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| author | Richard M. Stallman | 1990-12-19 18:11:55 +0000 |
|---|---|---|
| committer | Richard M. Stallman | 1990-12-19 18:11:55 +0000 |
| commit | 5f7e5584abbeb8fe5473f169e2fd7edbd7a2b1ab (patch) | |
| tree | 46a1d8bf641d0dd1bdf10369cf9759b96b01a67b | |
| parent | b42e61564f4c93f7a7272afbda18ea0bc3d47a6c (diff) | |
| download | emacs-5f7e5584abbeb8fe5473f169e2fd7edbd7a2b1ab.tar.gz emacs-5f7e5584abbeb8fe5473f169e2fd7edbd7a2b1ab.zip | |
Initial revision
| -rw-r--r-- | lisp/play/mpuz.el | 448 |
1 files changed, 448 insertions, 0 deletions
diff --git a/lisp/play/mpuz.el b/lisp/play/mpuz.el new file mode 100644 index 00000000000..ff33fbe1640 --- /dev/null +++ b/lisp/play/mpuz.el | |||
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| 1 | ;;; Multiplication puzzle for GNU Emacs | ||
| 2 | ;;; by Philippe Schnoebelen <phs@lifia.imag.fr> | ||
| 3 | ;;; Last modified on 11 Nov 1990 | ||
| 4 | ;;; Copyright (C) 1990 Free Software Foundation, Inc. | ||
| 5 | |||
| 6 | ;; This file is part of GNU Emacs. | ||
| 7 | |||
| 8 | ;; GNU Emacs is distributed in the hope that it will be useful, | ||
| 9 | ;; but WITHOUT ANY WARRANTY. No author or distributor | ||
| 10 | ;; accepts responsibility to anyone for the consequences of using it | ||
| 11 | ;; or for whether it serves any particular purpose or works at all, | ||
| 12 | ;; unless he says so in writing. Refer to the GNU Emacs General Public | ||
| 13 | ;; License for full details. | ||
| 14 | |||
| 15 | ;; Everyone is granted permission to copy, modify and redistribute | ||
| 16 | ;; GNU Emacs, but only under the conditions described in the | ||
| 17 | ;; GNU Emacs General Public License. A copy of this license is | ||
| 18 | ;; supposed to have been given to you along with GNU Emacs so you | ||
| 19 | ;; can know your rights and responsibilities. It should be in a | ||
| 20 | ;; file named COPYING. Among other things, the copyright notice | ||
| 21 | ;; and this notice must be preserved on all copies. | ||
| 22 | |||
| 23 | (random t) ; randomize | ||
| 24 | |||
| 25 | (defun mpuz-random (n) | ||
| 26 | "Return a random integer between 0 and N - 1 inclusive." | ||
| 27 | (setq n (% (random) n)) | ||
| 28 | (if (< n 0) (- n) n)) | ||
| 29 | |||
| 30 | (defvar mpuz-silent nil | ||
| 31 | "*Set this to T if you don't want dings on inputs.") | ||
| 32 | |||
| 33 | (defun mpuz-ding () | ||
| 34 | "Dings, unless global variable MPUZ-SILENT forbids it." | ||
| 35 | (or mpuz-silent (ding t))) | ||
| 36 | |||
| 37 | |||
| 38 | ;; Mpuz mode and keymaps | ||
| 39 | ;;---------------------- | ||
| 40 | (defvar mpuz-mode-hook nil) | ||
| 41 | |||
| 42 | (defvar mpuz-mode-map nil | ||
| 43 | "Local keymap to use in Mult Puzzle.") | ||
| 44 | |||
| 45 | (defvar mpuz-read-map nil | ||
| 46 | "Local keymap to use (sometimes) in Mult Puzzle.") | ||
| 47 | |||
| 48 | (if mpuz-mode-map nil | ||
