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authorPaul Eggert2014-01-15 22:24:06 -0800
committerPaul Eggert2014-01-15 22:24:06 -0800
commitc91c771dbe242cd942c00a0a57c18c1482e59fa0 (patch)
treeabb6fcaf49f4bda5eda2443fb5a6f7531a8a2a74 /lisp/play
parent7da02a6769e84cd0a9df8b1bc18ac78df1c0b058 (diff)
downloademacs-c91c771dbe242cd942c00a0a57c18c1482e59fa0.tar.gz
emacs-c91c771dbe242cd942c00a0a57c18c1482e59fa0.zip
Spelling fixes.
Diffstat (limited to 'lisp/play')
-rw-r--r--lisp/play/gametree.el14
-rw-r--r--lisp/play/handwrite.el2
2 files changed, 8 insertions, 8 deletions
diff --git a/lisp/play/gametree.el b/lisp/play/gametree.el
index 62dd56e3ba6..5bb3ca94afc 100644
--- a/lisp/play/gametree.el
+++ b/lisp/play/gametree.el
@@ -399,23 +399,23 @@ depth AT-DEPTH or smaller is found."
399 (error 399 (error
400 (goto-char (point-max)) 400 (goto-char (point-max))
401 (if (not (bolp)) (insert "\n")))) 401 (if (not (bolp)) (insert "\n"))))
402 (let ((starting-plys 402 (let ((starting-plies
403 (if (> (gametree-current-branch-depth) parent-depth) 403 (if (> (gametree-current-branch-depth) parent-depth)
404 (gametree-current-branch-ply) 404 (gametree-current-branch-ply)
405 (save-excursion (forward-line -1) 405 (save-excursion (forward-line -1)
406 (gametree-current-branch-ply))))) 406 (gametree-current-branch-ply)))))
407 (goto-char (1- (point))) 407 (goto-char (1- (point)))
408 (insert "\n") 408 (insert "\n")
409 (insert (format (if (= 0 (mod starting-plys 2)) 409 (insert (format (if (= 0 (mod starting-plies 2))
410 gametree-full-ply-format 410 gametree-full-ply-format
411 gametree-half-ply-format) 411 gametree-half-ply-format)
412 (/ starting-plys 2)))))) 412 (/ starting-plies 2))))))
413 413
414(defun gametree-break-line-here (&optional at-move) 414(defun gametree-break-line-here (&optional at-move)
415 "Split the variation node at the point position. 415 "Split the variation node at the point position.
416This command works whether the current variation node is a leaf, or is 416This command works whether the current variation node is a leaf, or is
417already branching at its end. The new node is created at a level that 417already branching at its end. The new node is created at a level that
418reflects the number of game plys between the beginning of the current 418reflects the number of game plies between the beginning of the current
419variation and the breaking point. 419variation and the breaking point.
420 420
421With a numerical argument AT-MOVE, split the variation before 421With a numerical argument AT-MOVE, split the variation before
@@ -436,7 +436,7 @@ only work of Black's moves are explicitly numbered, for instance
436 (goto-char (match-beginning 0)))) 436 (goto-char (match-beginning 0))))
437 (gametree-transpose-following-leaves) 437 (gametree-transpose-following-leaves)
438 (let* ((pt (point-marker)) 438 (let* ((pt (point-marker))
439 (plys (gametree-current-branch-ply)) 439 (plies (gametree-current-branch-ply))
440 (depth (gametree-current-branch-depth)) 440 (depth (gametree-current-branch-depth))
441 (old-depth depth)) 441 (old-depth depth))
442 (if (= depth 0) 442 (if (= depth 0)
@@ -451,7 +451,7 @@ only work of Black's moves are explicitly numbered, for instance
451 (if (zerop old-branch-ply) 451 (if (zerop old-branch-ply)
452 (1+ (gametree-current-branch-depth)) 452 (1+ (gametree-current-branch-depth))
453 (+ (gametree-current-branch-depth) 453 (+ (gametree-current-branch-depth)
454 (- plys old-branch-ply)))))) 454 (- plies old-branch-ply))))))
455 (save-excursion 455 (save-excursion
456 (beginning-of-line 1) 456 (beginning-of-line 1)
457 (funcall gametree-make-heading-function depth) 457 (funcall gametree-make-heading-function depth)
@@ -471,7 +471,7 @@ only work of Black's moves are explicitly numbered, for instance
471 (insert "\n") 471 (insert "\n")
472 (if (not (= 0 old-depth)) 472 (if (not (= 0 old-depth))
473 (funcall gametree-make-heading-function 473 (funcall gametree-make-heading-function
474 (+ depth (- (gametree-current-branch-ply) plys)))) 474 (+ depth (- (gametree-current-branch-ply) plies))))
475 (gametree-prettify-heading)))) 475 (gametree-prettify-heading))))
476 476
477(defun gametree-merge-line () 477(defun gametree-merge-line ()
diff --git a/lisp/play/handwrite.el b/lisp/play/handwrite.el
index b682e0c5291..51e0a0f4e4d 100644
--- a/lisp/play/handwrite.el
+++ b/lisp/play/handwrite.el
@@ -244,7 +244,7 @@ Variables: `handwrite-linespace' (default 12)
244 (insert "showpage exec Hwsave restore\n\n") 244 (insert "showpage exec Hwsave restore\n\n")
245 (insert "%%Pages " (number-to-string ipage) " 0\n") 245 (insert "%%Pages " (number-to-string ipage) " 0\n")
246 (insert "%%EOF\n") 246 (insert "%%EOF\n")
247 ;;To avoid cumbersome code we simply ignore pagefeeds 247 ;;To avoid cumbersome code we simply ignore formfeeds
248 (goto-char textp) 248 (goto-char textp)
249 (while (search-forward "\f" nil t) 249 (while (search-forward "\f" nil t)
250 (replace-match "" nil t) ) 250 (replace-match "" nil t) )