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authorU. Ser2011-05-10 15:57:12 +0200
committerU. Ser2011-05-10 15:57:12 +0200
commit9b053e766d00b0c74e0c8a8e31af7d46aa880f32 (patch)
tree78d6d58095f772f7c2c78a6010ef25a9702e6117 /src
parent296d197b34bfedb9ae5de8ffd615cdc428e60b8a (diff)
downloademacs-9b053e766d00b0c74e0c8a8e31af7d46aa880f32.tar.gz
emacs-9b053e766d00b0c74e0c8a8e31af7d46aa880f32.zip
fix many doubled-word typos
Diffstat (limited to 'src')
-rw-r--r--src/xdisp.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/xdisp.c b/src/xdisp.c
index 88353e37925..66e51ac2c32 100644
--- a/src/xdisp.c
+++ b/src/xdisp.c
@@ -254,7 +254,7 @@ along with GNU Emacs. If not, see <http://www.gnu.org/licenses/>. */
254 still left to right, i.e. the iterator "thinks" the first character 254 still left to right, i.e. the iterator "thinks" the first character
255 is at the leftmost pixel position. The iterator does not know that 255 is at the leftmost pixel position. The iterator does not know that
256 PRODUCE_GLYPHS reverses the order of the glyphs that the iterator 256 PRODUCE_GLYPHS reverses the order of the glyphs that the iterator
257 delivers. This is important when functions from the the move_it_* 257 delivers. This is important when functions from the move_it_*
258 family are used to get to certain screen position or to match 258 family are used to get to certain screen position or to match
259 screen coordinates with buffer coordinates: these functions use the 259 screen coordinates with buffer coordinates: these functions use the
260 iterator geometry, which is left to right even in R2L paragraphs. 260 iterator geometry, which is left to right even in R2L paragraphs.
@@ -26254,7 +26254,7 @@ x_intersect_rectangles (XRectangle *r1, XRectangle *r2, XRectangle *result)
26254 { 26254 {
26255 result->x = right->x; 26255 result->x = right->x;
26256 26256
26257 /* The right end of the intersection is the minimum of the 26257 /* The right end of the intersection is the minimum of
26258 the right ends of left and right. */ 26258 the right ends of left and right. */
26259 result->width = (min (left->x + left->width, right->x + right->width) 26259 result->width = (min (left->x + left->width, right->x + right->width)
26260 - result->x); 26260 - result->x);