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authorDmitry Antipov2013-03-28 18:04:49 +0400
committerDmitry Antipov2013-03-28 18:04:49 +0400
commite74aeda863cd6896e06e92586f87b45d63d67d15 (patch)
treeb6a57d0d39f085274c0953623f7d2924f4813db4 /src/alloc.c
parent9d42d31f24040706fe965e7c586b640471b12861 (diff)
downloademacs-e74aeda863cd6896e06e92586f87b45d63d67d15.tar.gz
emacs-e74aeda863cd6896e06e92586f87b45d63d67d15.zip
* window.h (struct window): Replace hchild, vchild and buffer slots
with the only contents slot. This is possible because each valid window may have either the child window (in vertical or horizontal combination) or buffer to display (for the leaf window). Using that, a lof of operations to traverse and/or change window hierarchies may be simplified. New member horizontal is used to distinguish between horizontal and vertical combinations of internal windows. (WINDOW_LEAF_P, WINDOW_HORIZONTAL_COMBINATION_P) (WINDOW_VERTICAL_COMBINATION_P): New macros. (WINDOW_VALID_P, WINDOW_LIVE_P): Adjust to match struct window changes. * window.c (wset_hchild, wset_vchild): Remove. Adjust all users. Use contents slot, not buffer, where appropriate. (wset_combination): New function. (wset_buffer): Add eassert. (Fframe_first_window): Simplify the loop reaching first window. (Fwindow_buffer): Use WINDOW_LEAF_P. (Fwindow_top_child): Use WINDOW_VERTICAL_COMBINATION_P. (Fwindow_left_child): Use WINDOW_HORIZONTAL_COMBINATION_P. (unshow_buffer): Convert initial debugging check to eassert. (replace_window, recombine_windows, Fdelete_other_windows_internal) (make_parent_window, window_resize_check, window_resize_apply) (resize_frame_windows, Fsplit_window_internal, Fdelete_window_internal) (Fset_window_configuration, delete_all_child_windows, save_window_save): Adjust to match struct window changes. (window_loop): Check for broken markers in CHECK_ALL_WINDOWS. (mark_window_cursors_off, count_windows, get_leaf_windows) (foreach_window_1): Simplify the loop. * alloc.c (mark_object): Do not check for the leaf window because internal windows has no glyph matrices anyway. * dispnew.c (clear_window_matrices, showing_window_margins_p) (allocate_matrices_for_window_redisplay, fake_current_matrices) (allocate_matrices_for_frame_redisplay, free_window_matrices) (build_frame_matrix_from_window_tree, mirror_make_current) (frame_row_to_window, mirror_line_dance, check_window_matrix_pointers) (update_window_tree, set_window_update_flags): Simplify the loop. (sync_window_with_frame_matrix_rows): Enforce live window. Use contents slot, not buffer, where appropriate. * frame.c (set_menu_bar_lines_1): Use WINDOW_VERTICAL_COMBINATION_P and WINDOW_HORIZONTAL_COMBINATION_P. (make_frame_visible_1): Simplify the loop. Use contents slot, not buffer, where appropriate. * xdisp.c (hscroll_window_tree, mark_window_display_accurate) (redisplay_windows, redisplay_mode_lines, update_cursor_in_window_tree) (expose_window_tree): Likewise. Use contents slot, not buffer, where appropriate. * textprop.c (get_char_property_and_overlay): Add CHECK_LIVE_WINDOW to avoid deleted windows. Use contents slot instead of buffer. * buffer.c, dispextern.h, editfns.c, fileio.c, font.c, fringe.c: * indent.c, insdel.c, keyboard.c, keymap.c, minibuf.c, msdos.c: * nsfns.m, nsmenu.m, nsterm.m, print.c, w32fns.c, w32menu.c, xfaces.c: * xfns.c, xmenu.c: Use contents slot, not buffer, where appropriate.
Diffstat (limited to 'src/alloc.c')
-rw-r--r--src/alloc.c5
1 files changed, 2 insertions, 3 deletions
diff --git a/src/alloc.c b/src/alloc.c
index ea833c62b94..0a7950273f6 100644
--- a/src/alloc.c
+++ b/src/alloc.c
@@ -5810,14 +5810,13 @@ mark_object (Lisp_Object arg)
5810 case PVEC_WINDOW: 5810 case PVEC_WINDOW:
5811 { 5811 {
5812 struct window *w = (struct window *) ptr; 5812 struct window *w = (struct window *) ptr;
5813 bool leaf = NILP (w->hchild) && NILP (w->vchild);
5814 5813
5815 mark_vectorlike (ptr); 5814 mark_vectorlike (ptr);
5816 5815
5817 /* Mark glyphs for leaf windows. Marking window 5816 /* Mark glyph matrices, if any. Marking window
5818 matrices is sufficient because frame matrices 5817 matrices is sufficient because frame matrices
5819 use the same glyph memory. */ 5818 use the same glyph memory. */
5820 if (leaf && w->current_matrix) 5819 if (w->current_matrix)
5821 { 5820 {
5822 mark_glyph_matrix (w->current_matrix); 5821 mark_glyph_matrix (w->current_matrix);
5823 mark_glyph_matrix (w->desired_matrix); 5822 mark_glyph_matrix (w->desired_matrix);