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authorRichard M. Stallman1990-12-19 18:11:55 +0000
committerRichard M. Stallman1990-12-19 18:11:55 +0000
commit5f7e5584abbeb8fe5473f169e2fd7edbd7a2b1ab (patch)
tree46a1d8bf641d0dd1bdf10369cf9759b96b01a67b
parentb42e61564f4c93f7a7272afbda18ea0bc3d47a6c (diff)
downloademacs-5f7e5584abbeb8fe5473f169e2fd7edbd7a2b1ab.tar.gz
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1;;; Multiplication puzzle for GNU Emacs
2;;; by Philippe Schnoebelen <phs@lifia.imag.fr>
3;;; Last modified on 11 Nov 1990
4;;; Copyright (C) 1990 Free Software Foundation, Inc.
5
6;; This file is part of GNU Emacs.
7
8;; GNU Emacs is distributed in the hope that it will be useful,
9;; but WITHOUT ANY WARRANTY. No author or distributor
10;; accepts responsibility to anyone for the consequences of using it
11;; or for whether it serves any particular purpose or works at all,
12;; unless he says so in writing. Refer to the GNU Emacs General Public
13;; License for full details.
14
15;; Everyone is granted permission to copy, modify and redistribute
16;; GNU Emacs, but only under the conditions described in the
17;; GNU Emacs General Public License. A copy of this license is
18;; supposed to have been given to you along with GNU Emacs so you
19;; can know your rights and responsibilities. It should be in a
20;; file named COPYING. Among other things, the copyright notice
21;; and this notice must be preserved on all copies.
22
23(random t) ; randomize
24
25(defun mpuz-random (n)
26 "Return a random integer between 0 and N - 1 inclusive."
27 (setq n (% (random) n))
28 (if (< n 0) (- n) n))
29
30(defvar mpuz-silent nil
31 "*Set this to T if you don't want dings on inputs.")
32
33(defun mpuz-ding ()
34 "Dings, unless global variable MPUZ-SILENT forbids it."
35 (or mpuz-silent (ding t)))
36
37
38;; Mpuz mode and keymaps
39;;----------------------
40(defvar mpuz-mode-hook nil)
41
42(defvar mpuz-mode-map nil
43 "Local keymap to use in Mult Puzzle.")
44
45(defvar mpuz-read-map nil
46 "Local keymap to use (sometimes) in Mult Puzzle.")
47
48(if mpuz-mode-map nil
49 (setq mpuz-mode-map (make-sparse-keymap))
50 (define-key mpuz-mode-map "a" 'mpuz-try-letter)
51 (define-key mpuz-mode-map "b" 'mpuz-try-letter)
52 (define-key mpuz-mode-map "c" 'mpuz-try-letter)
53 (define-key mpuz-mode-map "d" 'mpuz-try-letter)
54 (define-key mpuz-mode-map "e" 'mpuz-try-letter)
55 (define-key mpuz-mode-map "f" 'mpuz-try-letter)
56 (define-key mpuz-mode-map "g" 'mpuz-try-letter)
57 (define-key mpuz-mode-map "h" 'mpuz-try-letter)
58 (define-key mpuz-mode-map "i" 'mpuz-try-letter)
59 (define-key mpuz-mode-map "j" 'mpuz-try-letter)
60 (define-key mpuz-mode-map "A" 'mpuz-try-letter)
61 (define-key mpuz-mode-map "B" 'mpuz-try-letter)
62 (define-key mpuz-mode-map "C" 'mpuz-try-letter)
63 (define-key mpuz-mode-map "D" 'mpuz-try-letter)
64 (define-key mpuz-mode-map "E" 'mpuz-try-letter)
65 (define-key mpuz-mode-map "F" 'mpuz-try-letter)
66 (define-key mpuz-mode-map "G" 'mpuz-try-letter)
67 (define-key mpuz-mode-map "H" 'mpuz-try-letter)
68 (define-key mpuz-mode-map "I" 'mpuz-try-letter)
69 (define-key mpuz-mode-map "J" 'mpuz-try-letter)
70 (define-key mpuz-mode-map "\C-g" 'mpuz-offer-abort)
71 (define-key mpuz-mode-map "?" 'describe-mode))
72
73(if mpuz-read-map nil
74 (setq mpuz-read-map (make-keymap))
75 (fillarray mpuz-read-map 'exit-minibuffer))
76
77(defun mpuz-mode ()
78 "Multiplication puzzle with GNU Emacs.
