`MPS_KEY_ARENA_SIZE`
    was far too small or the operating system refused to provide
    enough memory.

    For example::

        MPS_ARGS_BEGIN(args) {
            MPS_ARGS_ADD(args, MPS_KEY_ARENA_SIZE, size);
            res = mps_arena_create_k(&arena, mps_arena_class_vm(), args);
        } MPS_ARGS_END(args);


.. index::
   single: arena; properties

Arena properties
----------------

.. c:function:: mps_word_t mps_collections(mps_arena_t arena)

    Return the number of garbage collections (technically, the number
    of :term:`flips`) in which objects might have moved, that have
    taken place in an :term:`arena` since it was created.

    ``arena`` is the arena.

    .. note::

        If you are only using non-moving pool classes like
        :ref:`pool-ams`, then :c:func:`mps_collections` will always
        return 0. To find out about these collections, consider
        enabling garbage collection messages: see
        :c:func:`mps_message_type_gc`.


.. c:function:: size_t mps_arena_commit_limit(mps_arena_t arena)

    Return the current :term:`commit limit` for
    an arena.

    ``arena`` is the arena to return the commit limit for.

    Returns the commit limit in :term:`bytes (1)`.

    For a :term:`client arena`, this this the maximum amount of
    memory, in :term:`bytes (1)`, that the MPS will use out of the
    chunks provided by the client to the arena.

    For a :term:`virtual memory arena`, this is the maximum amount of
    memory that the MPS will map to RAM via the operating system's
    virtual memory interface.

    The commit limit can be set by passing the
    :c:macro:`MPS_KEY_COMMIT_LIMIT` :term:`keyword argument` to
    :c:func:`mps_arena_create_k`. It can be changed by calling
    :c:func:`mps_arena_commit_limit_set`. The
    commit limit cannot be set to a value that is lower than the
    number of bytes that the MPS is using. If an attempt is made to
    set the commit limit to a value greater than or equal to that
    returned by :c:func:`mps_arena_committed` then it will succeed. If
    an attempt is made to set the commit limit to a value less than
    that returned by :c:func:`mps_arena_committed` then it will
    succeed only if the amount committed by the MPS can be reduced by
    reducing the amount of spare committed memory; in such a case the
    spare committed memory will be reduced appropriately and the
    attempt will succeed.

    .. note::

        The commit limit puts a limit on all memory committed by the
        MPS. The :term:`spare committed memory` (that is, memory
        committed by the MPS but not currently in use, neither by the
        :term:`client program`, or by the MPS itself) can be limited
        separately; see :c:func:`mps_arena_spare`. Note that "spare
        committed" memory is subject to both limits; the proportion of
        spare committed memory can't exceed the spare commit limit,
        and there can't be so much spare committed memory that there
        is more committed memory than the commit limit.


.. c:function:: mps_res_t mps_arena_commit_limit_set(mps_arena_t arena, size_t limit)

    Change the :term:`commit limit` for an :term:`arena`.

    ``arena`` is the arena to change the commit limit for.

    ``limit`` is the new commit limit in :term:`bytes (1)`.

    Returns :c:macro:`MPS_RES_OK` if successful, or another
    :term:`result code` if not.

    To effectively remove any commit limit, pass the maximum value of
    the :c:type:`size_t` type for the :c:data:`limit` argument, that
    is, ``((size_t)-1)``, or :c:macro:`SIZE_MAX` in C99 or later.

    See :c:func:`mps_arena_commit_limit` for details.


.. c:function:: size_t mps_arena_committed(mps_arena_t arena)

    Return the total :term:`committed <mapped>` memory for an
    :term:`arena`.

    ``arena`` is the arena.

    Returns the total amount of memory that has been committed for use
    by the MPS, in :term:`bytes (1)`.

    For a :term:`virtual memory arena`, this is the amount of memory
    mapped to RAM by the operating system's virtual memory interface.

