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| author | Richard M. Stallman | 1998-01-27 00:46:32 +0000 |
|---|---|---|
| committer | Richard M. Stallman | 1998-01-27 00:46:32 +0000 |
| commit | 747c1a5ede7bc4f2b372f51237ba4c5805855646 (patch) | |
| tree | c67ac8ac640a241422f6898c54042a7724219664 | |
| parent | 28d16ed35be96b3665e60c0eec1444c5f32f3165 (diff) | |
| download | emacs-747c1a5ede7bc4f2b372f51237ba4c5805855646.tar.gz emacs-747c1a5ede7bc4f2b372f51237ba4c5805855646.zip | |
Initial revision
| -rw-r--r-- | lisp/play/gametree.el | 465 |
1 files changed, 465 insertions, 0 deletions
diff --git a/lisp/play/gametree.el b/lisp/play/gametree.el new file mode 100644 index 00000000000..40cd2bfd207 --- /dev/null +++ b/lisp/play/gametree.el | |||
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| 1 | ;;; gametree.el --- manage game analysis trees in Emacs | ||
| 2 | |||
| 3 | ;; Copyright (C) 1997 Free Software Foundation, Inc | ||
| 4 | |||
| 5 | ;; Author: Ian T Zimmerman <itz@rahul.net> | ||
| 6 | ;; Created: Wed Dec 10 07:41:46 PST 1997 | ||
| 7 | ;; Keywords: games | ||
| 8 | |||
| 9 | ;; This file is part of GNU Emacs. | ||
| 10 | |||
| 11 | ;; GNU Emacs is free software; you can redistribute it and/or modify | ||
| 12 | ;; it under the terms of the GNU General Public License as published by | ||
| 13 | ;; the Free Software Foundation; either version 2, or (at your option) | ||
| 14 | ;; any later version. | ||
| 15 | |||
| 16 | ;; GNU Emacs is distributed in the hope that it will be useful, | ||
| 17 | ;; but WITHOUT ANY WARRANTY; without even the implied warranty of | ||
| 18 | ;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||
| 19 | ;; GNU General Public License for more details. | ||
| 20 | |||
| 21 | ;; You should have received a copy of the GNU General Public License | ||
| 22 | ;; along with GNU Emacs; see the file COPYING. If not, write to the | ||
| 23 | ;; Free Software Foundation, Inc., 59 Temple Place - Suite 330, | ||
| 24 | ;; Boston, MA 02111-1307, USA. | ||
| 25 | |||
| 26 | ;;; Commentary: | ||
| 27 | |||
| 28 | ;; This little hack has enabled me to keep track of my email chess | ||
| 29 | ;; games in Emacs. For a long time I dreamt about writing a real, | ||
| 30 | ;; graphical tree editor; but, then the idea struck me, why do it | ||
| 31 | ;; graphically, when it can be done in Emacs? :-) And in fact Emacs | ||
| 32 | ;; almost had what I needed out of the box, namely the powerful | ||
| 33 | ;; Outline mode. This code is built entirely on Outline mode, it | ||
| 34 | ;; only adds two commands that I found indispensable when dealing | ||
| 35 | ;; with the special kind of trees that analysis trees comprise. | ||
| 36 | |||
| 37 | ;; The built-in documentation should be enough to explain the use, | ||
| 38 | ;; along with the following example (yes, this is a real game). | ||
| 39 | |||
| 40 | ;; *** 23. f4 ef 24. Nf3 Rf3 -/+ | ||
| 41 | ;; 25. Rf3 Qh2 26. Kh1 Qh1 27. Ke2 Qg2 -+ | ||
| 42 | ;; ******* 25. gf3 Nce3 26. Qe2 Nf1 -/+ | ||
| 43 | ;; 27. Qe5 Ne5 28. Kf1 Nf3 -/+ | ||
| 44 | ;; 27. Kf1 Nh2 28. Kf2 Ng4 29. fg4 Rf8 30. Ke1 Qg3 31. Kd1 Rf2 -+ | ||
| 45 | |||
| 46 | ;; Place the preceding in a scratch buffer, load this code, and do | ||