79
80You have to guess which letters stand for which digits
81in the mulplication displayed inside the *Mult Puzzle* buffer.
82
83You may enter a proposal (e.g. A=3) by hitting first the letter A,
84then the digit 3, on your keyboard.
85
86At any time, you may leave the game to do other editing work :-)
87Then you may resume the game with M-x mult-puzzle.
88You may abort a game by hitting Control G."
89 (interactive)
90 (setq major-mode 'mpuz-mode
91 mode-name "Mult Puzzle")
92 (use-local-map mpuz-mode-map)
93 (run-hooks 'mpuz-mode-hook))
94
95
96;; Some variables for statistics
97;;------------------------------
98(defvar mpuz-nb-errors 0
99 "Number of errors already made in current game.")
100
101(defvar mpuz-nb-completed-games 0
102 "Number of games already completed.")
103
104(defvar mpuz-nb-cumulated-errors 0
105 "Number of errors made in previous games.")
106
107
108;; Some variables for game tracking
109;;---------------------------------
110(defvar mpuz-in-progress nil
111 "True if a game is currently in progress.")
112
113(defvar mpuz-found-digits (make-vector 10 nil)
114 "A vector recording which digits have been decrypted.")
115
116(defmacro mpuz-digit-solved-p (digit)
117 (list 'aref 'mpuz-found-digits digit))
118
119
120;; A puzzle uses a permutation of [0..9] into itself.
121;; We use both the permutation and its inverse.
122;;---------------------------------------------------
123(defvar mpuz-digit-to-letter (make-vector 10 0)
124 "A permutation from [0..9] to [0..9].")
125
126(defvar mpuz-letter-to-digit (make-vector 10 0)
127 "The inverse of mpuz-digit-to-letter.")
128
129(defmacro mpuz-to-digit (letter)
130 (list 'aref 'mpuz-letter-to-digit letter))
131
132(defmacro mpuz-to-letter (digit)
133 (list 'aref 'mpuz-digit-to-letter digit))
134
135(defun mpuz-build-random-perm ()
136 "Initialize puzzle coding with a random permutation."
137 (let ((letters (list 0 1 2 3 4 5 6 7 8 9)) ; new cons cells, because of delq
138 (index 10)
139 elem)
140 (while letters
141 (setq elem (nth (mpuz-random index) letters)
142 letters (delq elem letters)
143 index (1- index))
144 (aset mpuz-digit-to-letter index elem)
145 (aset mpuz-letter-to-digit elem index))))
146
147
148;; A puzzle also uses a board displaying a mulplication.
149;; Every digit appears in the board, crypted or not.
150;;------------------------------------------------------
151(defvar mpuz-board (make-vector 10 nil)
152 "The board associates ot any digit the list of squares where it appears.")
153
154(defun mpuz-put-digit-on-board (number square)
155 "Put (last digit of) NUMBER on SQUARE of the puzzle board."
156 ;; i.e. push SQUARE on NUMBER square-list
157 (setq number (% number 10))
158 (aset mpuz-board number (cons square (aref mpuz-board number))))
159
160(defun mpuz-check-all-solved ()
161 "Check whether all digits have been solved. Return t if yes."
162 (catch 'found
163 (let ((digit -1))
164 (while (> 10 (setq digit (1+ digit)))
165 (if (and (not (mpuz-digit-solved-p digit)) ; unsolved
166 (aref mpuz-board digit)) ; and appearing in the puzzle !
167 (throw 'found nil))))
168 t))
169
170
171;; To build a puzzle, we take two random numbers and multiply them.
172;; We also take a random permutation for encryption.
