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authorPaul Eggert2015-08-24 23:39:33 -0700
committerPaul Eggert2015-08-24 23:57:25 -0700
commit875a5d0ead827d3da32ecbd30e739a29f07bbc87 (patch)
treeedb42bf8ed4e7d975c6dcbdbe1f4ab0d44f86925 /lisp/play
parent68280c5ee9b87d874ffa7c111b3cac7e634cee22 (diff)
downloademacs-875a5d0ead827d3da32ecbd30e739a29f07bbc87.tar.gz
emacs-875a5d0ead827d3da32ecbd30e739a29f07bbc87.zip
Prefer directed to neutral quotes
Prefer directed to neutral quotes in docstings and diagnostics. In docstrings, escape apostrophes that would otherwise be translated to curved quotes using the newer, simpler rules. * admin/unidata/unidata-gen.el (unidata-gen-table): * lisp/align.el (align-region): * lisp/allout.el (allout-mode, allout-solicit-alternate-bullet): * lisp/bookmark.el (bookmark-default-annotation-text): * lisp/calc/calc-aent.el (math-read-if, math-read-factor): * lisp/calc/calc-lang.el (math-read-giac-subscr) (math-read-math-subscr): * lisp/calc/calc-misc.el (report-calc-bug): * lisp/calc/calc-prog.el (calc-fix-token-name) (calc-read-parse-table-part): * lisp/cedet/ede/pmake.el (ede-proj-makefile-insert-dist-rules): * lisp/cedet/semantic/complete.el (semantic-displayor-show-request): * lisp/dabbrev.el (dabbrev-expand): * lisp/emacs-lisp/checkdoc.el (checkdoc-this-string-valid-engine): * lisp/emacs-lisp/elint.el (elint-get-top-forms): * lisp/emacs-lisp/lisp-mnt.el (lm-verify): * lisp/emulation/viper-cmd.el (viper-toggle-search-style): * lisp/erc/erc-button.el (erc-nick-popup): * lisp/erc/erc.el (erc-cmd-LOAD, erc-handle-login): * lisp/eshell/em-dirs.el (eshell/cd): * lisp/eshell/em-glob.el (eshell-glob-regexp): * lisp/eshell/em-pred.el (eshell-parse-modifiers): * lisp/eshell/esh-arg.el (eshell-parse-arguments): * lisp/eshell/esh-opt.el (eshell-show-usage): * lisp/files-x.el (modify-file-local-variable): * lisp/filesets.el (filesets-add-buffer, filesets-remove-buffer) (filesets-update-pre010505): * lisp/find-cmd.el (find-generic, find-to-string): * lisp/gnus/auth-source.el (auth-source-netrc-parse-entries): * lisp/gnus/gnus-agent.el (gnus-agent-check-overview-buffer) (gnus-agent-fetch-headers): * lisp/gnus/gnus-int.el (gnus-start-news-server): * lisp/gnus/gnus-registry.el: (gnus-registry--split-fancy-with-parent-internal): * lisp/gnus/gnus-score.el (gnus-summary-increase-score): * lisp/gnus/gnus-start.el (gnus-convert-old-newsrc): * lisp/gnus/gnus-topic.el (gnus-topic-rename): * lisp/gnus/legacy-gnus-agent.el (gnus-agent-unlist-expire-days): * lisp/gnus/nnmairix.el (nnmairix-widget-create-query): * lisp/gnus/spam.el (spam-check-blackholes): * lisp/mail/feedmail.el (feedmail-run-the-queue): * lisp/mpc.el (mpc-playlist-rename): * lisp/net/ange-ftp.el (ange-ftp-shell-command): * lisp/net/mairix.el (mairix-widget-create-query): * lisp/net/tramp-cache.el: * lisp/obsolete/otodo-mode.el (todo-more-important-p): * lisp/obsolete/pgg-gpg.el (pgg-gpg-process-region): * lisp/obsolete/pgg-pgp.el (pgg-pgp-process-region): * lisp/obsolete/pgg-pgp5.el (pgg-pgp5-process-region): * lisp/org/ob-core.el (org-babel-goto-named-src-block) (org-babel-goto-named-result): * lisp/org/ob-fortran.el (org-babel-fortran-ensure-main-wrap): * lisp/org/ob-ref.el (org-babel-ref-resolve): * lisp/org/org-agenda.el (org-agenda-prepare): * lisp/org/org-bibtex.el (org-bibtex-fields): * lisp/org/org-clock.el (org-clock-notify-once-if-expired) (org-clock-resolve): * lisp/org/org-feed.el (org-feed-parse-atom-entry): * lisp/org/org-habit.el (org-habit-parse-todo): * lisp/org/org-mouse.el (org-mouse-popup-global-menu) (org-mouse-context-menu): * lisp/org/org-table.el (org-table-edit-formulas): * lisp/org/ox.el (org-export-async-start): * lisp/play/dunnet.el (dun-score, dun-help, dun-endgame-question) (dun-rooms, dun-endgame-questions): * lisp/progmodes/ada-mode.el (ada-goto-matching-start): * lisp/progmodes/ada-xref.el (ada-find-executable): * lisp/progmodes/antlr-mode.el (antlr-options-alists): * lisp/progmodes/flymake.el (flymake-parse-err-lines) (flymake-start-syntax-check-process): * lisp/progmodes/python.el (python-define-auxiliary-skeleton): * lisp/progmodes/sql.el (sql-comint): * lisp/progmodes/verilog-mode.el (verilog-load-file-at-point): * lisp/server.el (server-get-auth-key): * lisp/subr.el (version-to-list): * lisp/textmodes/reftex-ref.el (reftex-label): * lisp/textmodes/reftex-toc.el (reftex-toc-rename-label): * lisp/vc/ediff-diff.el (ediff-same-contents): * lisp/vc/vc-cvs.el (vc-cvs-mode-line-string): * test/automated/tramp-tests.el (tramp-test33-asynchronous-requests): Use directed rather than neutral quotes in diagnostics.
Diffstat (limited to 'lisp/play')
-rw-r--r--lisp/play/bubbles.el10
-rw-r--r--lisp/play/dunnet.el44
-rw-r--r--lisp/play/gomoku.el2
-rw-r--r--lisp/play/morse.el2
4 files changed, 29 insertions, 29 deletions
diff --git a/lisp/play/bubbles.el b/lisp/play/bubbles.el
index 2c4031056af..5ca792db310 100644
--- a/lisp/play/bubbles.el
+++ b/lisp/play/bubbles.el
@@ -101,31 +101,31 @@ and a shift mode."
101 :group 'bubbles) 101 :group 'bubbles)
102 102
103(defun bubbles-set-game-easy () 103(defun bubbles-set-game-easy ()
104 "Set game theme to 'easy'." 104 "Set game theme to easy."
105 (interactive) 105 (interactive)
106 (setq bubbles-game-theme 'easy) 106 (setq bubbles-game-theme 'easy)
107 (bubbles)) 107 (bubbles))
108 108
109(defun bubbles-set-game-medium () 109(defun bubbles-set-game-medium ()
110 "Set game theme to 'medium'." 110 "Set game theme to medium."
111 (interactive) 111 (interactive)
112 (setq bubbles-game-theme 'medium) 112 (setq bubbles-game-theme 'medium)
113 (bubbles)) 113 (bubbles))
114 114
115(defun bubbles-set-game-difficult () 115(defun bubbles-set-game-difficult ()
116 "Set game theme to 'difficult'." 116 "Set game theme to difficult."
117 (interactive) 117 (interactive)
118 (setq bubbles-game-theme 'difficult) 118 (setq bubbles-game-theme 'difficult)
119 (bubbles)) 119 (bubbles))
120 120
121(defun bubbles-set-game-hard () 121(defun bubbles-set-game-hard ()
122 "Set game theme to 'hard'." 122 "Set game theme to hard."