| 47 | ;; M-x gametree-mode. Now place the cursor just after the `Nf3' and | ||
| 48 | ;; before the `Rf3' on the first line, and do C-c C-j. The result is | ||
| 49 | |||
| 50 | ;; *** 23. f4 ef 24. Nf3 | ||
| 51 | ;; ****** 24: Rf3 -/+ | ||
| 52 | ;; 25. Rf3 Qh2 26. Kh1 Qh1 27. Ke2 Qg2 -+ | ||
| 53 | ;; ******* 25. gf3 Nce3 26. Qe2 Nf1 -/+ | ||
| 54 | ;; 27. Qe5 Ne5 28. Kf1 Nf3 -/+ | ||
| 55 | ;; 27. Kf1 Nh2 28. Kf2 Ng4 29. fg4 Rf8 30. Ke1 Qg3 31. Kd1 Rf2 -+ | ||
| 56 | |||
| 57 | ;; Now you can add another subvariation on Black's 24th move: with | ||
| 58 | ;; the cursor still on the first line, do C-c C-v, and voila | ||
| 59 | |||
| 60 | ;; *** 23. f4 ef 24. Nf3 | ||
| 61 | ;; 24: | ||
| 62 | ;; ****** 24: Rf3 -/+ | ||
| 63 | ;; 25. Rf3 Qh2 26. Kh1 Qh1 27. Ke2 Qg2 -+ | ||
| 64 | ;; ******* 25. gf3 Nce3 26. Qe2 Nf1 -/+ | ||
| 65 | ;; 27. Qe5 Ne5 28. Kf1 Nf3 -/+ | ||
| 66 | ;; 27. Kf1 Nh2 28. Kf2 Ng4 29. fg4 Rf8 30. Ke1 Qg3 31. Kd1 Rf2 -+ | ||
| 67 | |||
| 68 | ;; and the cursor is positioned on the new line just after the move | ||
| 69 | ;; number, so you can start typing the new analysis. That's it, | ||
| 70 | ;; quite simple. If you want more, read on. | ||
| 71 | |||
| 72 | ;;; ToDo: | ||
| 73 | |||
| 74 | ;; BIG: automatic score reducer. It should be possible to label the | ||
| 75 | ;; leaf variations with numeric scores (instead of the Informant-like | ||
| 76 | ;; symbols used in the example) and have the program apply the | ||
| 77 | ;; min-max algorithm to score the internal nodes. That's about as | ||
| 78 | ;; far as one can go in a postal game while honestly claiming not to | ||
| 79 | ;; use computer analysis. | ||
| 80 | |||
| 81 | ;; I'd definitely like to hear from you if you use this, and even | ||
| 82 | ;; more if you have suggestions for improvement, ranging from bug | ||
| 83 | ;; reports to feature requests. (But be warned that I am a fan of | ||
| 84 | ;; simplicity and orthogonality). | ||
| 85 | |||
| 86 | ;;; Code: | ||
| 87 | |||
| 88 | (require 'derived) | ||
| 89 | (require 'outline) | ||
| 90 | |||
| 91 | ;;;; Configuration variables | ||
| 92 | |||
| 93 | (defvar gametree-half-ply-regexp (regexp-quote ":") | ||
| 94 | "*Matches ends of numbers of moves by the \"second\" player. | ||
| 95 | For instance, it is an almost universal convention in chess to postfix | ||
| 96 | numbers of moves by Black (if considered in isolation) by the ellipsis | ||
| 97 | \"...\". This is NOT a good choice for this program, though, because it | ||
| 98 | conflicts with the use of ellipsis by Outline mode to denote collapsed | ||
| 99 | subtrees. The author uses \":\" because it agrees nicely with a set of | ||
| 100 | LaTeX macros he uses for typesetting annotated games.") | ||
| 101 | |||
| 102 | (defvar gametree-full-ply-regexp (regexp-quote ".") | ||
| 103 | "*Matches ends of numbers of moves by the \"first\" player. | ||
| 104 | For instance, it is an almost universal convention in chess to postfix | ||
| 105 | numbers of moves by White (if considered in isolation) by the dot \".\".") | ||
| 106 | |||
| 107 | (defvar gametree-half-ply-format "%d:" | ||
| 108 | "*Output format for move numbers of moves by the \"second\" player. | ||
| 109 | Has to contain \"%d\" to output the actual number.") | ||
| 110 | |||
