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| author | Terrence Brannon | 2018-12-07 22:02:54 +0000 |
|---|---|---|
| committer | Eli Zaretskii | 2018-12-22 12:46:15 +0200 |
| commit | 85516b8cc8a6c5767ab29917556f5b30b4482b73 (patch) | |
| tree | 215fd0cbb5d0386c4d6c52549590f279e4929aa7 /lisp | |
| parent | 081fb694c3f88e77d4a0e09fba8ce457037b9132 (diff) | |
| download | emacs-85516b8cc8a6c5767ab29917556f5b30b4482b73.tar.gz emacs-85516b8cc8a6c5767ab29917556f5b30b4482b73.zip | |
Minor copyedits in landmark.el
* lisp/obsolete/landmark.el: Fix author's email and commentary.
Diffstat (limited to 'lisp')
| -rw-r--r-- | lisp/obsolete/landmark.el | 11 |
1 files changed, 9 insertions, 2 deletions
diff --git a/lisp/obsolete/landmark.el b/lisp/obsolete/landmark.el index effea95cd8f..c4c4c7a20f6 100644 --- a/lisp/obsolete/landmark.el +++ b/lisp/obsolete/landmark.el | |||
| @@ -2,7 +2,7 @@ | |||
| 2 | 2 | ||
| 3 | ;; Copyright (C) 1996-1997, 2000-2018 Free Software Foundation, Inc. | 3 | ;; Copyright (C) 1996-1997, 2000-2018 Free Software Foundation, Inc. |
| 4 | 4 | ||
| 5 | ;; Author: Terrence Brannon (was: <brannon@rana.usc.edu>) | 5 | ;; Author: Terrence Brannon <metaperl@gmail.com> |
| 6 | ;; Created: December 16, 1996 - first release to usenet | 6 | ;; Created: December 16, 1996 - first release to usenet |
| 7 | ;; Keywords: games, neural network, adaptive search, chemotaxis | 7 | ;; Keywords: games, neural network, adaptive search, chemotaxis |
| 8 | ;; Version: 1.0 | 8 | ;; Version: 1.0 |
| @@ -36,7 +36,7 @@ | |||
| 36 | ;; the smell of the tree increases, then the weights in the robot's | 36 | ;; the smell of the tree increases, then the weights in the robot's |
| 37 | ;; brain are adjusted to encourage this odor-driven behavior in the | 37 | ;; brain are adjusted to encourage this odor-driven behavior in the |
| 38 | ;; future. If the smell of the tree decreases, the robots weights are | 38 | ;; future. If the smell of the tree decreases, the robots weights are |
| 39 | ;; adjusted to discourage a correct move. | 39 | ;; adjusted to discourage that odor-driven behavior. |
| 40 | 40 | ||
| 41 | ;; In laymen's terms, the search space is initially flat. The point | 41 | ;; In laymen's terms, the search space is initially flat. The point |
| 42 | ;; of training is to "turn up the edges of the search space" so that | 42 | ;; of training is to "turn up the edges of the search space" so that |
| @@ -53,6 +53,13 @@ | |||
| 53 | ;; a single move, one moves east,west and south, then both east and | 53 | ;; a single move, one moves east,west and south, then both east and |
| 54 | ;; west will be improved when they shouldn't | 54 | ;; west will be improved when they shouldn't |
| 55 | 55 | ||
| 56 | ;; The source code was developed as part of a course on Brain Theory | ||
| 57 | ;; and Neural Networks at the University of Southern California. The | ||
| 58 | ;; original problem description and solution appeared in 1981 in the | ||
| 59 | ;; paper "Landmark Learning: An Illustration of Associative | ||
| 60 | ;; Search" authored by Andrew G. Barto and Richard S. Sutton and | ||
| 61 | ;; published to Biological Cybernetics. | ||
| 62 | |||
| 56 | ;; Many thanks to Yuri Pryadkin <yuri@rana.usc.edu> for this | 63 | ;; Many thanks to Yuri Pryadkin <yuri@rana.usc.edu> for this |
| 57 | ;; concise problem description. | 64 | ;; concise problem description. |
| 58 | 65 | ||