| 49 | (setq mpuz-mode-map (make-sparse-keymap)) | ||
| 50 | (define-key mpuz-mode-map "a" 'mpuz-try-letter) | ||
| 51 | (define-key mpuz-mode-map "b" 'mpuz-try-letter) | ||
| 52 | (define-key mpuz-mode-map "c" 'mpuz-try-letter) | ||
| 53 | (define-key mpuz-mode-map "d" 'mpuz-try-letter) | ||
| 54 | (define-key mpuz-mode-map "e" 'mpuz-try-letter) | ||
| 55 | (define-key mpuz-mode-map "f" 'mpuz-try-letter) | ||
| 56 | (define-key mpuz-mode-map "g" 'mpuz-try-letter) | ||
| 57 | (define-key mpuz-mode-map "h" 'mpuz-try-letter) | ||
| 58 | (define-key mpuz-mode-map "i" 'mpuz-try-letter) | ||
| 59 | (define-key mpuz-mode-map "j" 'mpuz-try-letter) | ||
| 60 | (define-key mpuz-mode-map "A" 'mpuz-try-letter) | ||
| 61 | (define-key mpuz-mode-map "B" 'mpuz-try-letter) | ||
| 62 | (define-key mpuz-mode-map "C" 'mpuz-try-letter) | ||
| 63 | (define-key mpuz-mode-map "D" 'mpuz-try-letter) | ||
| 64 | (define-key mpuz-mode-map "E" 'mpuz-try-letter) | ||
| 65 | (define-key mpuz-mode-map "F" 'mpuz-try-letter) | ||
| 66 | (define-key mpuz-mode-map "G" 'mpuz-try-letter) | ||
| 67 | (define-key mpuz-mode-map "H" 'mpuz-try-letter) | ||
| 68 | (define-key mpuz-mode-map "I" 'mpuz-try-letter) | ||
| 69 | (define-key mpuz-mode-map "J" 'mpuz-try-letter) | ||
| 70 | (define-key mpuz-mode-map "\C-g" 'mpuz-offer-abort) | ||
| 71 | (define-key mpuz-mode-map "?" 'describe-mode)) | ||
| 72 | |||
| 73 | (if mpuz-read-map nil | ||
| 74 | (setq mpuz-read-map (make-keymap)) | ||
| 75 | (fillarray mpuz-read-map 'exit-minibuffer)) | ||
| 76 | |||
| 77 | (defun mpuz-mode () | ||
| 78 | "Multiplication puzzle with GNU Emacs. | ||
| 79 | |||
| 80 | You have to guess which letters stand for which digits | ||
| 81 | in the mulplication displayed inside the *Mult Puzzle* buffer. | ||
| 82 | |||
| 83 | You may enter a proposal (e.g. A=3) by hitting first the letter A, | ||
| 84 | then the digit 3, on your keyboard. | ||
| 85 | |||
| 86 | At any time, you may leave the game to do other editing work :-) | ||
| 87 | Then you may resume the game with M-x mult-puzzle. | ||
| 88 | You may abort a game by hitting Control G." | ||
| 89 | (interactive) | ||
| 90 | (setq major-mode 'mpuz-mode | ||
| 91 | mode-name "Mult Puzzle") | ||
| 92 | (use-local-map mpuz-mode-map) | ||
| 93 | (run-hooks 'mpuz-mode-hook)) | ||
| 94 | |||
| 95 | |||
| 96 | ;; Some variables for statistics | ||
| 97 | ;;------------------------------ | ||
| 98 | (defvar mpuz-nb-errors 0 | ||
| 99 | "Number of errors already made in current game.") | ||
| 100 | |||
| 101 | (defvar mpuz-nb-completed-games 0 | ||
| 102 | "Number of games already completed.") | ||
| 103 | |||
| 104 | (defvar mpuz-nb-cumulated-errors 0 | ||
| 105 | "Number of errors made in previous games.") | ||
| 106 | |||
| 107 | |||
| 108 | ;; Some variables for game tracking | ||
| 109 | ;;--------------------------------- | ||
| 110 | (defvar mpuz-in-progress nil | ||