| 111 | (defvar gametree-full-ply-format "%d." | ||
| 112 | "*Output format for move numbers of moves by the \"first\" player. | ||
| 113 | Has to contain \"%d\" to output the actual number.") | ||
| 114 | |||
| 115 | (defvar gametree-make-heading-function | ||
| 116 | (function (lambda (level) | ||
| 117 | (insert (make-string level ?*)))) | ||
| 118 | "A function of one numeric argument, LEVEL, to insert a heading at point. | ||
| 119 | You should change this if you change `outline-regexp'.") | ||
| 120 | |||
| 121 | (defvar gametree-local-layout nil | ||
| 122 | "A list encoding the layout (i.e. the show or hide state) of the file. | ||
| 123 | If Emacs notices a local variable specification of this variable in | ||
| 124 | the first line of the buffer while saving the buffer to the visited | ||
| 125 | file, the local value will be saved there and restored the next time | ||
| 126 | the file is visited (subject to the usual restriction via | ||
| 127 | `enable-local-variables'), and the layout will be set accordingly.") | ||
| 128 | |||
| 129 | ;;;; Helper functions | ||
| 130 | |||
| 131 | (defun gametree-prettify-heading () | ||
| 132 | "Insert/delete space between leading asterisks and heading text. | ||
| 133 | If the current variation is an internal node (i.e. starts with one or | ||
| 134 | more asterisks), ensure there's at least one space between the | ||
| 135 | asterisks and the text. If on the other hand this is a leaf, there | ||
| 136 | should be no leading white space." | ||
| 137 | (save-excursion | ||
| 138 | (beginning-of-line 1) | ||
| 139 | (if (re-search-forward (concat "\\=" outline-regexp) nil t) | ||
| 140 | (if (not (looking-at "[ \t]+")) (insert " ")) | ||
| 141 | (delete-char (save-excursion (skip-chars-forward " \t")))) | ||
| 142 | (if (re-search-forward (concat "\\=[ \t]*[1-9][0-9]*\\(" | ||
| 143 | gametree-full-ply-regexp "\\|" | ||
| 144 | gametree-half-ply-regexp "\\)") nil t) | ||
| 145 | (if (not (looking-at "[ \t]+")) (insert " ") | ||
| 146 | (delete-char (1- (save-excursion (skip-chars-forward " \t")))))))) | ||
| 147 | |||
| 148 | (defun gametree-looking-at-ply () | ||
| 149 | "Read and return the number of the ply under point." | ||
| 150 | (if (eobp) 0 | ||
| 151 | (let ((boundary (concat "[ \t]*\\([1-9][0-9]*\\)\\(" | ||
| 152 | gametree-full-ply-regexp "\\|" | ||
| 153 | gametree-half-ply-regexp "\\)")) | ||
| 154 | (limit (save-excursion (beginning-of-line 1) (point)))) | ||
| 155 | (if (looking-at boundary) | ||
| 156 | (+ (* 2 (string-to-int (match-string 1))) | ||
| 157 | (if (string-match gametree-half-ply-regexp (match-string 2)) 1 0)) | ||
| 158 | (save-excursion | ||
| 159 | (re-search-backward boundary limit) | ||
| 160 | (skip-chars-backward "0123456789") | ||
| 161 | (1+ (* 2 (string-to-int | ||
| 162 | (buffer-substring (point) (match-end 1)))))))))) | ||
| 163 | |||
| 164 | (defun gametree-current-branch-ply () | ||
| 165 | "Return the ply number of the first move of the current variation." | ||
| 166 | (save-excursion | ||
| 167 | (beginning-of-line 1) | ||
| 168 | (re-search-forward (concat "\\=" outline-regexp) nil t) | ||
| 169 | (gametree-looking-at-ply))) | ||
| 170 | |||
| 171 | (defun gametree-current-branch-depth () | ||