123 (interactive) 123 (interactive)
124 (setq bubbles-game-theme 'hard) 124 (setq bubbles-game-theme 'hard)
125 (bubbles)) 125 (bubbles))
126 126
127(defun bubbles-set-game-userdefined () 127(defun bubbles-set-game-userdefined ()
128 "Set game theme to 'user-defined'." 128 "Set game theme to user-defined."
129 (interactive) 129 (interactive)
130 (setq bubbles-game-theme 'user-defined) 130 (setq bubbles-game-theme 'user-defined)
131 (bubbles)) 131 (bubbles))
diff --git a/lisp/play/dunnet.el b/lisp/play/dunnet.el
index 205189e8313..ba137f54d8c 100644
--- a/lisp/play/dunnet.el
+++ b/lisp/play/dunnet.el
@@ -894,7 +894,7 @@ to swim.")
894 (dun-mprincl " endgame points out of a possible 110.") 894 (dun-mprincl " endgame points out of a possible 110.")
895 (if (= (dun-endgame-score) 110) 895 (if (= (dun-endgame-score) 110)
896 (dun-mprincl 896 (dun-mprincl
897"\n\nCongratulations. You have won. The wizard password is 'moby'")))) 897"\n\nCongratulations. You have won. The wizard password is moby"))))
898 898
899(defun dun-help (args) 899(defun dun-help (args)
900 (dun-mprincl 900 (dun-mprincl
@@ -902,7 +902,7 @@ to swim.")
902Here is some useful information (read carefully because there are one 902Here is some useful information (read carefully because there are one
903or more clues in here): 903or more clues in here):
904- If you have a key that can open a door, you do not need to explicitly 904- If you have a key that can open a door, you do not need to explicitly
905 open it. You may just use 'in' or walk in the direction of the door. 905 open it. You may just use in or walk in the direction of the door.
906 906
907- If you have a lamp, it is always lit. 907- If you have a lamp, it is always lit.
908 908
@@ -916,8 +916,8 @@ or more clues in here):
916 If this happens, your score will decrease, and in many cases you can never 916 If this happens, your score will decrease, and in many cases you can never
917 get credit for it again. 917 get credit for it again.
918 918
919- You can save your game with the 'save' command, and use restore it 919- You can save your game with the save command, and use restore it
920 with the 'restore' command. 920 with the restore command.
921 921
922- There are no limits on lengths of object names. 922- There are no limits on lengths of object names.
923 923
@@ -1053,7 +1053,7 @@ for a moment, then straighten yourself up.
1053(if (not dun-endgame-questions) 1053(if (not dun-endgame-questions)
1054 (progn 1054 (progn
1055 (dun-mprincl "Your question is:") 1055 (dun-mprincl "Your question is:")
1056 (dun-mprincl "No more questions, just do 'answer foo'.") 1056 (dun-mprincl "No more questions, just do answer foo.")
1057 (setq dun-correct-answer '("foo"))) 1057 (setq dun-correct-answer '("foo")))
1058 (let (which i newques) 1058 (let (which i newques)
1059 (setq i 0) 1059 (setq i 0)
@@ -1464,8 +1464,8 @@ kept. The exit is to the west."
1464"You are in a computer room. It seems like most of the equipment has 1464"You are in a computer room. It seems like most of the equipment has
1465been removed. There is a VAX 11/780 in front of you, however, with 1465been removed. There is a VAX 11/780 in front of you, however, with
1466one of the cabinets wide open. A sign on the front of the machine 1466one of the cabinets wide open. A sign on the front of the machine
1467says: This VAX is named 'pokey'. To type on the console, use the 1467says: This VAX is named pokey. To type on the console, use the
1468'type' command. The exit is to the east." 1468type command. The exit is to the east."
1469 "Computer room" 1469 "Computer room"
1470 ) 1470 )
1471 ( 1471 (
@@ -1475,7 +1475,7 @@ to the west, and a door leads to the south."
1475 ) 1475 )
1476 ( 1476 (
1477"You are in a round, stone room with a door to the east. There 1477"You are in a round, stone room with a door to the east. There
1478is a sign on the wall that reads: 'receiving room'." 1478is a sign on the wall that reads: receiving room."