| 111 | "True if a game is currently in progress.") | ||
| 112 | |||
| 113 | (defvar mpuz-found-digits (make-vector 10 nil) | ||
| 114 | "A vector recording which digits have been decrypted.") | ||
| 115 | |||
| 116 | (defmacro mpuz-digit-solved-p (digit) | ||
| 117 | (list 'aref 'mpuz-found-digits digit)) | ||
| 118 | |||
| 119 | |||
| 120 | ;; A puzzle uses a permutation of [0..9] into itself. | ||
| 121 | ;; We use both the permutation and its inverse. | ||
| 122 | ;;--------------------------------------------------- | ||
| 123 | (defvar mpuz-digit-to-letter (make-vector 10 0) | ||
| 124 | "A permutation from [0..9] to [0..9].") | ||
| 125 | |||
| 126 | (defvar mpuz-letter-to-digit (make-vector 10 0) | ||
| 127 | "The inverse of mpuz-digit-to-letter.") | ||
| 128 | |||
| 129 | (defmacro mpuz-to-digit (letter) | ||
| 130 | (list 'aref 'mpuz-letter-to-digit letter)) | ||
| 131 | |||
| 132 | (defmacro mpuz-to-letter (digit) | ||
| 133 | (list 'aref 'mpuz-digit-to-letter digit)) | ||
| 134 | |||
| 135 | (defun mpuz-build-random-perm () | ||
| 136 | "Initialize puzzle coding with a random permutation." | ||
| 137 | (let ((letters (list 0 1 2 3 4 5 6 7 8 9)) ; new cons cells, because of delq | ||
| 138 | (index 10) | ||
| 139 | elem) | ||
| 140 | (while letters | ||
| 141 | (setq elem (nth (mpuz-random index) letters) | ||
| 142 | letters (delq elem letters) | ||
| 143 | index (1- index)) | ||
| 144 | (aset mpuz-digit-to-letter index elem) | ||
| 145 | (aset mpuz-letter-to-digit elem index)))) | ||
| 146 | |||
| 147 | |||
| 148 | ;; A puzzle also uses a board displaying a mulplication. | ||
| 149 | ;; Every digit appears in the board, crypted or not. | ||
| 150 | ;;------------------------------------------------------ | ||
| 151 | (defvar mpuz-board (make-vector 10 nil) | ||
| 152 | "The board associates ot any digit the list of squares where it appears.") | ||
| 153 | |||
| 154 | (defun mpuz-put-digit-on-board (number square) | ||
| 155 | "Put (last digit of) NUMBER on SQUARE of the puzzle board." | ||
| 156 | ;; i.e. push SQUARE on NUMBER square-list | ||
| 157 | (setq number (% number 10)) | ||
| 158 | (aset mpuz-board number (cons square (aref mpuz-board number)))) | ||
| 159 | |||
| 160 | (defun mpuz-check-all-solved () | ||
| 161 | "Check whether all digits have been solved. Return t if yes." | ||
| 162 | (catch 'found | ||
| 163 | (let ((digit -1)) | ||
| 164 | (while (> 10 (setq digit (1+ digit))) | ||
| 165 | (if (and (not (mpuz-digit-solved-p digit)) ; unsolved | ||
| 166 | (aref mpuz-board digit)) ; and appearing in the puzzle ! | ||
| 167 | (throw 'found nil)))) | ||
| 168 | t)) | ||
| 169 | |||
| 170 | |||
| 171 | ;; To build a puzzle, we take two random numbers and multiply them. | ||
| 172 | ;; We also take a random permutation for encryption. | ||
| 173 | ;; The random numbers are only use to see which digit appears in which square | ||