    For a :term:`client arena`, this is the amount of memory marked as
    in use in the arena's page tables. This is not particularly
    meaningful by itself, but it corresponds to the amount of mapped
    memory that the MPS would use if switched to a virtual memory
    arena.

    The committed memory is generally larger than the sum of the sizes
    of the allocated :term:`blocks`. The reasons for this are:

    * some memory is used internally by the MPS to manage its own data
      structures and to record information about allocated blocks
      (such as free lists, page tables, colour tables, statistics, and
      so on);

    * operating systems (and hardware) typically restrict programs to
      requesting and releasing memory with a certain granularity (for
      example, :term:`pages`), so extra memory is committed
      when this rounding is necessary;

    * there might also be :term:`spare committed memory`: see
      :c:func:`mps_arena_spare_committed`.

    The amount of committed memory is a good measure of how much
    virtual memory resource ("swap space") the MPS is using from the
    operating system.

    The function :c:func:`mps_arena_committed` may be called whatever
    state the arena is in. If it is called when the arena is in
    the :term:`unclamped state` then the value may change after this
    function returns. A possible use might be to call it just after
    :c:func:`mps_arena_collect` to estimate the size of the heap.

    If you want to know how much memory the MPS is using then you're
    probably interested in the value :c:func:`mps_arena_committed`:c:func:`mps_arena_spare_committed`.

    The amount of committed memory can be limited with the function
    :c:func:`mps_arena_commit_limit`.


.. c:function:: double mps_arena_pause_time(mps_arena_t arena)

    Return the maximum time, in seconds, that operations within the
    arena may pause the :term:`client program` for.

    ``arena`` is the arena.

    See :c:func:`mps_arena_pause_time_set` for details.


.. c:function:: void mps_arena_pause_time_set(mps_arena_t arena, double pause_time)

    Set the maximum time, in seconds, that operations within an arena
    may pause the :term:`client program` for.

    ``arena`` is the arena.

    ``pause_time`` is the new maximum pause time, in seconds. It must
    be non-negative.

    The MPS makes more efficient use of processor time when it is
    allowed longer pauses, up to the maximum time it takes to collect
    the entire arena (see :c:func:`mps_arena_collect`).

    When the pause time is short, the MPS needs to take more slices of
    time in order to make :term:`garbage collection` progress, and
    make more use of :term:`barriers (1)` to support
    :term:`incremental garbage collection`. This increases time
    overheads, and especially operating system overheads.

    The pause time may be set to zero, in which case the MPS returns
    as soon as it can, without regard for overall efficiency.  This
    value is suitable for applications that require high
    responsiveness, but where overall run time is unimportant.

    For interactive applications, set this to the longest pause that a
    user won't notice. The default setting of 100ms is intended for
    this kind of application.

    The pause time may be set to infinity, in which case the MPS
    completes all outstanding :term:`garbage collection` work before
    returning from an operation. The consequence is that the MPS will
    be able to save on the overheads due to :term:`incremental garbage
    collection`, leading to lower total time spent in collection. This
    value is suitable for non-interactive applications where total
    time is important.

    The MPS makes a best effort to return to the :term:`client
    program` from any operation on the arena within the maximum pause
    time, but does not guarantee to do so. This is for three reasons:

    1. many operations in the MPS necessarily take some minimum amount
       time that's logarithmic in the amount of :term:`memory (2)`
       being managed (so if you set the maximum pause time to zero,
       then every operation will exceed it);

    2. some operations in the MPS call functions in the :term:`client
       program` (for example, the :term:`format methods`), and the MPS
       has no control over how long these functions take;

    3. none of the operating systems supported by the MPS provide
       real-time guarantees (for example, the process may have to wait
       for :term:`memory (2)` to be :term:`paged in`).

    In other words, the MPS is a “soft” real-time system.


.. c:function:: size_t mps_arena_reserved(mps_arena_t arena)

    Return the total :term:`address space` reserved by an
    :term:`arena`, in :term:`bytes (1)`.