| 172 | "Return the depth of the current variation in the analysis tree. | ||
| 173 | This value is simply the outline heading level of the current line." | ||
| 174 | (save-excursion | ||
| 175 | (beginning-of-line 1) | ||
| 176 | (if (looking-at outline-regexp) | ||
| 177 | (outline-level) 0))) | ||
| 178 | |||
| 179 | ;;;; Functions related to the task of saving and restoring current | ||
| 180 | ;;;; outline layout | ||
| 181 | |||
| 182 | (defun gametree-show-children-and-entry () | ||
| 183 | (show-children) | ||
| 184 | (show-entry)) | ||
| 185 | |||
| 186 | (defun gametree-entry-shown-p () | ||
| 187 | (save-excursion | ||
| 188 | (forward-line 1) | ||
| 189 | (and (bolp) (not (eobp)) (not (looking-at outline-regexp))))) | ||
| 190 | |||
| 191 | (defun gametree-children-shown-p () | ||
| 192 | (save-excursion | ||
| 193 | (condition-case nil | ||
| 194 | (let ((depth (gametree-current-branch-depth))) | ||
| 195 | (outline-next-visible-heading 1) | ||
| 196 | (< depth (gametree-current-branch-depth))) | ||
| 197 | (error nil)))) | ||
| 198 | |||
| 199 | (defun gametree-current-layout (depth &optional top-level) | ||
| 200 | (let ((layout nil) (first-time t)) | ||
| 201 | (while (save-excursion | ||
| 202 | (condition-case nil | ||
| 203 | (progn | ||
| 204 | (or (and first-time top-level | ||
| 205 | (bolp) (looking-at outline-regexp)) | ||
| 206 | (setq first-time nil) | ||
| 207 | (outline-next-visible-heading 1)) | ||
| 208 | (< depth (gametree-current-branch-depth))) | ||
| 209 | (error nil))) | ||
| 210 | (if (not first-time) | ||
| 211 | (outline-next-visible-heading 1)) | ||
| 212 | (setq first-time nil) | ||
| 213 | (if (not (gametree-children-shown-p)) | ||
| 214 | (setq layout | ||
| 215 | (nconc layout | ||
| 216 | (if (gametree-entry-shown-p) | ||
| 217 | (list 'show-entry) | ||
| 218 | (list nil)))) | ||
| 219 | (setq layout (nconc layout (if (gametree-entry-shown-p) | ||
| 220 | (list 'gametree-show-children-and-entry) | ||
| 221 | (list 'show-children)))) | ||
| 222 | (let ((sub-layout | ||
| 223 | (gametree-current-layout (gametree-current-branch-depth)))) | ||
| 224 | (setq layout (nconc layout (list sub-layout)))))) | ||
| 225 | layout)) | ||
| 226 | |||
| 227 | (defun gametree-save-layout () | ||
| 228 | (save-excursion | ||
| 229 | (goto-char (point-min)) | ||
| 230 | (setq gametree-local-layout (gametree-current-layout 0 t)))) | ||
| 231 | |||
| 232 | (defun gametree-apply-layout (layout depth &optional top-level) | ||
| 233 | (let ((first-time t)) | ||
| 234 | (while (and layout | ||
| 235 | (save-excursion | ||
| 236 | (condition-case nil | ||
| 237 | (progn | ||
| 238 | (or (and first-time top-level | ||
| 239 | (bolp) (looking-at outline-regexp)) | ||
| 240 | (setq first-time nil) | ||
| 241 | (outline-next-visible-heading 1)) | ||
| 242 | (< depth (gametree-current-branch-depth))) | ||
| 243 | (error nil)))) | ||
| 244 | (if (not first-time) | ||
| 245 | (outline-next-visible-heading 1)) | ||
| 246 | (setq first-time nil) | ||
| 247 | (hide-subtree) | ||
| 248 | (if (nth 0 layout) | ||
| 249 | (funcall (nth 0 layout))) | ||
| 250 | (if (not (and (nth 1 layout) (listp (nth 1 layout)))) | ||
| 251 | (setq layout (cdr layout)) | ||
| 252 | (gametree-apply-layout (nth 1 layout) | ||