173;; The random numbers are only use to see which digit appears in which square
174;; of the board. Everything is stored in individual squares.
175;;---------------------------------------------------------------------------
176(defun mpuz-random-puzzle ()
177 "Draw random values to be multiplied in a puzzle."
178 (mpuz-build-random-perm)
179 (fillarray mpuz-board nil) ; erase the board
180 (let (A B C D E)
181 ;; A,B,C,D & E, are the five rows of our multiplication.
182 ;; Choose random values, discarding uninteresting cases.
183 (while (progn
184 (setq A (mpuz-random 1000)
185 B (mpuz-random 100)
186 C (* A (% B 10))
187 D (* A (/ B 10))
188 E (* A B))
189 (or (< C 1000) (< D 1000)))) ; forbid leading zeros in C or D
190 ;; Individual digits are now put on their respectives squares.
191 ;; [NB: A square is a pair <row,column> of the screen.]
192 (mpuz-put-digit-on-board A '(2 . 9))
193 (mpuz-put-digit-on-board (/ A 10) '(2 . 7))
194 (mpuz-put-digit-on-board (/ A 100) '(2 . 5))
195 (mpuz-put-digit-on-board B '(4 . 9))
196 (mpuz-put-digit-on-board (/ B 10) '(4 . 7))
197 (mpuz-put-digit-on-board C '(6 . 9))
198 (mpuz-put-digit-on-board (/ C 10) '(6 . 7))
199 (mpuz-put-digit-on-board (/ C 100) '(6 . 5))
200 (mpuz-put-digit-on-board (/ C 1000) '(6 . 3))
201 (mpuz-put-digit-on-board D '(8 . 7))
202 (mpuz-put-digit-on-board (/ D 10) '(8 . 5))
203 (mpuz-put-digit-on-board (/ D 100) '(8 . 3))
204 (mpuz-put-digit-on-board (/ D 1000) '(8 . 1))
205 (mpuz-put-digit-on-board E '(10 . 9))
206 (mpuz-put-digit-on-board (/ E 10) '(10 . 7))
207 (mpuz-put-digit-on-board (/ E 100) '(10 . 5))
208 (mpuz-put-digit-on-board (/ E 1000) '(10 . 3))
209 (mpuz-put-digit-on-board (/ E 10000) '(10 . 1))))
210
211;; Display
212;;--------
213(defconst mpuz-framework
214 "
215 . . .
216 Number of errors (this game): 0
217 x . .
218 -------
219 . . . .
220 Number of completed games: 0
221 . . . .
222 --------- Average number of errors: 0.00
223 . . . . ."
224 "The general picture of the puzzle screen, as a string.")
225
226(defun mpuz-create-buffer ()
227 "Create (or recreate) the puzzle buffer. Return it."
228 (let ((buff (get-buffer-create "*Mult Puzzle*")))
229 (save-excursion
230 (set-buffer buff)
231 (let ((buffer-read-only nil))
232 (erase-buffer)
233 (insert mpuz-framework)
234 (mpuz-paint-board)
235 (mpuz-paint-errors)
236 (mpuz-paint-statistics)))
237 buff))
238
239(defun mpuz-paint-errors ()
240 "Paint error count on the puzzle screen."
241 (mpuz-switch-to-window)
242 (let ((buffer-read-only nil))
243 (goto-line 3)
244 (move-to-column 49)
245 (mpuz-delete-line)
246 (insert (prin1-to-string mpuz-nb-errors))))
247
248(defun mpuz-paint-statistics ()
249 "Paint statistics about previous games on the puzzle screen."
250 (let* ((mean (if (zerop mpuz-nb-completed-games) 0
251 (/ (+ mpuz-nb-completed-games (* 200 mpuz-nb-cumulated-errors))
252 (* 2 mpuz-nb-completed-games))))
253 (frac-part (% mean 100)))
254 (let ((buffer-read-only nil))
255 (goto-line 7)
256 (move-to-column 51)
257 (mpuz-delete-line)
258 (insert (prin1-to-string mpuz-nb-completed-games))
259 (goto-line 9)
260 (move-to-column 50)
261 (mpuz-delete-line)
262 (insert (format "%d.%d%d" (/ mean 100) (/ frac-part 10) (% frac-part 10))))))
263
264(defun mpuz-paint-board ()
265 "Paint board situation on the puzzle screen."
