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| author | Jan Djärv | 2008-02-07 12:47:00 +0000 |
|---|---|---|
| committer | Jan Djärv | 2008-02-07 12:47:00 +0000 |
| commit | 92413ef3a119c29af24901e66b393d3c69cc83b5 (patch) | |
| tree | 597e3de17cbc3588975e040fdc239331b439d066 /src/syntax.h | |
| parent | 03fa5713cc5eb2226a5ca3fb1ce59a9e9f46ffae (diff) | |
| download | emacs-92413ef3a119c29af24901e66b393d3c69cc83b5.tar.gz emacs-92413ef3a119c29af24901e66b393d3c69cc83b5.zip | |
Use "do...while (0)", not "if (1)..else" in macro definitions.
Diffstat (limited to 'src/syntax.h')
| -rw-r--r-- | src/syntax.h | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/src/syntax.h b/src/syntax.h index 5a5a8a96da3..1138dca9887 100644 --- a/src/syntax.h +++ b/src/syntax.h | |||
| @@ -256,7 +256,7 @@ extern char syntax_code_spec[16]; | |||
| 256 | */ | 256 | */ |
| 257 | 257 | ||
| 258 | #define SETUP_SYNTAX_TABLE(FROM, COUNT) \ | 258 | #define SETUP_SYNTAX_TABLE(FROM, COUNT) \ |
| 259 | if (1) \ | 259 | do \ |
| 260 | { \ | 260 | { \ |
| 261 | gl_state.b_property = BEGV; \ | 261 | gl_state.b_property = BEGV; \ |
| 262 | gl_state.e_property = ZV + 1; \ | 262 | gl_state.e_property = ZV + 1; \ |
| @@ -269,7 +269,7 @@ if (1) \ | |||
| 269 | update_syntax_table ((COUNT) > 0 ? (FROM) : (FROM) - 1, (COUNT),\ | 269 | update_syntax_table ((COUNT) > 0 ? (FROM) : (FROM) - 1, (COUNT),\ |
| 270 | 1, Qnil); \ | 270 | 1, Qnil); \ |
| 271 | } \ | 271 | } \ |
| 272 | else | 272 | while (0) |
| 273 | 273 | ||
| 274 | /* Same as above, but in OBJECT. If OBJECT is nil, use current buffer. | 274 | /* Same as above, but in OBJECT. If OBJECT is nil, use current buffer. |
| 275 | If it is t, ignore properties altogether. | 275 | If it is t, ignore properties altogether. |
| @@ -279,7 +279,7 @@ else | |||
| 279 | So if it is a buffer, we set the offset field to BEGV. */ | 279 | So if it is a buffer, we set the offset field to BEGV. */ |
| 280 | 280 | ||
| 281 | #define SETUP_SYNTAX_TABLE_FOR_OBJECT(OBJECT, FROM, COUNT) \ | 281 | #define SETUP_SYNTAX_TABLE_FOR_OBJECT(OBJECT, FROM, COUNT) \ |
| 282 | if (1) \ | 282 | do \ |
| 283 | { \ | 283 | { \ |
| 284 | gl_state.object = (OBJECT); \ | 284 | gl_state.object = (OBJECT); \ |
| 285 | if (BUFFERP (gl_state.object)) \ | 285 | if (BUFFERP (gl_state.object)) \ |
| @@ -314,7 +314,7 @@ if (1) \ | |||
| 314 | + (COUNT > 0 ? 0 : -1)), \ | 314 | + (COUNT > 0 ? 0 : -1)), \ |
| 315 | COUNT, 1, gl_state.object); \ | 315 | COUNT, 1, gl_state.object); \ |
| 316 | } \ | 316 | } \ |
| 317 | else | 317 | while (0) |
| 318 | 318 | ||
| 319 | struct gl_state_s | 319 | struct gl_state_s |
| 320 | { | 320 | { |