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authorJuanma Barranquero2002-07-22 20:05:37 +0000
committerJuanma Barranquero2002-07-22 20:05:37 +0000
commit40b49d4bc066b991e1879f37da973dd1952da5f6 (patch)
treefac4f19acb7aff9ed60412c01e8dd1db5327e8c6 /src
parentfb505dabe7ab1019b7a675bf8598922478c0bb4e (diff)
downloademacs-40b49d4bc066b991e1879f37da973dd1952da5f6.tar.gz
emacs-40b49d4bc066b991e1879f37da973dd1952da5f6.zip
(init_callproc) [DOS_NT]: Initialize Vshared_game_score_directory to nil.
(syms_of_callproc) [DOS_NT]: Likewise.
Diffstat (limited to 'src')
-rw-r--r--src/callproc.c8
1 files changed, 8 insertions, 0 deletions
diff --git a/src/callproc.c b/src/callproc.c
index 4e44b974804..5476be06537 100644
--- a/src/callproc.c
+++ b/src/callproc.c
@@ -1581,9 +1581,13 @@ init_callproc ()
1581 Vtemp_file_name_pattern = build_string ("/tmp/emacsXXXXXX"); 1581 Vtemp_file_name_pattern = build_string ("/tmp/emacsXXXXXX");
1582#endif 1582#endif
1583 1583
1584#ifdef DOS_NT
1585 Vshared_game_score_directory = Qnil;
1586#else
1584 Vshared_game_score_directory = build_string (PATH_GAME); 1587 Vshared_game_score_directory = build_string (PATH_GAME);
1585 if (NILP (Ffile_directory_p (Vshared_game_score_directory))) 1588 if (NILP (Ffile_directory_p (Vshared_game_score_directory)))
1586 Vshared_game_score_directory = Qnil; 1589 Vshared_game_score_directory = Qnil;
1590#endif
1587} 1591}
1588 1592
1589void 1593void
@@ -1644,7 +1648,11 @@ includes this. */);
1644 DEFVAR_LISP ("shared-game-score-directory", &Vshared_game_score_directory, 1648 DEFVAR_LISP ("shared-game-score-directory", &Vshared_game_score_directory,
1645 doc: /* Directory of score files for games which come with GNU Emacs. 1649 doc: /* Directory of score files for games which come with GNU Emacs.
1646If this variable is nil, then Emacs is unable to use a shared directory. */); 1650If this variable is nil, then Emacs is unable to use a shared directory. */);
1651#ifdef DOS_NT
1652 Vshared_game_score_directory = Qnil;
1653#else
1647 Vshared_game_score_directory = build_string (PATH_GAME); 1654 Vshared_game_score_directory = build_string (PATH_GAME);
1655#endif
1648 1656
1649 DEFVAR_LISP ("temp-file-name-pattern", &Vtemp_file_name_pattern, 1657 DEFVAR_LISP ("temp-file-name-pattern", &Vtemp_file_name_pattern,
1650 doc: /* Pattern for making names for temporary files. 1658 doc: /* Pattern for making names for temporary files.