| 174 | ;; of the board. Everything is stored in individual squares. | ||
| 175 | ;;--------------------------------------------------------------------------- | ||
| 176 | (defun mpuz-random-puzzle () | ||
| 177 | "Draw random values to be multiplied in a puzzle." | ||
| 178 | (mpuz-build-random-perm) | ||
| 179 | (fillarray mpuz-board nil) ; erase the board | ||
| 180 | (let (A B C D E) | ||
| 181 | ;; A,B,C,D & E, are the five rows of our multiplication. | ||
| 182 | ;; Choose random values, discarding uninteresting cases. | ||
| 183 | (while (progn | ||
| 184 | (setq A (mpuz-random 1000) | ||
| 185 | B (mpuz-random 100) | ||
| 186 | C (* A (% B 10)) | ||
| 187 | D (* A (/ B 10)) | ||
| 188 | E (* A B)) | ||
| 189 | (or (< C 1000) (< D 1000)))) ; forbid leading zeros in C or D | ||
| 190 | ;; Individual digits are now put on their respectives squares. | ||
| 191 | ;; [NB: A square is a pair <row,column> of the screen.] | ||
| 192 | (mpuz-put-digit-on-board A '(2 . 9)) | ||
| 193 | (mpuz-put-digit-on-board (/ A 10) '(2 . 7)) | ||
| 194 | (mpuz-put-digit-on-board (/ A 100) '(2 . 5)) | ||
| 195 | (mpuz-put-digit-on-board B '(4 . 9)) | ||
| 196 | (mpuz-put-digit-on-board (/ B 10) '(4 . 7)) | ||
| 197 | (mpuz-put-digit-on-board C '(6 . 9)) | ||
| 198 | (mpuz-put-digit-on-board (/ C 10) '(6 . 7)) | ||
| 199 | (mpuz-put-digit-on-board (/ C 100) '(6 . 5)) | ||
| 200 | (mpuz-put-digit-on-board (/ C 1000) '(6 . 3)) | ||
| 201 | (mpuz-put-digit-on-board D '(8 . 7)) | ||
| 202 | (mpuz-put-digit-on-board (/ D 10) '(8 . 5)) | ||
| 203 | (mpuz-put-digit-on-board (/ D 100) '(8 . 3)) | ||
| 204 | (mpuz-put-digit-on-board (/ D 1000) '(8 . 1)) | ||
| 205 | (mpuz-put-digit-on-board E '(10 . 9)) | ||
| 206 | (mpuz-put-digit-on-board (/ E 10) '(10 . 7)) | ||
| 207 | (mpuz-put-digit-on-board (/ E 100) '(10 . 5)) | ||
| 208 | (mpuz-put-digit-on-board (/ E 1000) '(10 . 3)) | ||
| 209 | (mpuz-put-digit-on-board (/ E 10000) '(10 . 1)))) | ||
| 210 | |||
| 211 | ;; Display | ||
| 212 | ;;-------- | ||
| 213 | (defconst mpuz-framework | ||
| 214 | " | ||
| 215 | . . . | ||
| 216 | Number of errors (this game): 0 | ||
| 217 | x . . | ||
| 218 | ------- | ||
| 219 | . . . . | ||
| 220 | Number of completed games: 0 | ||
| 221 | . . . . | ||
| 222 | --------- Average number of errors: 0.00 | ||
| 223 | . . . . ." | ||
| 224 | "The general picture of the puzzle screen, as a string.") | ||
| 225 | |||
| 226 | (defun mpuz-create-buffer () | ||
| 227 | "Create (or recreate) the puzzle buffer. Return it." | ||
| 228 | (let ((buff (get-buffer-create "*Mult Puzzle*"))) | ||
| 229 | (save-excursion | ||
| 230 | (set-buffer buff) | ||
| 231 | (let ((buffer-read-only nil)) | ||
| 232 | (erase-buffer) | ||
| 233 | (insert mpuz-framework) | ||
| 234 | (mpuz-paint-board) | ||
| 235 | (mpuz-paint-errors) | ||
| 236 | (mpuz-paint-statistics))) | ||
| 237 | buff)) | ||
| 238 | |||
