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authorRichard M. Stallman1998-06-14 21:32:23 +0000
committerRichard M. Stallman1998-06-14 21:32:23 +0000
commit3d4ae13ee10bb53898eb55c5f53dd08abc175ef0 (patch)
tree00d8ddcec82e5b0241e583fb62c7246f4e04b082
parent6b6dee47c9a39f2081cb514671e1f5122dd808b3 (diff)
downloademacs-3d4ae13ee10bb53898eb55c5f53dd08abc175ef0.tar.gz
emacs-3d4ae13ee10bb53898eb55c5f53dd08abc175ef0.zip
Initial revision
-rw-r--r--lisp/play/gamegrid.el427
-rw-r--r--lisp/play/tetris.el600
2 files changed, 1027 insertions, 0 deletions
diff --git a/lisp/play/gamegrid.el b/lisp/play/gamegrid.el
new file mode 100644
index 00000000000..c2320a7b8c6
--- /dev/null
+++ b/lisp/play/gamegrid.el
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1;;; gamegrid.el -- Library for implementing grid-based games on Emacs
2
3;; Copyright (C) 1997, 1998 Free Software Foundation, Inc.
4
5;; Author: Glynn Clements <glynn@sensei.co.uk>
6;; Version: 1.02
7;; Created: 1997-08-13
8;; Keywords: games
9
10;; This file is part of GNU Emacs.
11
12;; GNU Emacs is free software; you can redistribute it and/or modify
13;; it under the terms of the GNU General Public License as published by
14;; the Free Software Foundation; either version 2, or (at your option)
15;; any later version.
16
17;; GNU Emacs is distributed in the hope that it will be useful,
18;; but WITHOUT ANY WARRANTY; without even the implied warranty of
19;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20;; GNU General Public License for more details.
21
22;; You should have received a copy of the GNU General Public License
23;; along with GNU Emacs; see the file COPYING. If not, write to the
24;; Free Software Foundation, Inc., 59 Temple Place - Suite 330,
25;; Boston, MA 02111-1307, USA.
26
27;;; Commentary:
28
29(eval-when-compile
30 (require 'cl))
31
32;; ;;;;;;;;;;;;; buffer-local variables ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
33
34(defvar gamegrid-use-glyphs t
35 "Non-nil means use glyphs when available.")
36
37(defvar gamegrid-use-color t
38 "Non-nil means use color when available.")
39
40(defvar gamegrid-font "-*-courier-medium-r-*-*-*-140-100-75-*-*-iso8859-*"
41 "Name of the font used in X mode.")
42
43(defvar gamegrid-display-options nil)
44
45(defvar gamegrid-buffer-width 0)
46(defvar gamegrid-buffer-height 0)
47(defvar gamegrid-blank 0)
48
49(defvar gamegrid-timer nil)
50
51(defvar gamegrid-display-mode nil)
52
53(defvar gamegrid-display-table)
54
55(defvar gamegrid-face-table nil)
56
57(defvar gamegrid-buffer-start 1)
58
59(defvar gamegrid-score-file-length 50
60 "Number of high scores to keep")
61
62(make-variable-buffer-local 'gamegrid-use-glyphs)
63(make-variable-buffer-local 'gamegrid-use-color)
64(make-variable-buffer-local 'gamegrid-font)
65(make-variable-buffer-local 'gamegrid-display-options)
66(make-variable-buffer-local 'gamegrid-buffer-width)
67(make-variable-buffer-local 'gamegrid-buffer-height)
68(make-variable-buffer-local 'gamegrid-blank)
69(make-variable-buffer-local 'gamegrid-timer)
70(make-variable-buffer-local 'gamegrid-display-mode)
71(make-variable-buffer-local 'gamegrid-display-table)
72(make-variable-buffer-local 'gamegrid-face-table)
73(make-variable-buffer-local 'gamegrid-buffer-start)
74(make-variable-buffer-local 'gamegrid-score-file-length)
75
76;; ;;;;;;;;;;;;; global variables ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
77
78(defvar gamegrid-grid-x-face nil)
79(defvar gamegrid-mono-x-face nil)
80(defvar gamegrid-mono-tty-face nil)
81
82;; ;;;;;;;;;;;;; constants ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
83
84(defconst gamegrid-glyph-height 16)
85
86(defconst gamegrid-xpm "\
87/* XPM */
88static char *noname[] = {
89/* width height ncolors chars_per_pixel */
90\"16 16 3 1\",
91/* colors */
92\"+ s col1\",
93\". s col2\",
94\"- s col3\",
95/* pixels */
96\"---------------+\",
97\"--------------++\",
98\"--............++\",
99\"--............++\",
100\"--............++\",
101\"--............++\",
102\"--............++\",
103\"--............++\",
104\"--............++\",
105\"--............++\",
