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authorNick Barnes2002-04-15 13:41:28 +0100
committerNick Barnes2002-04-15 13:41:28 +0100
commite871b9ba934f0e8908d39999fc826e8a15bcdeeb (patch)
tree0997e7a7a7c069cbea75bdb5bad5a08e4b651fb0
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downloademacs-e871b9ba934f0e8908d39999fc826e8a15bcdeeb.tar.gz
emacs-e871b9ba934f0e8908d39999fc826e8a15bcdeeb.zip
Reformatted and adopted.
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1<?xml version="1.0" encoding="UTF-8"?> 1<?xml version="1.0" encoding="UTF-8"?>
2 2
3
4
5<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "DTD/xhtml1-transitional.dtd"> 3<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "DTD/xhtml1-transitional.dtd">
6 4
5<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en" lang="en">
7 6
7<head>
8 8
9 <html xmlns='http://www.w3.org/1999/xhtml' xml:lang='en' lang='en'> 9<title>MPS Arena Protocol</title>
10
11 <head>
12
13 <title>MPS Arena Protocol</title>
14
15 </head>
16
17 <body bgcolor='#FFFFFF' text='#000000' link='#000099' vlink='#660066' alink='#FF0000'>
18
19 <div align='center'>
20
21 <h1>MPS Arena Protocol</h1>
22
23 <p>incomplete</p>
24
25 <address>pekka, 1997-09-29</address>
26
27 </div>
28
29 <h2>
30
31 <a id='section-introduction' name='section-introduction'>Introduction</a>
32
33 </h2>
34
35 <p>
36
37 <strong>.intro:</strong>
38
39 This document describes the arena protocol in MPS.
40
41 </p>
42
43 <h2>
44
45 <a id='section-overview' name='section-overview'>Overview</a>
46
47 </h2>
48
49 <p>
50
51 <strong>.over.arena:</strong>
52
53 The arena is an object that represents the state of the MPS, and tells it where to get the memory it manages.
54
55 </p>
56
57 <p>
58
59 <strong>.over.session:</strong>
60
61 You typically start a session with the MPS by making an arena and end the session by destroying it. The only function you might need to call before making an arena is mps_telemetry_control
62
63 . Indeed, there are very few functions that you even could call without creating an arena.
64
65 <strong>.over.destroy:</strong>
66
67 If you do not destroy an arena before terminating your program, the operating system will probably still reclaim the memory and other resources the arena was managing; but it is better to destroy it, to finish off properly.
68
69 </p>
70
71 <h2>
72
73 <a id='section-b' name='section-b'>B</a>
74
75 </h2>
76
77 <p>
78
79 efore destroying an arena, you must first destroy all objects and data in it, as usual for
80
81 abstract data types in the MPS
82
83 . If you can't destroy the arena properly, you might want to call mps_telemetry_flush
84
85 explicitly.
86
87 </p>
88 10
89 <p> 11</head>
90 12
91 <strong>.over.other:</strong> 13<body bgcolor="#FFFFFF" text="#000000" link="#000099" vlink="#660066" alink="#FF0000">
92 14
93 Other types of objects are created "in the arena". They are part of the world within the arena, and may interact and affect each other. 15<div align="center">
94 16
95 </p> 17<h1>MPS Arena Protocol</h1>
96 18
97 <p> 19<p>incomplete</p>
98 20
99 <strong>.over.multiple:</strong> 21<address>
22<a href="mailto:nb@ravenbrook.com">Nick Barnes</a>,
23<a href="http://www.ravenbrook.com/">Ravenbrook Limited</a>,
242001-11-14
25</address>
100 26
101 The MPS allows creation of multiple arenas. It can be useful to have two active arenas and to try different things out in them. 27</div>
102 28
103 Arenas do not interact. However, they compete with each other for resources.
104 29
105 It is not efficient to have multiple arenas containing garbage-collected objects. Using multiple arenas is an advanced technique. For more information, see [something in the User Guide]. 30<h2><a id="section-Contents" name="section-Contents">Contents</a></h2>
106 31
107 </p> 32<ul>
108 33
109 <h2> 34<li><a href="#section-1">1. Introduction</a></li>
110 35
111 <a id='section-arena-classes' name='section-arena-classes'>Arena Classes</a> 36<li><a href="#section-2">2. Overview</a></li>
112 37
113 </h2> 38<li><a href="#section-3">3. Arena Classes</a></li>
114 39
115 <p> 40<li><a href="#section-A">A. References</a></li>
116 41
117 <strong>.class:</strong> 42<li><a href="#section-B">B. Document history</a></li>
118 43
119 There are several classes of arena. These differ mainly in the way that they acquire the memory to be managed. 44</ul>