| 239 | (defun mpuz-paint-errors () | ||
| 240 | "Paint error count on the puzzle screen." | ||
| 241 | (mpuz-switch-to-window) | ||
| 242 | (let ((buffer-read-only nil)) | ||
| 243 | (goto-line 3) | ||
| 244 | (move-to-column 49) | ||
| 245 | (mpuz-delete-line) | ||
| 246 | (insert (prin1-to-string mpuz-nb-errors)))) | ||
| 247 | |||
| 248 | (defun mpuz-paint-statistics () | ||
| 249 | "Paint statistics about previous games on the puzzle screen." | ||
| 250 | (let* ((mean (if (zerop mpuz-nb-completed-games) 0 | ||
| 251 | (/ (+ mpuz-nb-completed-games (* 200 mpuz-nb-cumulated-errors)) | ||
| 252 | (* 2 mpuz-nb-completed-games)))) | ||
| 253 | (frac-part (% mean 100))) | ||
| 254 | (let ((buffer-read-only nil)) | ||
| 255 | (goto-line 7) | ||
| 256 | (move-to-column 51) | ||
| 257 | (mpuz-delete-line) | ||
| 258 | (insert (prin1-to-string mpuz-nb-completed-games)) | ||
| 259 | (goto-line 9) | ||
| 260 | (move-to-column 50) | ||
| 261 | (mpuz-delete-line) | ||
| 262 | (insert (format "%d.%d%d" (/ mean 100) (/ frac-part 10) (% frac-part 10)))))) | ||
| 263 | |||
| 264 | (defun mpuz-paint-board () | ||
| 265 | "Paint board situation on the puzzle screen." | ||
| 266 | (mpuz-switch-to-window) | ||
| 267 | (let ((letter -1)) | ||
| 268 | (while (> 10 (setq letter (1+ letter))) | ||
| 269 | (mpuz-paint-digit (mpuz-to-digit letter)))) | ||
| 270 | (goto-char (point-min))) | ||
| 271 | |||
| 272 | (defun mpuz-paint-digit (digit) | ||
| 273 | "Paint all occurrences of DIGIT on the puzzle board." | ||
| 274 | ;; (mpuz-switch-to-window) | ||
| 275 | (let ((char (if (mpuz-digit-solved-p digit) | ||
| 276 | (+ digit ?0) | ||
| 277 | (+ (mpuz-to-letter digit) ?A))) | ||
| 278 | (square-l (aref mpuz-board digit))) | ||
| 279 | (let ((buffer-read-only nil)) | ||
| 280 | (while square-l | ||
| 281 | (goto-line (car (car square-l))) ; line before column ! | ||
| 282 | (move-to-column (cdr (car square-l))) | ||
| 283 | (insert char) | ||
| 284 | (delete-char 1) | ||
| 285 | (backward-char 1) | ||
| 286 | (setq square-l (cdr square-l)))))) | ||
| 287 | |||
| 288 | (defun mpuz-delete-line () | ||
| 289 | "Clear from point to next newline." ; & put nothing in the kill ring | ||
| 290 | (while (not (= ?\n (char-after (point)))) | ||
| 291 | (delete-char 1))) | ||
| 292 | |||
| 293 | (defun mpuz-get-buffer () | ||
| 294 | "Get the puzzle buffer if it exists." | ||
| 295 | (get-buffer "*Mult Puzzle*")) | ||
| 296 | |||
| 297 | (defun mpuz-switch-to-window () | ||
| 298 | "Find or create the Mult-Puzzle buffer, and display it." | ||
| 299 | (let ((buff (mpuz-get-buffer))) | ||
| 300 | (or buff (setq buff (mpuz-create-buffer))) | ||
| 301 | (switch-to-buffer buff) | ||
| 302 | (or buffer-read-only (toggle-read-only)) | ||
| 303 | (mpuz-mode))) | ||
| 304 | |||
| 305 | |||
| 306 | ;; Game control | ||
| 307 | ;;------------- | ||
| 308 | (defun mpuz-abort-game () | ||
| 309 | "Abort any puzzle in progess." | ||
