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-rw-r--r--configure.in16
1 files changed, 4 insertions, 12 deletions
diff --git a/configure.in b/configure.in
index 491c3af9dce..4d7e2d6ab3f 100644
--- a/configure.in
+++ b/configure.in
@@ -3012,6 +3012,7 @@ fi
3012### Use configuration here uncanonicalized to avoid exceeding size limits. 3012### Use configuration here uncanonicalized to avoid exceeding size limits.
3013AC_SUBST(version) 3013AC_SUBST(version)
3014AC_SUBST(configuration) 3014AC_SUBST(configuration)
3015## Unused?
3015AC_SUBST(canonical) 3016AC_SUBST(canonical)
3016AC_SUBST(srcdir) 3017AC_SUBST(srcdir)
3017AC_SUBST(prefix) 3018AC_SUBST(prefix)
@@ -3033,6 +3034,9 @@ AC_SUBST(bitmapdir)
3033AC_SUBST(gamedir) 3034AC_SUBST(gamedir)
3034AC_SUBST(gameuser) 3035AC_SUBST(gameuser)
3035AC_SUBST(unexec) 3036AC_SUBST(unexec)
3037## FIXME? Nothing uses @LD_SWITCH_X_SITE@.
3038## src/Makefile.in did add LD_SWITCH_X_SITE (as a cpp define) to the
3039## end of LIBX_BASE, but nothing ever set it.
3036AC_SUBST(LD_SWITCH_X_SITE) 3040AC_SUBST(LD_SWITCH_X_SITE)
3037AC_SUBST(C_SWITCH_X_SITE) 3041AC_SUBST(C_SWITCH_X_SITE)
3038AC_SUBST(C_SWITCH_X_SYSTEM) 3042AC_SUBST(C_SWITCH_X_SYSTEM)
@@ -3060,18 +3064,6 @@ AC_DEFINE_UNQUOTED(config_machfile, "${machfile}",
3060 [Define to the used machine dependent file.]) 3064 [Define to the used machine dependent file.])
3061AC_DEFINE_UNQUOTED(config_opsysfile, "${opsysfile}", 3065AC_DEFINE_UNQUOTED(config_opsysfile, "${opsysfile}",
3062 [Define to the used os dependent file.]) 3066 [Define to the used os dependent file.])
3063AC_DEFINE_UNQUOTED(LD_SWITCH_X_SITE, ${LD_SWITCH_X_SITE},
3064[Define LD_SWITCH_X_SITE to contain any special flags your loader
3065 may need to deal with X Windows. For instance, if you've defined
3066 HAVE_X_WINDOWS above and your X libraries aren't in a place that
3067 your loader can find on its own, you might want to add "-L/..." or
3068 something similar.])
3069AC_DEFINE_UNQUOTED(C_SWITCH_X_SITE, ${C_SWITCH_X_SITE},
3070[Define C_SWITCH_X_SITE to contain any special flags your compiler
3071 may need to deal with X Windows. For instance, if you've defined
3072 HAVE_X_WINDOWS above and your X include files aren't in a place
3073 that your compiler can find on its own, you might want to add
3074 "-I/..." or something similar.])
3075 3067
3076XMENU_OBJ= 3068XMENU_OBJ=
3077XOBJ= 3069XOBJ=