    ``arena`` is the arena.

    For a :term:`virtual memory arena`, this is the total address space
    reserved via the operating system's virtual memory interface.

    For a :term:`client arena`, this is the sum of the usable portions
    of the chunks of memory passed to the arena by the :term:`client
    program` via :c:func:`mps_arena_create_k` and
    :c:func:`mps_arena_extend`.

    .. note::

        For a :term:`client arena`, the reserved address space may be
        lower than the sum of the :c:macro:`MPS_KEY_ARENA_SIZE`
        keyword argument passed to :c:func:`mps_arena_create_k` and
        the ``size`` arguments passed to :c:func:`mps_arena_extend`,
        because the arena may be unable to use the whole of each chunk
        for reasons of alignment.


.. c:function:: double mps_arena_spare(mps_arena_t arena)

    Return the current :term:`spare commit limit` for an
    :term:`arena`.

    ``arena`` is the arena to return the spare commit limit for.

    Returns the spare commit limit fraction. The spare
    commit limit is the maximum fraction of :term:`spare committed
    memory` (that is, memory committed by the MPS but not currently in
    use, neither by the :term:`client program`, or by the MPS itself)
    the MPS is allowed to have.

    For example, setting the :term:`spare commit limit` to 0.5 will
    allow the arena to retain up to 50% of :term:`committed <mapped>`
    memory as :term:`spare committed memory`.

    The spare commit limit can be set by passing the
    :c:macro:`MPS_KEY_SPARE` :term:`keyword argument` to
    :c:func:`mps_arena_create_k`. It can be changed by calling
    :c:func:`mps_arena_spare_set`. Setting it to a value lower than
    the current fraction of spare committed memory causes spare
    committed memory to be uncommitted so as to bring the value under
    the limit. In particular, setting it to 0.0 will mean that the MPS
    will have no spare committed memory.


.. c:function:: size_t mps_arena_spare_committed(mps_arena_t arena)

    Return the total :term:`spare committed memory` for an
    :term:`arena`.

    ``arena`` is the arena.

    Returns the number of bytes of spare committed memory.

    Spare committed memory is memory which the arena is managing as
    free memory (not in use by any pool and not otherwise in use for
    internal reasons) but which remains committed (mapped to RAM by
    the operating system). It is used by the arena to (attempt to)
    avoid calling the operating system to repeatedly map and unmap
    areas of :term:`virtual memory` as the amount of memory in use
    goes up and down. Spare committed memory is counted as committed
    memory by :c:func:`mps_arena_committed` and is restricted by
    :c:func:`mps_arena_commit_limit`.

    The amount of "spare committed" memory can be limited passing the
    :c:macro:`MPS_KEY_SPARE` :term:`keyword argument` to
    :c:func:`mps_arena_create_k` or by calling
    :c:func:`mps_arena_spare_set`. The value of the limit can be
    retrieved with :c:func:`mps_arena_spare`. This is analogous to the
    functions for limiting the amount of :term:`committed <mapped>`
    memory.

    .. note::

        :term:`Client arenas` do not use spare committed memory, and
        so this function always returns 0.


.. c:function:: void mps_arena_spare_set(mps_arena_t arena, double spare)

    Change the :term:`spare commit limit` for an :term:`arena`.

    ``arena`` is the arena to change the spare commit limit for.

    ``spare`` is the new spare commit limit as a fraction of
    :term:`committed <mapped>` memory. It must be between 0.0 and 1.0
    inclusive.

    Non-virtual-memory arena classes (for example, a :term:`client
    arena`) do not have spare committed memory. For these arenas, this
    function sets a value but has no other effect.

    Initially the spare commit limit is a configuration-dependent
    value. The value of the limit can be retrieved by the function
    :c:func:`mps_arena_spare`.


.. index::
   single: arena; states

Arena states
------------

An arena is always in one of four states.