1479 "Receiving room" 1479 "Receiving room"
1480 ) 1480 )
1481 ( 1481 (
@@ -1552,7 +1552,7 @@ northeast through the brush you can see the bear hangout."
1552 ( 1552 (
1553"The entrance to a cave is to the south. To the north, a road leads 1553"The entrance to a cave is to the south. To the north, a road leads
1554towards a deep lake. On the ground nearby there is a chute, with a sign 1554towards a deep lake. On the ground nearby there is a chute, with a sign
1555that says 'put treasures here for points'." 1555that says put treasures here for points."
1556 "Cave Entrance" ;28 1556 "Cave Entrance" ;28
1557 ) 1557 )
1558 ( 1558 (
@@ -1831,13 +1831,13 @@ starvation. Doors lead out to the south and east."
1831 ) 1831 )
1832 ( 1832 (
1833"You are in some sort of maintenance room for the museum. There is a 1833"You are in some sort of maintenance room for the museum. There is a
1834switch on the wall labeled 'BL'. There are doors to the west and north." 1834switch on the wall labeled BL. There are doors to the west and north."
1835 "Maintenance room" ;87 1835 "Maintenance room" ;87
1836 ) 1836 )
1837 ( 1837 (
1838"You are in a classroom where school children were taught about natural 1838"You are in a classroom where school children were taught about natural
1839history. On the blackboard is written, 'No children allowed downstairs.' 1839history. On the blackboard is written, No children allowed downstairs.
1840There is a door to the east with an 'exit' sign on it. There is another 1840There is a door to the east with an exit sign on it. There is another
1841door to the west." 1841door to the west."
1842 "Classroom" ;88 1842 "Classroom" ;88
1843 ) 1843 )
@@ -1871,7 +1871,7 @@ a room to the northeast."
1871 ( 1871 (
1872"You are in another computer room. There is a computer in here larger 1872"You are in another computer room. There is a computer in here larger
1873than you have ever seen. It has no manufacturers name on it, but it 1873than you have ever seen. It has no manufacturers name on it, but it
1874does have a sign that says: This machine's name is 'endgame'. The 1874does have a sign that says: This machine's name is endgame. The
1875exit is to the southwest. There is no console here on which you could 1875exit is to the southwest. There is no console here on which you could
1876type." 1876type."
1877 "Endgame computer room" ;95 1877 "Endgame computer room" ;95
@@ -1882,7 +1882,7 @@ type."
1882 ) 1882 )
1883 ( 1883 (
1884"You have reached a question room. You must answer a question correctly in 1884"You have reached a question room. You must answer a question correctly in
1885order to get by. Use the 'answer' command to answer the question." 1885order to get by. Use the answer command to answer the question."
1886 "Question room 1" ;97 1886 "Question room 1" ;97
1887 ) 1887 )
1888 ( 1888 (
@@ -1913,7 +1913,7 @@ a hallway leads to the south."
1913 ( 1913 (
1914"You have reached a dead end. There is a PC on the floor here. Above 1914"You have reached a dead end. There is a PC on the floor here. Above
1915it is a sign that reads: 1915it is a sign that reads:
1916 Type the 'reset' command to type on the PC. 1916 Type the reset command to type on the PC.
1917A hole leads north." 1917A hole leads north."
1918 "PC area" ;104 1918 "PC area" ;104
1919 ) 1919 )
@@ -2357,8 +2357,8 @@ nil))
23572 Megabytes of RAM onboard." 23572 Megabytes of RAM onboard."
2358"It looks like some kind of meat. Smells pretty bad." 2358"It looks like some kind of meat. Smells pretty bad."
2359nil 2359nil
2360"The paper says: Don't forget to type 'help' for help. Also, remember 2360"The paper says: Don't forget to type help for help. Also, remember
2361this word: 'worms'" 2361this word: worms"
2362"The statuette is of the likeness of Richard Stallman, the author of the 2362"The statuette is of the likeness of Richard Stallman, the author of the
2363famous EMACS editor. You notice that he is not wearing any shoes." 2363famous EMACS editor. You notice that he is not wearing any shoes."