| 253 | (gametree-current-branch-depth)) | ||
| 254 | (setq layout (cdr (cdr layout))))))) | ||
| 255 | |||
| 256 | (defun gametree-restore-layout () | ||
| 257 | (save-excursion | ||
| 258 | (goto-char (point-min)) | ||
| 259 | (gametree-apply-layout gametree-local-layout 0 t))) | ||
| 260 | |||
| 261 | (defun gametree-hack-file-layout () | ||
| 262 | (save-excursion | ||
| 263 | (goto-char (point-min)) | ||
| 264 | (if (looking-at "[^\n]*-\*-[^\n]*gametree-local-layout: \\([^;\n]*\\);") | ||
| 265 | (progn | ||
| 266 | (goto-char (match-beginning 1)) | ||
| 267 | (delete-region (point) (match-end 1)) | ||
| 268 | (let ((standard-output (current-buffer))) | ||
| 269 | (princ gametree-local-layout)))))) | ||
| 270 | |||
| 271 | ;;;; Commands | ||
| 272 | |||
| 273 | (defun gametree-insert-new-leaf (&optional at-depth) | ||
| 274 | "Start a new leaf variation under the current branching point. | ||
| 275 | The new variation can later be split to be a branching point itself, | ||
| 276 | with \\[gametree-break-line-here]. If the point is currently on a | ||
| 277 | leaf variation, this command won't work; use \\[gametree-break-line-here] | ||
| 278 | on the current line first. | ||
| 279 | |||
| 280 | With a numeric arg AT-DEPTH, first go up the tree until a node of | ||
| 281 | depth AT-DEPTH or smaller is found." | ||
| 282 | (interactive "P") | ||
| 283 | (if (zerop (gametree-current-branch-depth)) | ||
| 284 | (outline-up-heading 0)) | ||
| 285 | (if at-depth | ||
| 286 | (while (> (gametree-current-branch-depth) | ||
| 287 | (prefix-numeric-value at-depth)) | ||
| 288 | (outline-up-heading 1))) | ||
| 289 | (beginning-of-line 1) | ||
| 290 | (let ((parent-depth (gametree-current-branch-depth))) | ||
| 291 | (show-entry) | ||
| 292 | (condition-case nil | ||
| 293 | (outline-next-visible-heading 1) | ||
| 294 | (error | ||
| 295 | (goto-char (point-max)) | ||
| 296 | (if (not (bolp)) (insert "\n")))) | ||
| 297 | (let ((starting-plys | ||
| 298 | (if (> (gametree-current-branch-depth) parent-depth) | ||
| 299 | (gametree-current-branch-ply) | ||
| 300 | (save-excursion (forward-line -1) | ||
| 301 | (gametree-current-branch-ply))))) | ||
| 302 | (goto-char (1- (point))) | ||
| 303 | (insert "\n") | ||
| 304 | (insert (format (if (= 0 (mod starting-plys 2)) | ||
| 305 | gametree-full-ply-format | ||
| 306 | gametree-half-ply-format) | ||
| 307 | (/ starting-plys 2)))))) | ||
| 308 | |||
| 309 | (defun gametree-break-line-here (&optional at-move) | ||
| 310 | "Split the variation node at the point position. | ||
| 311 | This command works whether the current variation node is a leaf, or is | ||
| 312 | already branching at its end. The new node is created at a level that | ||
| 313 | reflects the number of game plys between the beginning of the current | ||
| 314 | variation and the breaking point. | ||
| 315 | |||
| 316 | With a numerical argument AT-MOVE, split the variation before | ||
| 317 | White's AT-MOVEth move, or Black's if negative. The last option will | ||
| 318 | only work of Black's moves are explicitly numbered, for instance | ||
| 319 | `1. e4 1: e5'." | ||
| 320 | (interactive "P") | ||
| 321 | (if at-move (progn | ||
| 322 | (end-of-line 1) | ||
| 323 | (let ((limit (point))) | ||