120 45
121 See the documentation of each arena class in symbol.mps.c.mps_arena_class_*.
122 46
123 The class is chosen when the arena is created 47<h2><a id="section-1" name="section-1">1. Introduction</a></h2>
124 48
125 (see 49<p><a id="intro" name="intro"><strong>.intro:</strong></a>
126 50
127 symbol.mps.c.mps_arena_create 51This document describes the arena protocol in MPS.</p>
128 52
129 ) 53<h2><a id="section-2" name="section-2">2. Overview</a></h2>
130 54
131 , in a way identical to pool classes 55<p><a id="over.arena" name="over.arena"><strong>.over.arena:</strong></a>
132 56
133 . 57The arena is an object that represents the state of the MPS, and tells
58it where to get the memory it manages.</p>
134 59
135 </p> 60<p><a id="over.session" name="over.session"><strong>.over.session:</strong></a>
136 61
137 <h2> 62You typically start a session with the MPS by making an arena and end
63the session by destroying it. The only function you might need to
64call before making an arena is <code
65class="source">mps_telemetry_control</code>. Indeed, there are very
66few functions that you even <em>could</em> call without creating an
67arena.</p>
138 68
139 <a id='section-A' name='section-A'>A. References</a> 69<p><a id="over.destroy" name="over.destroy"><strong>.over.destroy:</strong></a>
140 70
141 </h2> 71If you do not destroy an arena before terminating your program, the
72operating system will probably still reclaim the memory and other
73resources the arena was managing; but it is better to destroy it, to
74finish off properly.</p>
142 75
143 <h2> 76<p>Before destroying an arena, you must first destroy all objects and
77data in it, as usual for abstract data types in the MPS. If you can't
78destroy the arena properly, you might want to call <code
79class="source">mps_telemetry_flush</code> explicitly.</p>
144 80
145 <a id='section-B' name='section-B'>B. Document History</a> 81<p><a id="over.other" name="over.other"><strong>.over.other:</strong></a>
146 82
147 </h2> 83Other types of objects are created "in the arena". They are part of
84the world within the arena, and may interact and affect each other.</p>
148 85
149 <table> 86<p><a id="over.multiple" name="over.multiple"><strong>.over.multiple:</strong></a>
150 87
151 <tr valign='top'> 88The MPS allows creation of multiple arenas. It can be useful to have
89two active arenas and to try different things out in them.</p>
152 90
153 <td>1997-09-29 14:20:24 +01</td> 91<p>Arenas do not interact. However, they compete with each other for
92resources.</p>
154 93
155 <td>pekka</td> 94<p>It is not efficient to have multiple arenas containing
95garbage-collected objects. Using multiple arenas is an advanced
96technique. For more information, see [something in the User
97Guide].</p>
156 98
157 <td>New document saved</td> 99<h2><a id="section-3" name="section-3">Arena Classes</a></h2>
158 100
159 </tr> 101<p><a id="class" name="class"><strong>.class:</strong></a>
160 102
161 <tr valign='top'> 103There are several classes of arena. These differ mainly in the way
104that they acquire the memory to be managed.</p>
162 105
163 <td>1997-10-21 11:30:02 +01</td> 106<p>See the documentation of each arena class in
107symbol.mps.c.mps_arena_class_*.</p>
164 108
165 <td>pekka</td> 109<p>The class is chosen when the arena is created (see
110symbol.mps.c.mps_arena_create), in a way identical to pool
111classes.</p>
166 112
167 <td>Xref arena class doc</td> 113<h2><a id="section-A" name="section-A">A. References</a></h2>
168 114
169 </tr> 115<h2><a id="section-B" name="section-B">B. Document History</a></h2>
170 116
171 <tr valign='top'> 117<table>
172 118
173 <td>1998-10-30 20:36:59 +00</td> 119<tr valign="top">
174 120
175 <td>pekka</td> 121 <td>1997-09-29</td>
176 122
177 <td>Note telemetry reqs; don't promise anything if not destroyed</td> 123 <td>pekka</td>
178 124
179 </tr> 125 <td>Created.</td>
180 126
181 <tr valign='top'> 127</tr>
182 128
183 <td>2000-05-22 16:02:48 +01</td> 129<tr valign="top">
184 130
185 <td>pekka</td> 131 <td>1997-09-29 to 2000-05-22</td>
186 132
187 <td>Fix title</td> 133 <td />
188 134
189 </tr> 135 <td>Developed at Harlequin</td>
190 136
191 <tr valign='top'> 137</tr>
192 138
193 <td>2001-09-26</td> 139<tr valign="top">
194 140
195 <td> 141 <td>2001-09-26</td>
196 142
197 <a href='mailto:ndl@ravenbrook.com'>NDL</a> 143 <td><a href="mailto:ndl@ravenbrook.com">NDL</a></td>
198 144
199 </td> 145 <td>Converted from xml to html (second pass).</td>
200 146
201 <td>Converted from xml to html (second pass).</td> 147</tr>
202 148
203 </tr> 149<tr valign="top">
204 150
205 </table> 151 <td>2001-11-14</td>
206 152
207 <hr /> 153 <td><a href="mailto:nb@ravenbrook.com">NB</a></td>
208 154
209 <p> 155 <td>Reformatted and adopted.</td>
210 156
211 <small>Copyright &copy; 2001 Ravenbrook Limited. This document is provided "as is", without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this document. You may not duplicate or reproduce this document in any form without the express permission of the copyright holder.</small> 157</tr>
212 158
213 </p> 159</table>
214 160
215 <div align='center'> 161<hr />
216 162
217 <p> 163<p><small>Copyright &copy; 2001 Ravenbrook Limited. This document is
164provided "as is", without any express or implied warranty. In no
165event will the authors be held liable for any damages arising from the
166use of this document. You may not duplicate or reproduce this
167document in any form without the express permission of the copyright
168holder.</small></p>
218 169
219 <code>$Id$</code> 170<div align="center">
220 171
221 </p> 172<p><code>$Id$</code></p>
222 173
223 </div> 174</div>
224 175
225 </body> 176</body>
226 177
227 </html> 178</html>
228 179