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authorJan Djärv2008-02-07 12:47:00 +0000
committerJan Djärv2008-02-07 12:47:00 +0000
commit92413ef3a119c29af24901e66b393d3c69cc83b5 (patch)
tree597e3de17cbc3588975e040fdc239331b439d066 /src/syntax.h
parent03fa5713cc5eb2226a5ca3fb1ce59a9e9f46ffae (diff)
downloademacs-92413ef3a119c29af24901e66b393d3c69cc83b5.tar.gz
emacs-92413ef3a119c29af24901e66b393d3c69cc83b5.zip
Use "do...while (0)", not "if (1)..else" in macro definitions.
Diffstat (limited to 'src/syntax.h')
-rw-r--r--src/syntax.h8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/syntax.h b/src/syntax.h
index 5a5a8a96da3..1138dca9887 100644
--- a/src/syntax.h
+++ b/src/syntax.h
@@ -256,7 +256,7 @@ extern char syntax_code_spec[16];
256 */ 256 */
257 257
258#define SETUP_SYNTAX_TABLE(FROM, COUNT) \ 258#define SETUP_SYNTAX_TABLE(FROM, COUNT) \
259if (1) \ 259do \
260 { \ 260 { \
261 gl_state.b_property = BEGV; \ 261 gl_state.b_property = BEGV; \
262 gl_state.e_property = ZV + 1; \ 262 gl_state.e_property = ZV + 1; \
@@ -269,7 +269,7 @@ if (1) \
269 update_syntax_table ((COUNT) > 0 ? (FROM) : (FROM) - 1, (COUNT),\ 269 update_syntax_table ((COUNT) > 0 ? (FROM) : (FROM) - 1, (COUNT),\
270 1, Qnil); \ 270 1, Qnil); \
271 } \ 271 } \
272else 272while (0)
273 273
274/* Same as above, but in OBJECT. If OBJECT is nil, use current buffer. 274/* Same as above, but in OBJECT. If OBJECT is nil, use current buffer.
275 If it is t, ignore properties altogether. 275 If it is t, ignore properties altogether.
@@ -279,7 +279,7 @@ else
279 So if it is a buffer, we set the offset field to BEGV. */ 279 So if it is a buffer, we set the offset field to BEGV. */
280 280
281#define SETUP_SYNTAX_TABLE_FOR_OBJECT(OBJECT, FROM, COUNT) \ 281#define SETUP_SYNTAX_TABLE_FOR_OBJECT(OBJECT, FROM, COUNT) \
282if (1) \ 282do \
283 { \ 283 { \
284 gl_state.object = (OBJECT); \ 284 gl_state.object = (OBJECT); \
285 if (BUFFERP (gl_state.object)) \ 285 if (BUFFERP (gl_state.object)) \
@@ -314,7 +314,7 @@ if (1) \
314 + (COUNT > 0 ? 0 : -1)), \ 314 + (COUNT > 0 ? 0 : -1)), \
315 COUNT, 1, gl_state.object); \ 315 COUNT, 1, gl_state.object); \
316 } \ 316 } \
317else 317while (0)
318 318
319struct gl_state_s 319struct gl_state_s
320{ 320{