| 324 | (beginning-of-line 1) | ||
| 325 | (re-search-forward | ||
| 326 | (concat | ||
| 327 | (regexp-quote | ||
| 328 | (int-to-string (abs (prefix-numeric-value at-move)))) | ||
| 329 | (if (> at-move 0) gametree-full-ply-regexp | ||
| 330 | gametree-half-ply-regexp)) limit)) | ||
| 331 | (goto-char (match-beginning 0)))) | ||
| 332 | (let* ((pt (set-marker (make-marker) (point))) | ||
| 333 | (plys (gametree-current-branch-ply)) | ||
| 334 | (depth (gametree-current-branch-depth)) | ||
| 335 | (old-depth depth)) | ||
| 336 | (if (= depth 0) | ||
| 337 | (progn | ||
| 338 | (save-excursion | ||
| 339 | (outline-previous-visible-heading 1) | ||
| 340 | (setq depth | ||
| 341 | (let ((old-branch-ply | ||
| 342 | (condition-case nil | ||
| 343 | (gametree-current-branch-ply) | ||
| 344 | (error 0)))) | ||
| 345 | (if (zerop old-branch-ply) | ||
| 346 | (1+ (gametree-current-branch-depth)) | ||
| 347 | (+ (gametree-current-branch-depth) | ||
| 348 | (- plys old-branch-ply)))))) | ||
| 349 | (save-excursion | ||
| 350 | (beginning-of-line 1) | ||
| 351 | (funcall gametree-make-heading-function depth) | ||
| 352 | (gametree-prettify-heading)))) | ||
| 353 | (save-excursion | ||
| 354 | (if (not (looking-at (concat "[ \t]*[1-9][0-9]*\\(" | ||
| 355 | gametree-full-ply-regexp "\\|" | ||
| 356 | gametree-half-ply-regexp "\\)"))) | ||
| 357 | (progn | ||
| 358 | (insert (format (if (= 0 (mod (gametree-looking-at-ply) 2)) | ||
| 359 | gametree-full-ply-format | ||
| 360 | gametree-half-ply-format) | ||
| 361 | (/ (gametree-looking-at-ply) 2))) | ||
| 362 | (gametree-prettify-heading) | ||
| 363 | (beginning-of-line 1))) | ||
| 364 | (goto-char pt) | ||
| 365 | (insert "\n") | ||
| 366 | (if (not (= 0 old-depth)) | ||
| 367 | (funcall gametree-make-heading-function | ||
| 368 | (+ depth (- (gametree-current-branch-ply) plys)))) | ||
| 369 | (gametree-prettify-heading)))) | ||
| 370 | |||
| 371 | (defun gametree-merge-line () | ||
| 372 | "Merges a variation with its only child. | ||
| 373 | Does *not* check if the variation has in fact a unique child; users beware." | ||
| 374 | (interactive) | ||
| 375 | (if (zerop (gametree-current-branch-depth)) | ||
| 376 | (outline-up-heading 0)) | ||
| 377 | (end-of-line 1) | ||
| 378 | (let ((prev-depth (save-excursion (forward-line 1) | ||
| 379 | (gametree-current-branch-depth)))) | ||
| 380 | (delete-char (1+ prev-depth)) | ||
| 381 | (if (zerop prev-depth) | ||
| 382 | (save-excursion | ||
| 383 | (beginning-of-line 1) | ||
| 384 | (delete-char (gametree-current-branch-depth)) | ||
| 385 | (gametree-prettify-heading))))) | ||
| 386 | |||
| 387 | (defun gametree-layout-to-register (register) | ||
| 388 | "Store current tree layout in register REGISTER. | ||
| 389 | Use \\[gametree-apply-register-layout] to restore that configuration. | ||
| 390 | Argument is a character, naming the register." | ||
| 391 | (interactive "cLayout to register: ") | ||
| 392 | (save-excursion | ||
| 393 | (goto-char (point-min)) | ||
| 394 | (set-register register | ||
| 395 | (gametree-current-layout 0 t)))) | ||
| 396 | |||
| 397 | (defun gametree-apply-register-layout (char) | ||
| 398 | "Return to a tree layout stored in a register. | ||
| 399 | Argument is a character, naming the register." | ||