2364nil 2364nil
@@ -2414,10 +2414,10 @@ flush handle is so clean that you can see your reflection in it."
2414nil 2414nil
2415nil 2415nil
2416"The box has a slit in the top of it, and on it, in sloppy handwriting, is 2416"The box has a slit in the top of it, and on it, in sloppy handwriting, is
2417written: 'For key upgrade, put key in here.'" 2417written: For key upgrade, put key in here."
2418nil 2418nil
2419"It says 'express mail' on it." 2419"It says express mail on it."
2420"It is a 35 passenger bus with the company name 'mobytours' on it." 2420"It is a 35 passenger bus with the company name mobytours on it."
2421"It is a large metal gate that is too big to climb over." 2421"It is a large metal gate that is too big to climb over."
2422"It is a HIGH cliff." 2422"It is a HIGH cliff."
2423"Unfortunately you do not know enough about dinosaurs to tell very much about 2423"Unfortunately you do not know enough about dinosaurs to tell very much about
@@ -2449,14 +2449,14 @@ nil
2449 2449
2450(setq dun-endgame-questions '( 2450(setq dun-endgame-questions '(
2451 ( 2451 (
2452"What is your password on the machine called 'pokey'?" "robert") 2452"What is your password on the machine called pokey?" "robert")
2453 ( 2453 (
2454"What password did you use during anonymous ftp to gamma?" "foo") 2454"What password did you use during anonymous ftp to gamma?" "foo")
2455 ( 2455 (
2456"Excluding the endgame, how many places are there where you can put 2456"Excluding the endgame, how many places are there where you can put
2457treasures for points?" "4" "four") 2457treasures for points?" "4" "four")
2458 ( 2458 (
2459"What is your login name on the 'endgame' machine?" "toukmond" 2459"What is your login name on the endgame machine?" "toukmond"
2460) 2460)
2461 ( 2461 (
2462"What is the nearest whole dollar to the price of the shovel?" "20" "twenty") 2462"What is the nearest whole dollar to the price of the shovel?" "20" "twenty")
diff --git a/lisp/play/gomoku.el b/lisp/play/gomoku.el
index 8e6165fa5e4..702376ce86e 100644
--- a/lisp/play/gomoku.el
+++ b/lisp/play/gomoku.el
@@ -977,7 +977,7 @@ If the game is finished, this command requests for another game."
977 (move-to-column (+ gomoku-x-offset (* gomoku-square-width (1- x))))) 977 (move-to-column (+ gomoku-x-offset (* gomoku-square-width (1- x)))))
978 978
979(defun gomoku-plot-square (square value) 979(defun gomoku-plot-square (square value)
980 "Draw 'X', 'O' or '.' on SQUARE depending on VALUE, leave point there." 980 "Draw X, O or . on SQUARE depending on VALUE, leave point there."
981 (or (= value 1) 981 (or (= value 1)
982 (gomoku-goto-square square)) 982 (gomoku-goto-square square))
983 (let ((inhibit-read-only t)) 983 (let ((inhibit-read-only t))
diff --git a/lisp/play/morse.el b/lisp/play/morse.el
index 5352341ce73..bbd3e6bc970 100644
--- a/lisp/play/morse.el
+++ b/lisp/play/morse.el
@@ -144,7 +144,7 @@
144 (")" . "Close") 144 (")" . "Close")
145 ("@" . "At")) 145 ("@" . "At"))
146 "NATO phonetic alphabet. 146 "NATO phonetic alphabet.
147See ''International Code of Signals'' (INTERCO), United States 147See International Code of Signals (INTERCO), United States
148Edition, 1969 Edition (Revised 2003) available from National 148Edition, 1969 Edition (Revised 2003) available from National
149Geospatial-Intelligence Agency at URL `http://www.nga.mil/'") 149Geospatial-Intelligence Agency at URL `http://www.nga.mil/'")
150 150