#. .. index::
      single: arena; unclamped state
      single: unclamped state

   In the *unclamped state*, garbage collection may take place,
   objects may move in memory, references may be updated,
   :term:`location dependencies` may become stale, virtual memory may
   be requested from or returned to the operating system, and other
   kinds of background activity may occur. This is the normal state.

#. .. index::
      single: arena; clamped state
      single: clamped state

   In the *clamped state*, objects do not move in memory, references
   do not change, the staleness of :term:`location dependencies` does
   not change, and memory occupied by :term:`unreachable` objects is
   not recycled.

   However, a :term:`garbage collection` may be in progress and
   incremental collection may still occur, but it will not be visible
   to the :term:`client program` and no new collections will begin.

#. .. index::
      single: arena; parked state
      single: parked state

   The *parked state* is the same as the clamped state, with the
   additional constraint that no garbage collections are in progress.

#. .. index::
      single: arena; postmortem state
      single: postmortem state

   In the *postmortem state*, incremental collection does not take
   place, objects do not move in memory, references do not change, the
   staleness of :term:`location dependencies` does not change, and
   memory occupied by :term:`unreachable` objects is not recycled.
   Additionally, all memory protection is removed, and memory may be
   in an inconsistent state.

   .. warning::

       In this state, memory managed by the arena is not in a
       consistent state, and so it is not safe to continue running the
       client program. This state is intended for postmortem debugging
       only.


Here's a summary:

============================================ ================================== ============================= =========================== ==============================
State                                        unclamped                          clamped                       parked                      postmortem
============================================ ================================== ============================= =========================== ==============================
Collections may be running?                  yes                                yes                           no                          yes
New collections may start?                   yes                                no                            no                          no
Objects may move?                            yes                                no                            no                          no
Location dependencies may become stale?      yes                                no                            no                          no
Memory may be returned to the OS?            yes                                no                            no                          no
Safe to continue running?                    yes                                yes                           yes                         no
Functions that leave the arena in this state :c:func:`mps_arena_create_k`,      :c:func:`mps_arena_clamp`,    :c:func:`mps_arena_park`,   :c:func:`mps_arena_postmortem`
                                             :c:func:`mps_arena_release`,       :c:func:`mps_arena_step`      :c:func:`mps_arena_collect`
                                             :c:func:`mps_arena_start_collect`,
                                             :c:func:`mps_arena_step`
============================================ ================================== ============================= =========================== ==============================

The clamped and parked states are important when introspecting and
debugging. If you are examining the contents of the heap, you don't
want data moving under your feet. So for example, if your program is
stopped in GDB you might type::

    (gdb) print mps_arena_clamp(arena)

before inspecting memory, and::

    (gdb) print mps_arena_release(arena)

afterwards.

The results of introspection functions like
:c:func:`mps_arena_has_addr` only remain valid while the arena remains
in the parked state, and functions like :c:func:`mps_arena_roots_walk`
can only be called in this state.


.. c:function:: void mps_arena_clamp(mps_arena_t arena)

    Put an :term:`arena` into the :term:`clamped state`.

    ``arena`` is the arena.

    In the clamped state, no object motion will occur and the
    staleness of :term:`location dependencies` will not change. All
    references to objects loaded while the arena is clamped will keep
    the same binary representation until after it is released by
    calling :c:func:`mps_arena_release`.

    In a clamped arena, incremental collection may still occur, but it
    will not be visible to the mutator and no new collections will
    begin. Space used by unreachable objects will not be recycled
    until the arena is unclamped.


.. c:function:: void mps_arena_park(mps_arena_t arena)

    Put an :term:`arena` into the :term:`parked state`.

    ``arena`` is the arena.

    While an arena is parked, no object motion will occur and the
    staleness of :term:`location dependencies` will not change. All
    references to objects loaded while the arena is parked will keep
    the same binary representation until after it is released.

