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-rw-r--r--src/buffer.c8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/buffer.c b/src/buffer.c
index e1652e9e105..e1c33f4c711 100644
--- a/src/buffer.c
+++ b/src/buffer.c
@@ -3893,7 +3893,7 @@ DEFUN ("overlays-at", Foverlays_at, Soverlays_at, 1, 1, 0,
3893 3893
3894 len = 10; 3894 len = 10;
3895 /* We can't use alloca here because overlays_at can call xrealloc. */ 3895 /* We can't use alloca here because overlays_at can call xrealloc. */
3896 overlay_vec = (Lisp_Object *) xmalloc (len * sizeof (Lisp_Object)); 3896 overlay_vec = xmalloc (len * sizeof (Lisp_Object));
3897 3897
3898 /* Put all the overlays we want in a vector in overlay_vec. 3898 /* Put all the overlays we want in a vector in overlay_vec.
3899 Store the length in len. */ 3899 Store the length in len. */
@@ -3924,7 +3924,7 @@ end of the buffer. */)
3924 CHECK_NUMBER_COERCE_MARKER (end); 3924 CHECK_NUMBER_COERCE_MARKER (end);
3925 3925
3926 len = 10; 3926 len = 10;
3927 overlay_vec = (Lisp_Object *) xmalloc (len * sizeof (Lisp_Object)); 3927 overlay_vec = xmalloc (len * sizeof (Lisp_Object));
3928 3928
3929 /* Put all the overlays we want in a vector in overlay_vec. 3929 /* Put all the overlays we want in a vector in overlay_vec.
3930 Store the length in len. */ 3930 Store the length in len. */
@@ -3952,7 +3952,7 @@ the value is (point-max). */)
3952 CHECK_NUMBER_COERCE_MARKER (pos); 3952 CHECK_NUMBER_COERCE_MARKER (pos);
3953 3953
3954 len = 10; 3954 len = 10;
3955 overlay_vec = (Lisp_Object *) xmalloc (len * sizeof (Lisp_Object)); 3955 overlay_vec = xmalloc (len * sizeof (Lisp_Object));
3956 3956
3957 /* Put all the overlays we want in a vector in overlay_vec. 3957 /* Put all the overlays we want in a vector in overlay_vec.
3958 Store the length in len. 3958 Store the length in len.
@@ -3996,7 +3996,7 @@ the value is (point-min). */)
3996 return pos; 3996 return pos;
3997 3997
3998 len = 10; 3998 len = 10;
3999 overlay_vec = (Lisp_Object *) xmalloc (len * sizeof (Lisp_Object)); 3999 overlay_vec = xmalloc (len * sizeof (Lisp_Object));
4000 4000
4001 /* Put all the overlays we want in a vector in overlay_vec. 4001 /* Put all the overlays we want in a vector in overlay_vec.
4002 Store the length in len. 4002 Store the length in len.