| 310 | (message "Mult Puzzle aborted.") | ||
| 311 | (setq mpuz-in-progress nil | ||
| 312 | mpuz-nb-errors 0) | ||
| 313 | (fillarray mpuz-board nil) | ||
| 314 | (let ((buff (mpuz-get-buffer))) | ||
| 315 | (if buff (kill-buffer buff)))) | ||
| 316 | |||
| 317 | (defun mpuz-start-new-game () | ||
| 318 | "Start a new puzzle." | ||
| 319 | (message "Here we go...") | ||
| 320 | (setq mpuz-nb-errors 0 | ||
| 321 | mpuz-in-progress t) | ||
| 322 | (fillarray mpuz-found-digits nil) ; initialize mpuz-found-digits | ||
| 323 | (mpuz-random-puzzle) | ||
| 324 | (mpuz-switch-to-window) | ||
| 325 | (mpuz-paint-board) | ||
| 326 | (mpuz-paint-errors) | ||
| 327 | (mpuz-ask-for-try)) | ||
| 328 | |||
| 329 | (defun mpuz-offer-new-game () | ||
| 330 | "Ask if user wants to start a new puzzle." | ||
| 331 | (if (y-or-n-p "Start a new game ") | ||
| 332 | (mpuz-start-new-game) | ||
| 333 | (message "OK. I won't."))) | ||
| 334 | |||
| 335 | (defun mult-puzzle () | ||
| 336 | "Multiplication puzzle with GNU Emacs." | ||
| 337 | ;; Main entry point | ||
| 338 | (interactive) | ||
| 339 | (mpuz-switch-to-window) | ||
| 340 | (if mpuz-in-progress | ||
| 341 | (mpuz-offer-abort) | ||
| 342 | (mpuz-start-new-game))) | ||
| 343 | |||
| 344 | (defun mpuz-offer-abort () | ||
| 345 | "Ask if user wants to abort current puzzle." | ||
| 346 | (interactive) | ||
| 347 | (if (y-or-n-p "Abort game ") | ||
| 348 | (mpuz-abort-game) | ||
| 349 | (mpuz-ask-for-try))) | ||
| 350 | |||
| 351 | (defun mpuz-ask-for-try () | ||
| 352 | "Ask for user proposal in puzzle." | ||
| 353 | (message "Your try ?")) | ||
| 354 | |||
| 355 | (defun mpuz-try-letter () | ||
| 356 | "Propose a digit for a letter in puzzle." | ||
| 357 | (interactive) | ||
| 358 | (if mpuz-in-progress | ||
| 359 | (let (letter-char digit digit-char message) | ||
| 360 | (setq letter-char (if (or (< last-command-char ?a) | ||
| 361 | (> last-command-char ?z)) | ||
| 362 | last-command-char | ||
| 363 | (- last-command-char 32)) | ||
| 364 | digit (mpuz-to-digit (- letter-char ?A))) | ||
| 365 | (cond ((mpuz-digit-solved-p digit) | ||
| 366 | (message "%c already solved." letter-char)) | ||
| 367 | ((null (aref mpuz-board digit)) | ||
| 368 | (message "%c does not appear." letter-char)) | ||
| 369 | ((progn (setq message (format "%c = " letter-char)) | ||
| 370 | ;; <char> has been entered. | ||
| 371 | ;; Print "<char> =" and | ||
| 372 | ;; read <num> or = <num> | ||
| 373 | (read-from-minibuffer message nil mpuz-read-map) | ||
| 374 | (if (= last-input-char ?\=) | ||
| 375 | (read-from-minibuffer message nil mpuz-read-map)) | ||
| 376 | (setq digit-char last-input-char) | ||
| 377 | (message "%c = %c" letter-char digit-char) | ||
| 378 | (or (> digit-char ?9) (< digit-char ?0))) ; bad input | ||
| 379 | (ding t)) | ||
| 380 | (t | ||
| 381 | (mpuz-try-proposal letter-char digit-char)))) | ||
| 382 | (mpuz-offer-new-game))) | ||