    Any current collection is run to completion before the arena is
    parked, and no new collections will start. When an arena is in the
    parked state, it is necessarily not in the middle of a collection.


.. c:function:: void mps_arena_release(mps_arena_t arena)

    Put an arena into the :term:`unclamped state`.

    ``arena`` is the arena.

    While an arena is unclamped, :term:`garbage collection`, object
    motion, and other background activity can take place.


.. c:function:: void mps_arena_postmortem(mps_arena_t arena)

    Put an arena into the :term:`postmortem state`.

    ``arena`` is the arena.

    In the postmortem state, incremental collection does not take
    place, objects do not move in memory, references do not change,
    the staleness of :term:`location dependencies` does not change,
    and memory occupied by :term:`unreachable` objects is not
    recycled. Additionally, all memory protection is removed, and
    memory may be in an inconsistent state.

    .. warning::

       1. After calling this function, memory managed by the arena is
          not in a consistent state, and so it is no longer safe to
          continue running the client program. This function is
          intended for postmortem debugging only.

       2. This function must be called from the thread that holds the
          arena lock (if any thread holds it). This is the case if the
          program is single-threaded, or if it is called from an MPS
          assertion handler. When calling this function from the
          debugger, check the stack to see which thread has the MPS
          arena lock.


.. index::
   single: garbage collection; running
   single: collection; running

Running garbage collections
---------------------------

The Memory Pool System's garbage collector runs :term:`asynchronously
<asynchronous garbage collector>` and :term:`incrementally
<incremental garbage collection>`. This means that it is not normally
necessary to tell it when to start garbage collections, or to wait
until it has finished collecting. (But if your program has idle time
that could be productively spent by the MPS, see
:ref:`topic-arena-idle` below.)

However, during development and testing it is useful to be able to
request that MPS run a full :term:`collection cycle`. For example, you
might run frequent collections in an attempt to detect bugs in your
allocation and scanning code.


.. c:function:: void mps_arena_collect(mps_arena_t arena)

    Collect an arena and put it into the :term:`parked state`.

    ``arena`` is the arena to collect.

    The collector attempts to recycle as many unreachable objects as
    possible and reduce the size of the arena as much as possible
    (though in some cases it may increase because it becomes more
    fragmented). Note that the collector may not be able to recycle
    some objects (such as those near the destination of ambiguous
    references) even though they are not reachable.

    If you do not want the arena to remain in the parked state, you
    must explicitly call :c:func:`mps_arena_release` afterwards.

    .. note::

        It is not normally necessary to call this function: in the
        :term:`unclamped state`, collections start automatically.
        However, it may be useful during development and debugging:
        the more frequently the collector runs, the sooner and more
        reliably errors are discovered. See :ref:`guide-debug-advice`.


.. c:function:: mps_res_t mps_arena_start_collect(mps_arena_t arena)

    Request an :term:`arena` to start a full :term:`collection cycle`.

    ``arena`` is the arena.

    Returns :c:macro:`MPS_RES_OK` if a collection is started, or
    another :term:`result code` if not.

    This function puts ``arena`` into the :term:`unclamped state` and
    requests that it start a full collection cycle. The call to
    :c:func:`mps_arena_start_collect` returns quickly, leaving the
    collection to proceed incrementally (as for a collection that is
    scheduled automatically).

    .. note::

        Contrast with :c:func:`mps_arena_collect`, which does not
        return until the collection has completed.


.. index::
   single: garbage collection; limiting pause
   single: garbage collection; using idle time
   single: idle time; using for garbage collection
   single: pause; limiting

.. _topic-arena-idle:

Using idle time for collection
------------------------------

Some types of program have "idle time" in which they are waiting for
an external event such as user input or network activity. The MPS
provides a function, :c:func:`mps_arena_step`, for making use of idle
time to make memory management progress.