| 400 | (interactive "cApply layout from register: ") | ||
| 401 | (save-excursion | ||
| 402 | (goto-char (point-min)) | ||
| 403 | (gametree-apply-layout (get-register char) 0 t))) | ||
| 404 | |||
| 405 | (defun gametree-save-and-hack-layout () | ||
| 406 | "Save the current tree layout and hack the file local variable spec. | ||
| 407 | This function saves the current layout in `gametree-local-layout' and, | ||
| 408 | if a local file varible specification for this variable exists in the | ||
| 409 | buffer, it is replaced by the new value. See the documentation for | ||
| 410 | `gametree-local-layout' for more information." | ||
| 411 | (interactive) | ||
| 412 | (gametree-save-layout) | ||
| 413 | (gametree-hack-file-layout) | ||
| 414 | nil) | ||
| 415 | |||
| 416 | (define-derived-mode gametree-mode outline-mode "GameTree" | ||
| 417 | "Major mode for managing game analysis trees. | ||
| 418 | Useful to postal and email chess (and, it is hoped, also checkers, go, | ||
| 419 | shogi, etc.) players, it is a slightly modified version of Outline mode. | ||
| 420 | |||
| 421 | \\{gametree-mode-map}" | ||
| 422 | (auto-fill-mode 0) | ||
| 423 | (make-variable-buffer-local 'write-contents-hooks) | ||
| 424 | (add-hook 'write-contents-hooks 'gametree-save-and-hack-layout)) | ||
| 425 | |||
| 426 | ;;;; Key bindings | ||
| 427 | |||
| 428 | (define-key gametree-mode-map "\C-c\C-j" 'gametree-break-line-here) | ||
| 429 | (define-key gametree-mode-map "\C-c\C-v" 'gametree-insert-new-leaf) | ||
| 430 | (define-key gametree-mode-map "\C-c\C-m" 'gametree-merge-line) | ||
| 431 | (define-key gametree-mode-map "\C-c\C-r " 'gametree-layout-to-register) | ||
| 432 | (define-key gametree-mode-map "\C-c\C-r/" 'gametree-layout-to-register) | ||
| 433 | (define-key gametree-mode-map "\C-c\C-rj" 'gametree-apply-register-layout) | ||
| 434 | (define-key gametree-mode-map "\C-c\C-y" 'gametree-save-and-hack-layout) | ||
| 435 | |||
| 436 | ;;;; Goodies for mousing users | ||
| 437 | (and (fboundp 'track-mouse) | ||
| 438 | (defun gametree-mouse-break-line-here (event) | ||
| 439 | (interactive "e") | ||
| 440 | (mouse-set-point event) | ||
| 441 | (gametree-break-line-here)) | ||
| 442 | (defun gametree-mouse-show-children-and-entry (event) | ||
| 443 | (interactive "e") | ||
| 444 | (mouse-set-point event) | ||
| 445 | (gametree-show-children-and-entry)) | ||
| 446 | (defun gametree-mouse-show-subtree (event) | ||
| 447 | (interactive "e") | ||
| 448 | (mouse-set-point event) | ||
| 449 | (show-subtree)) | ||
| 450 | (defun gametree-mouse-hide-subtree (event) | ||
| 451 | (interactive "e") | ||
| 452 | (mouse-set-point event) | ||
| 453 | (hide-subtree)) | ||
| 454 | (define-key gametree-mode-map [M-down-mouse-2 M-mouse-2] | ||
| 455 | 'gametree-mouse-break-line-here) | ||
| 456 | (define-key gametree-mode-map [S-down-mouse-1 S-mouse-1] | ||
| 457 | 'gametree-mouse-show-children-and-entry) | ||
| 458 | (define-key gametree-mode-map [S-down-mouse-2 S-mouse-2] | ||
| 459 | 'gametree-mouse-show-subtree) | ||
| 460 | (define-key gametree-mode-map [S-down-mouse-3 S-mouse-3] | ||
| 461 | 'gametree-mouse-hide-subtree)) | ||
| 462 | |||
| 463 | (provide 'gametree) | ||
| 464 | |||
| 465 | ;;; gametree.el ends here | ||