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authorFederico Tedin2019-09-04 00:18:11 +0200
committerEli Zaretskii2019-09-14 11:20:32 +0300
commit36bf5534bf9034860ee6ffda94fa71d4eec8a671 (patch)
tree7bd68551016f11614877ec22c0b3ef2d79f86768 /etc
parentbac66302e92bdd3a353102d2076548e7e83d92e5 (diff)
downloademacs-36bf5534bf9034860ee6ffda94fa71d4eec8a671.tar.gz
emacs-36bf5534bf9034860ee6ffda94fa71d4eec8a671.zip
Allow gamegrid-add-score to treat lower scores as better.
* lisp/play/gamegrid.el (gamegrid-add-score): Add 'reverse' parameter. (gamegrid-add-score-with-update-game-score): Add 'reverse' parameter. (gamegrid-add-score-with-update-game-score-1): Add 'reverse' parameter. Pass on "-r" argument to update-game-score. (gamegrid-add-score-insecure): Add 'reverse' parameter, reverse scores when it's non-nil. (Bug#36867) * etc/NEWS: Announce the change.
Diffstat (limited to 'etc')
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diff --git a/etc/NEWS b/etc/NEWS
index 1bde9c442b7..d3338bf57d4 100644
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@@ -1375,6 +1375,9 @@ the Elisp manual for documentation of the new mode and its commands.
1375dimensions, instead of always using 16 pixels. As a result, Tetris, 1375dimensions, instead of always using 16 pixels. As a result, Tetris,
1376Snake and Pong are more playable on HiDPI displays. 1376Snake and Pong are more playable on HiDPI displays.
1377 1377
1378*** 'gamegrid-add-score' can now sort scores from lower to higher.
1379This is useful for games where lower scores are better, like time-based games.
1380
1378** Filecache 1381** Filecache
1379 1382
1380--- 1383---