Here's an example illustrating the use of this function in a program's
event loop. ::

    for (;;) { /* event loop */
        for (;;) {
            if (client_is_waiting()) {
                perform_client_action();
            } else if (!mps_arena_step(arena, 0.010, 0.0)) {
                /* no incremental MPS work remaining */
                break;
            }
        }

        if (!block_on_client_with_timeout(2.0)) {
            /* Perhaps the user has gone for a cup of coffee? Allow the
             * MPS to start a big piece of work, but don't actually pause
             * for more than 10 ms. */
            mps_arena_step(arena, 0.010, 100.0);
        }
    }

When the program is idle (there are no client actions to perform), it
requests that the MPS spend up to 10 milliseconds on incremental work,
by calling ``mps_arena_step(arena, 0.010, 0.0)``. When this returns
false to indicate that there is no more work to do, the program blocks
on the client for two seconds: if this times out, it predicts that the
user will remain idle for at least a further second, so it calls
``mps_arena_step(arena, 0.010, 100.0)`` to tell that it's a good time
to start a collection taking up to 10 ms × 100 = 1 second, but not to
pause for more than 10 ms.

The program remains responsive: the MPS doesn't take control for more
than a few milliseconds at a time (at most 10). But at the same time,
major collection work can get done at times when the program would
otherwise be idle. Of course the numbers here are only for
illustration; they should be chosen based on the requirements of the
application.


.. c:function:: mps_bool_t mps_arena_step(mps_arena_t arena, double interval, double multiplier)

    Request an :term:`arena` to do some work during a period where the
    :term:`client program` is idle.

    ``arena`` is the arena.

    ``interval`` is the time, in seconds, the MPS is permitted to
    take. It must not be negative, but may be ``0.0``.

    ``multiplier`` is the number of further similar calls that the
    client program expects to make during this idle period.

    Returns true if there was work for the MPS to do in ``arena``
    (regardless of whether or not it did any) or false if there was
    nothing to do.

    :c:func:`mps_arena_step` allows the client program to make use of
    idle time to do some garbage collection, for example when it is
    waiting for interactive input. The MPS makes every effort to
    return from this function within ``interval`` seconds, but cannot
    guarantee to do so, as it may need to call your own scanning
    code. It uses ``multiplier`` to decide whether to commence
    long-duration operations that consume CPU (such as a full
    collection): it will only start such an operation if it is
    expected to be completed within ``multiplier * interval`` seconds.

    If the arena was in the :term:`parked state` or the :term:`clamped
    state` before :c:func:`mps_arena_step` was called, it is in the
    clamped state afterwards. It it was in the :term:`unclamped
    state`, it remains there.


.. index::
   pair: arena; introspection
   pair: arena; debugging

Arena introspection and debugging
---------------------------------

.. note::

    Introspection functions covered in other chapters are:

    * :c:func:`mps_addr_fmt`: determine the :term:`object format` to
      which an address belongs;
    * :c:func:`mps_pool_walk`: visit all areas of :term:`formatted
      objects` in a :term:`pool`;
    * :c:func:`mps_arena_roots_walk`: visit all references in
      :term:`roots` registered with an arena; and
    * :c:func:`mps_addr_pool`: determine the :term:`pool` to which an
      address belongs.


.. c:function:: mps_bool_t mps_arena_busy(mps_arena_t arena)

    Return true if an :term:`arena` is part of the way through
    execution of an operation, false otherwise.

    ``arena`` is the arena.

    .. note::

        This function is intended to assist with debugging fatal
        errors in the :term:`client program`. It is not expected to be
        needed in normal use. If you find yourself wanting to use this
        function other than in the use case described below, there may
        be a better way to meet your requirements: please
        :ref:`contact us <contact>`.

        A debugger running on Windows on x86-64 needs to decode the
        call stack, which it does by calling a callback that was
        previously installed in the dynamic function table using
        |RtlInstallFunctionTableCallback|_. If the debugger is entered
        while the arena is busy, and if the callback needs to read
        from MPS-managed memory, then it may attempt to re-enter the
        MPS, which will fail as the MPS is not re-entrant.