| 383 | |||
| 384 | (defun mpuz-try-proposal (letter-char digit-char) | ||
| 385 | "Propose LETTER-CHAR as code for DIGIT-CHAR." | ||
| 386 | (let* ((letter (- letter-char ?A)) | ||
| 387 | (digit (- digit-char ?0)) | ||
| 388 | (correct-digit (mpuz-to-digit letter))) | ||
| 389 | (cond ((mpuz-digit-solved-p correct-digit) | ||
| 390 | (message "%c has already been found.")) | ||
| 391 | ((= digit correct-digit) | ||
| 392 | (message "%c = %c correct !" letter-char digit-char) | ||
| 393 | (mpuz-ding) | ||
| 394 | (mpuz-correct-guess digit)) | ||
| 395 | (t ;;; incorrect guess | ||
| 396 | (message "%c = %c incorrect !" letter-char digit-char) | ||
| 397 | (mpuz-ding) | ||
| 398 | (setq mpuz-nb-errors (1+ mpuz-nb-errors)) | ||
| 399 | (mpuz-paint-errors))))) | ||
| 400 | |||
| 401 | (defun mpuz-correct-guess (digit) | ||
| 402 | "Handle correct guessing of DIGIT." | ||
| 403 | (aset mpuz-found-digits digit t) ; Mark digit as solved | ||
| 404 | (mpuz-paint-digit digit) ; Repaint it (now as a digit) | ||
| 405 | (if (mpuz-check-all-solved) | ||
| 406 | (mpuz-close-game))) | ||
| 407 | |||
| 408 | (defun mpuz-close-game () | ||
| 409 | "Housecleaning when puzzle has been solved." | ||
| 410 | (setq mpuz-in-progress nil | ||
| 411 | mpuz-nb-cumulated-errors (+ mpuz-nb-cumulated-errors mpuz-nb-errors) | ||
| 412 | mpuz-nb-completed-games (1+ mpuz-nb-completed-games)) | ||
| 413 | (mpuz-paint-statistics) | ||
| 414 | (let ((message (mpuz-congratulate))) | ||
| 415 | (message message) | ||
| 416 | (sit-for 4) | ||
| 417 | (if (y-or-n-p (concat message " Start a new game ")) | ||
| 418 | (mpuz-start-new-game) | ||
| 419 | (message "Good Bye !")))) | ||
| 420 | |||
| 421 | (defun mpuz-congratulate () | ||
| 422 | "Build a congratulation message when puzzle is solved." | ||
| 423 | (format "Puzzle solved with %d errors. %s" | ||
| 424 | mpuz-nb-errors | ||
| 425 | (cond ((= mpuz-nb-errors 0) "That's perfect !") | ||
| 426 | ((= mpuz-nb-errors 1) "That's very good !") | ||
| 427 | ((= mpuz-nb-errors 2) "That's good.") | ||
| 428 | ((= mpuz-nb-errors 3) "That's not bad.") | ||
| 429 | ((= mpuz-nb-errors 4) "That's not too bad...") | ||
| 430 | ((and (>= mpuz-nb-errors 5) | ||
| 431 | (< mpuz-nb-errors 10)) "That's bad !") | ||
| 432 | ((and (>= mpuz-nb-errors 10) | ||
| 433 | (< mpuz-nb-errors 15)) "That's awful.") | ||
| 434 | ((>= mpuz-nb-errors 15) "That's not serious.")))) | ||
| 435 | |||
| 436 | (defun mpuz-show-solution () | ||
| 437 | "Display solution for debugging purposes." | ||
| 438 | (interactive) | ||
| 439 | (mpuz-switch-to-window) | ||
| 440 | (let (digit list) | ||
| 441 | (setq digit -1) | ||
| 442 | (while (> 10 (setq digit (1+ digit))) | ||
| 443 | (or (mpuz-digit-solved-p digit) | ||
| 444 | (setq list (cons digit list)))) | ||
| 445 | (mapcar 'mpuz-correct-guess list))) | ||
| 446 | |||
| 447 | ;;; End of mult-puzzle | ||
| 448 | |||