106\"--............++\",
107\"--............++\",
108\"--............++\",
109\"--............++\",
110\"-+++++++++++++++\",
111\"++++++++++++++++\"
112};
113"
114 "XPM format image used for each square")
115
116;; ;;;;;;;;;;;;;;;; miscellaneous functions ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
117
118(defsubst gamegrid-characterp (arg)
119 (if (fboundp 'characterp)
120 (characterp arg)
121 (integerp arg)))
122
123(defsubst gamegrid-event-x (event)
124 (if (fboundp 'event-x)
125 (event-x event)
126 (car (posn-col-row (event-end event)))))
127
128(defsubst gamegrid-event-y (event)
129 (if (fboundp 'event-y)
130 (event-y event)
131 (cdr (posn-col-row (event-end event)))))
132
133;; ;;;;;;;;;;;;; display functions ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
134
135(defun gamegrid-color (color shade)
136 (let* ((v (floor (* shade 255)))
137 (r (* v (aref color 0)))
138 (g (* v (aref color 1)))
139 (b (* v (aref color 2))))
140 (format "#%02x%02x%02x" r g b)))
141
142(defun gamegrid-set-font (face)
143 (if gamegrid-font
144 (condition-case nil
145 (set-face-font face gamegrid-font)
146 ('error nil))))
147
148(defun gamegrid-setup-face (face color)
149 (set-face-foreground face color)
150 (set-face-background face color)
151 (gamegrid-set-font face)
152 (condition-case nil
153 (set-face-background-pixmap face [nothing]);; XEmacs
154 ('error nil))
155 (condition-case nil
156 (set-face-background-pixmap face nil);; Emacs
157 ('error nil)))
158
159(defun gamegrid-make-mono-tty-face ()
160 (let ((face (make-face 'gamegrid-mono-tty-face)))
161 (condition-case nil
162 (set-face-property face 'reverse t)
163 ('error nil))
164 face))
165
166(defun gamegrid-make-color-tty-face (color)
167 (let* ((hex (gamegrid-color color 1.0))
168 (name (intern (format "gamegrid-color-tty-face-%s" hex)))
169 (face (make-face name)))
170 (gamegrid-setup-face face color)
171 face))
172
173(defun gamegrid-make-grid-x-face ()
174 (let ((face (make-face 'gamegrid-x-border-face)))
175 (gamegrid-set-font face)
176 face))
177
178(defun gamegrid-make-mono-x-face ()
179 (let ((face (make-face 'gamegrid-mono-x-face))
180 (color (face-foreground 'default)))
181 (if (null color)
182 (setq color
183 (cdr-safe (assq 'foreground-color (frame-parameters)))))
184 (gamegrid-setup-face face color)
185 face))
186
187(defun gamegrid-make-color-x-face (color)
188 (let* ((hex (gamegrid-color color 1.0))
189 (name (intern (format "gamegrid-color-x-face-%s" hex)))
190 (face (make-face name)))
191 (gamegrid-setup-face face (gamegrid-color color 1.0))
192 face))
193
194(defun gamegrid-make-face (data-spec-list color-spec-list)
195 (let ((data (gamegrid-match-spec-list data-spec-list))
196 (color (gamegrid-match-spec-list color-spec-list)))
197 (case data
198 ('color-x
199 (gamegrid-make-color-x-face color))
200 ('grid-x
201 (unless gamegrid-grid-x-face
202 (setq gamegrid-grid-x-face (gamegrid-make-grid-x-face)))
203 gamegrid-grid-x-face)
204 ('mono-x
205 (unless gamegrid-mono-x-face
206 (setq gamegrid-mono-x-face (gamegrid-make-mono-x-face)))
207 gamegrid-mono-x-face)
208 ('color-tty
209 (gamegrid-make-color-tty-face color))
210 ('mono-tty
211 (unless gamegrid-mono-tty-face
212 (setq gamegrid-mono-tty-face (gamegrid-make-mono-tty-face)))
213 gamegrid-mono-tty-face))))
214
215(defun gamegrid-colorize-glyph (color)
216 (make-glyph
217 (vector
218 'xpm
219 :data gamegrid-xpm
220 :color-symbols (list (cons "col1" (gamegrid-color color 0.6))
221 (cons "col2" (gamegrid-color color 0.8))
222 (cons "col3" (gamegrid-color color 1.0))))))
223
224(defun gamegrid-match-spec (spec)
225 (let ((locale (car spec))
226 (value (cadr spec)))
227 (and (or (eq locale t)
228 (and (listp locale)
229 (memq gamegrid-display-mode locale))
230 (and (symbolp locale)
231 (eq gamegrid-display-mode locale)))
232 value)))
233
234(defun gamegrid-match-spec-list (spec-list)
235 (and spec-list
236 (or (gamegrid-match-spec (car spec-list))
237 (gamegrid-match-spec-list (cdr spec-list)))))
238
239(defun gamegrid-make-glyph (data-spec-list color-spec-list)
240 (let ((data (gamegrid-match-spec-list data-spec-list))