266 (mpuz-switch-to-window)
267 (let ((letter -1))
268 (while (> 10 (setq letter (1+ letter)))
269 (mpuz-paint-digit (mpuz-to-digit letter))))
270 (goto-char (point-min)))
271
272(defun mpuz-paint-digit (digit)
273 "Paint all occurrences of DIGIT on the puzzle board."
274 ;; (mpuz-switch-to-window)
275 (let ((char (if (mpuz-digit-solved-p digit)
276 (+ digit ?0)
277 (+ (mpuz-to-letter digit) ?A)))
278 (square-l (aref mpuz-board digit)))
279 (let ((buffer-read-only nil))
280 (while square-l
281 (goto-line (car (car square-l))) ; line before column !
282 (move-to-column (cdr (car square-l)))
283 (insert char)
284 (delete-char 1)
285 (backward-char 1)
286 (setq square-l (cdr square-l))))))
287
288(defun mpuz-delete-line ()
289 "Clear from point to next newline." ; & put nothing in the kill ring
290 (while (not (= ?\n (char-after (point))))
291 (delete-char 1)))
292
293(defun mpuz-get-buffer ()
294 "Get the puzzle buffer if it exists."
295 (get-buffer "*Mult Puzzle*"))
296
297(defun mpuz-switch-to-window ()
298 "Find or create the Mult-Puzzle buffer, and display it."
299 (let ((buff (mpuz-get-buffer)))
300 (or buff (setq buff (mpuz-create-buffer)))
301 (switch-to-buffer buff)
302 (or buffer-read-only (toggle-read-only))
303 (mpuz-mode)))
304
305
306;; Game control
307;;-------------
308(defun mpuz-abort-game ()
309 "Abort any puzzle in progess."
310 (message "Mult Puzzle aborted.")
311 (setq mpuz-in-progress nil
312 mpuz-nb-errors 0)
313 (fillarray mpuz-board nil)
314 (let ((buff (mpuz-get-buffer)))
315 (if buff (kill-buffer buff))))
316
317(defun mpuz-start-new-game ()
318 "Start a new puzzle."
319 (message "Here we go...")
320 (setq mpuz-nb-errors 0
321 mpuz-in-progress t)
322 (fillarray mpuz-found-digits nil) ; initialize mpuz-found-digits
323 (mpuz-random-puzzle)
324 (mpuz-switch-to-window)
325 (mpuz-paint-board)
326 (mpuz-paint-errors)
327 (mpuz-ask-for-try))
328
329(defun mpuz-offer-new-game ()
330 "Ask if user wants to start a new puzzle."
331 (if (y-or-n-p "Start a new game ")
332 (mpuz-start-new-game)
333 (message "OK. I won't.")))
334
335(defun mult-puzzle ()
336 "Multiplication puzzle with GNU Emacs."
337 ;; Main entry point
338 (interactive)
339 (mpuz-switch-to-window)
340 (if mpuz-in-progress
341 (mpuz-offer-abort)
342 (mpuz-start-new-game)))
343
344(defun mpuz-offer-abort ()
345 "Ask if user wants to abort current puzzle."
346 (interactive)
347 (if (y-or-n-p "Abort game ")
348 (mpuz-abort-game)
349 (mpuz-ask-for-try)))
350
351(defun mpuz-ask-for-try ()
352 "Ask for user proposal in puzzle."
353 (message "Your try ?"))
354
355(defun mpuz-try-letter ()
356 "Propose a digit for a letter in puzzle."