        .. |RtlInstallFunctionTableCallback| replace:: ``RtlInstallFunctionTableCallback()``
        .. _RtlInstallFunctionTableCallback: https://msdn.microsoft.com/en-us/library/windows/desktop/ms680595(v=vs.85).aspx

        If this happens, in order to allow the debugger to finish
        decoding the call stack, the only remedy is to put the arena
        into the :term:`postmortem state`, so that memory is
        :term:`unprotected` and objects do not move. So in your
        dynamic function table callback, you might write::

            if (mps_arena_busy(arena)) {
                mps_arena_postmortem(arena);
            }

    .. warning::

        This function only gives a reliable result in single-threaded
        programs, and in multi-threaded programs where all threads but
        one are known to be stopped (as they are when the debugger is
        decoding the call stack in the use case described above).


.. c:function:: mps_bool_t mps_arena_has_addr(mps_arena_t arena, mps_addr_t addr)

    Test whether an :term:`address` is managed by an :term:`arena`.

    ``arena`` is an arena.

    ``addr`` is an address.

    Returns true if ``addr`` is managed by ``arena``; false otherwise.

    An arena manages a portion of :term:`address space`. No two arenas
    overlap, so for any particular address this function will return
    true for at most one arena.

    In general, not all addresses are managed by any arena. This is
    what allows the MPS to cooperate with other memory managers,
    shared object loaders, memory mapped file input/output, and so on:
    it does not steal the whole address space.

    .. note::

        The result from this function is valid only at the instant at
        which the function returned. In some circumstances the result
        may immediately become invalidated (for example, a
        :term:`garbage collection` may occur, the address in question
        may become free, the arena may choose to unmap the address and
        return storage to the operating system). For reliable results
        call this function and interpret the result while the arena is
        in the :term:`parked state`.

    .. seealso::

        To find out which :term:`pool` the address belongs to, use
        :c:func:`mps_addr_pool`, and to find out which :term:`object
        format` describes the object at the address, use
        :c:func:`mps_addr_fmt`.


.. c:function:: mps_res_t mps_addr_object(mps_addr_t *p_o, mps_arena_t arena, mps_addr_t addr)

    Return the :term:`base pointer` of an :term:`object` if provided with an
    :term:`interior pointer` to that object, or the object's base pointer,
    provided the object exists in a pool that supports this feature.

    ``p_o`` points to the :term:`address` to which the object's base pointer
    should be returned.

    ``arena`` is an arena.

    ``addr`` is an address that might be an interior or base pointer.


    Returns MPS_RES_OK if a base pointer to an object into which ``addr``
    points was successfully returned.

    Returns MPS_RES_FAIL if ``addr`` points to memory not managed by the
    ``arena`` or if ``addr`` points to the interior of an object which has
    been moved by a :term:`moving memory manager`.

    Returns MPS_RES_UNIMPL if ``addr`` is found to be managed by a :term:`pool`
    which does not currently implement this feature.

    :c:func:`mps_addr_object` allows client programs that allocate
    code on the heap to implement debugging and stack tracing, in that it provides
    a way to unwind a client program's stack by finding the block of code to which the
    program counter or function return addresses currently point. It can be called
    multiple times as needed to build a complete trace of the client program's stack.

    This function does not support debugging in situations where the arena
    itself has encountered a runtime error. For cases where the MPS encounters
    runtime errors, see :c:func:`mps_arena_postmortem`.

    .. note::

        This function is intended to assist with debugging fatal
        errors in the :term:`client program`. It is not expected to be
        needed in normal use, i.e. as part of the regular operation of code in
        production, since it is not optimized for performance. If you find yourself
        wanting to use this function other than in the use case described, there may
        be a better way to meet your requirements: please
        :ref:`contact us <contact>`.

        If you would like this function to work in a pool in which it's currently
        unimplemented, please :ref:`contact us <contact>`.