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authorMiles Bader2000-11-14 01:45:45 +0000
committerMiles Bader2000-11-14 01:45:45 +0000
commitd7361edf01f3c7b4cc76d27e36b7e9dbad597147 (patch)
tree78c8c9e232a92a77c98f16b2c7f286cfb90858a8 /src
parent787994b796ea6bf18824f76c5f7c91d4e3fe41e8 (diff)
downloademacs-d7361edf01f3c7b4cc76d27e36b7e9dbad597147.tar.gz
emacs-d7361edf01f3c7b4cc76d27e36b7e9dbad597147.zip
(x_alloc_lighter_color): Use real brightness calculation.
Just use FACTOR/2 instead of HIGHLIGHT_COLOR_DARK_BOOST. (HIGHLIGHT_COLOR_DARK_BOOST): Macro removed.
Diffstat (limited to 'src')
-rw-r--r--src/ChangeLog6
-rw-r--r--src/xterm.c34
2 files changed, 15 insertions, 25 deletions
diff --git a/src/ChangeLog b/src/ChangeLog
index 86362c4086b..31a116a8fe6 100644
--- a/src/ChangeLog
+++ b/src/ChangeLog
@@ -1,3 +1,9 @@
12000-11-14 Miles Bader <miles@lsi.nec.co.jp>
2
3 * xterm.c (x_alloc_lighter_color): Use real brightness calculation.
4 Just use FACTOR/2 instead of HIGHLIGHT_COLOR_DARK_BOOST.
5 (HIGHLIGHT_COLOR_DARK_BOOST): Macro removed.
6
12000-11-14 Miles Bader <miles@gnu.org> 72000-11-14 Miles Bader <miles@gnu.org>
2 8
3 * xterm.c (x_alloc_lighter_color): Include an additive component 9 * xterm.c (x_alloc_lighter_color): Include an additive component
diff --git a/src/xterm.c b/src/xterm.c
index 43294d267c5..ec7f6b16d02 100644
--- a/src/xterm.c
+++ b/src/xterm.c
@@ -3489,24 +3489,14 @@ x_copy_dpy_color (dpy, cmap, pixel)
3489} 3489}
3490 3490
3491 3491
3492
3493/* Constants used by x_alloc_lighter_color. */
3494
3495/* How much to boost the brightness of 3d highlights for dark colors.
3496 Nominally, highlight colors for `3d' faces are calculated by
3497 brightening an object's color by a constant factor. If
3498 `highlight-color-dark-boost' is a floating point number between 0 and
3499 1, colors darker than `highlight-color-dark-boost-limit' have their
3500 highlight factor increased: a value of 0 means no increase at all,
3501 and greater values yield correspondingly greater increases. */
3502#define HIGHLIGHT_COLOR_DARK_BOOST 0.7
3503
3504/* Brightness beyond which a color won't have its highlight brightness 3492/* Brightness beyond which a color won't have its highlight brightness
3505 boosted. See HIGHLIGHT_COLOR_DARK_BOOST. 3493 boosted.
3506 3494
3507 The `brightness' of a color, for this purpose, is defined to be the 3495 Nominally, highlight colors for `3d' faces are calculated by
3508 maximum of the color's red, green, or blue components, as returned by 3496 brightening an object's color by a constant scale factor, but this
3509 `color-values'. 3497 doesn't yield good results for dark colors, so for colors who's
3498 brightness is less than this value (on a scale of 0-65535) have an
3499 use an additional additive factor.
3510 3500
3511 The value here is set so that the default menu-bar/mode-line color 3501 The value here is set so that the default menu-bar/mode-line color
3512 (grey75) will not have its highlights changed at all. */ 3502 (grey75) will not have its highlights changed at all. */
@@ -3543,13 +3533,8 @@ x_alloc_lighter_color (f, display, cmap, pixel, factor, delta)
3543 new.green = min (0xffff, factor * color.green); 3533 new.green = min (0xffff, factor * color.green);
3544 new.blue = min (0xffff, factor * color.blue); 3534 new.blue = min (0xffff, factor * color.blue);
3545 3535
3546 /* Use the maximum component brightness as the overall brightness 3536 /* Calculate brightness of COLOR. */
3547 (this works quite well in practice). */ 3537 bright = (2 * color.red + 3 * color.green + color.blue) / 6;
3548 bright = color.red;
3549 if (color.green > bright)
3550 bright = color.green;
3551 if (color.blue > bright)
3552 bright = color.blue;
3553 3538
3554 /* We only boost colors that are darker than 3539 /* We only boost colors that are darker than
3555 HIGHLIGHT_COLOR_DARK_BOOST_LIMIT. */ 3540 HIGHLIGHT_COLOR_DARK_BOOST_LIMIT. */
@@ -3560,11 +3545,10 @@ x_alloc_lighter_color (f, display, cmap, pixel, factor, delta)
3560 /* How far below the limit this color is (0 - 1, 1 being darker). */ 3545 /* How far below the limit this color is (0 - 1, 1 being darker). */
3561 double dimness = 1 - (double)bright / HIGHLIGHT_COLOR_DARK_BOOST_LIMIT; 3546 double dimness = 1 - (double)bright / HIGHLIGHT_COLOR_DARK_BOOST_LIMIT;
3562 /* The additive adjustment. */ 3547 /* The additive adjustment. */
3563 int min_delta = delta * dimness * HIGHLIGHT_COLOR_DARK_BOOST; 3548 int min_delta = delta * dimness * factor / 2;
3564 3549
3565 if (factor < 1) 3550 if (factor < 1)
3566 { 3551 {
3567 min_delta /= 2;
3568 new.red = max (0, new.red - min_delta); 3552 new.red = max (0, new.red - min_delta);
3569 new.green = max (0, new.green - min_delta); 3553 new.green = max (0, new.green - min_delta);
3570 new.blue = max (0, new.blue - min_delta); 3554 new.blue = max (0, new.blue - min_delta);