357 (interactive)
358 (if mpuz-in-progress
359 (let (letter-char digit digit-char message)
360 (setq letter-char (if (or (< last-command-char ?a)
361 (> last-command-char ?z))
362 last-command-char
363 (- last-command-char 32))
364 digit (mpuz-to-digit (- letter-char ?A)))
365 (cond ((mpuz-digit-solved-p digit)
366 (message "%c already solved." letter-char))
367 ((null (aref mpuz-board digit))
368 (message "%c does not appear." letter-char))
369 ((progn (setq message (format "%c = " letter-char))
370 ;; <char> has been entered.
371 ;; Print "<char> =" and
372 ;; read <num> or = <num>
373 (read-from-minibuffer message nil mpuz-read-map)
374 (if (= last-input-char ?\=)
375 (read-from-minibuffer message nil mpuz-read-map))
376 (setq digit-char last-input-char)
377 (message "%c = %c" letter-char digit-char)
378 (or (> digit-char ?9) (< digit-char ?0))) ; bad input
379 (ding t))
380 (t
381 (mpuz-try-proposal letter-char digit-char))))
382 (mpuz-offer-new-game)))
383
384(defun mpuz-try-proposal (letter-char digit-char)
385 "Propose LETTER-CHAR as code for DIGIT-CHAR."
386 (let* ((letter (- letter-char ?A))
387 (digit (- digit-char ?0))
388 (correct-digit (mpuz-to-digit letter)))
389 (cond ((mpuz-digit-solved-p correct-digit)
390 (message "%c has already been found."))
391 ((= digit correct-digit)
392 (message "%c = %c correct !" letter-char digit-char)
393 (mpuz-ding)
394 (mpuz-correct-guess digit))
395 (t ;;; incorrect guess
396 (message "%c = %c incorrect !" letter-char digit-char)
397 (mpuz-ding)
398 (setq mpuz-nb-errors (1+ mpuz-nb-errors))
399 (mpuz-paint-errors)))))
400
401(defun mpuz-correct-guess (digit)
402 "Handle correct guessing of DIGIT."
403 (aset mpuz-found-digits digit t) ; Mark digit as solved
404 (mpuz-paint-digit digit) ; Repaint it (now as a digit)
405 (if (mpuz-check-all-solved)
406 (mpuz-close-game)))
407
408(defun mpuz-close-game ()
409 "Housecleaning when puzzle has been solved."
410 (setq mpuz-in-progress nil
411 mpuz-nb-cumulated-errors (+ mpuz-nb-cumulated-errors mpuz-nb-errors)
412 mpuz-nb-completed-games (1+ mpuz-nb-completed-games))
413 (mpuz-paint-statistics)
414 (let ((message (mpuz-congratulate)))
415 (message message)
416 (sit-for 4)
417 (if (y-or-n-p (concat message " Start a new game "))
418 (mpuz-start-new-game)
419 (message "Good Bye !"))))
420
421(defun mpuz-congratulate ()
422 "Build a congratulation message when puzzle is solved."
423 (format "Puzzle solved with %d errors. %s"
424 mpuz-nb-errors
425 (cond ((= mpuz-nb-errors 0) "That's perfect !")
426 ((= mpuz-nb-errors 1) "That's very good !")
427 ((= mpuz-nb-errors 2) "That's good.")
428 ((= mpuz-nb-errors 3) "That's not bad.")
429 ((= mpuz-nb-errors 4) "That's not too bad...")
430 ((and (>= mpuz-nb-errors 5)
431 (< mpuz-nb-errors 10)) "That's bad !")
432 ((and (>= mpuz-nb-errors 10)
433 (< mpuz-nb-errors 15)) "That's awful.")
434 ((>= mpuz-nb-errors 15) "That's not serious."))))
435
436(defun mpuz-show-solution ()
437 "Display solution for debugging purposes."
438 (interactive)
439 (mpuz-switch-to-window)
440 (let (digit list)
441 (setq digit -1)
442 (while (> 10 (setq digit (1+ digit)))
443 (or (mpuz-digit-solved-p digit)
444 (setq list (cons digit list))))
445 (mapcar 'mpuz-correct-guess list)))
446
447;;; End of mult-puzzle
448