241 (color (gamegrid-match-spec-list color-spec-list)))
242 (cond ((gamegrid-characterp data)
243 (vector data))
244 ((eq data 'colorize)
245 (gamegrid-colorize-glyph color))
246 ((vectorp data)
247 (make-glyph data)))))
248
249(defun gamegrid-color-display-p ()
250 (if (fboundp 'device-class)
251 (eq (device-class (selected-device)) 'color)
252 (eq (cdr-safe (assq 'display-type (frame-parameters))) 'color)))
253
254(defun gamegrid-display-type ()
255 (let ((window-system-p
256 (or (and (fboundp 'console-on-window-system-p)
257 (console-on-window-system-p))
258 window-system)))
259 (cond ((and gamegrid-use-glyphs
260 window-system-p
261 (featurep 'xpm))
262 'glyph)
263 ((and gamegrid-use-color
264 window-system-p
265 (gamegrid-color-display-p))
266 'color-x)
267 (window-system-p
268 'mono-x)
269 ((and gamegrid-use-color
270 (gamegrid-color-display-p))
271 'color-tty)
272 ((fboundp 'set-face-property)
273 'mono-tty)
274 (t
275 'emacs-tty))))
276
277(defun gamegrid-set-display-table ()
278 (if (fboundp 'specifierp)
279 (add-spec-to-specifier current-display-table
280 gamegrid-display-table
281 (current-buffer)
282 nil
283 'remove-locale)
284 (setq buffer-display-table gamegrid-display-table)))
285
286(defun gamegrid-hide-cursor ()
287 (if (fboundp 'specifierp)
288 (set-specifier text-cursor-visible-p nil (current-buffer))))
289
290(defun gamegrid-setup-default-font ()
291 (cond ((eq gamegrid-display-mode 'glyph)
292 (let* ((font-spec (face-property 'default 'font))
293 (name (font-name font-spec))
294 (max-height nil))
295 (loop for c from 0 to 255 do
296 (let ((glyph (aref gamegrid-display-table c)))
297 (cond ((glyphp glyph)
298 (let ((height (glyph-height glyph)))
299 (if (or (null max-height)
300 (< max-height height))
301 (setq max-height height)))))))
302 (if max-height
303 (while (and (> (font-height font-spec) max-height)
304 (setq name (x-find-smaller-font name)))
305 (add-spec-to-specifier font-spec name (current-buffer))))))))
306
307(defun gamegrid-initialize-display ()
308 (setq gamegrid-display-mode (gamegrid-display-type))
309 (setq gamegrid-display-table (make-display-table))
310 (setq gamegrid-face-table (make-vector 256 nil))
311 (loop for c from 0 to 255 do
312 (let* ((spec (aref gamegrid-display-options c))
313 (glyph (gamegrid-make-glyph (car spec) (caddr spec)))
314 (face (gamegrid-make-face (cadr spec) (caddr spec))))
315 (aset gamegrid-face-table c face)
316 (aset gamegrid-display-table c glyph)))
317 (gamegrid-setup-default-font)
318 (gamegrid-set-display-table)
319 (gamegrid-hide-cursor))
320
321
322(defun gamegrid-set-face (c)
323 (unless (eq gamegrid-display-mode 'glyph)
324 (put-text-property (1- (point))
325 (point)
326 'face
327 (aref gamegrid-face-table c))))
328
329(defun gamegrid-cell-offset (x y)
330 (+ gamegrid-buffer-start
331 (* (1+ gamegrid-buffer-width) y)
332 x))
333
334;; ;;;;;;;;;;;;;;;; grid functions ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
335
336(defun gamegrid-get-cell (x y)
337 (char-after (gamegrid-cell-offset x y)))
338
339(defun gamegrid-set-cell (x y c)
340 (save-excursion
341 (let ((buffer-read-only nil))
342 (goto-char (gamegrid-cell-offset x y))
343 (delete-char 1)
344 (insert-char c 1)
345 (gamegrid-set-face c))))
346
347(defun gamegrid-init-buffer (width height blank)
348 (setq gamegrid-buffer-width width
349 gamegrid-buffer-height height)
350 (let ((line (concat
351 (make-string width blank)
352 "\n"))
353 (buffer-read-only nil))
354 (erase-buffer)
355 (setq gamegrid-buffer-start (point))
356 (dotimes (i height)
357 (insert-string line))
358 (goto-char (point-min))))
359
360(defun gamegrid-init (options)
361 (setq buffer-read-only t
362 truncate-lines t
363 gamegrid-display-options options)
364 (buffer-disable-undo (current-buffer))
365 (gamegrid-initialize-display))
366
367;; ;;;;;;;;;;;;;;;; timer functions ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
368
369(defun gamegrid-start-timer (period func)
370 (setq gamegrid-timer
371 (if (featurep 'itimer)
372 (start-itimer "Gamegrid"
373 func
374 period
375 period
376 nil
377 t
378 (current-buffer))
379 (run-with-timer period
380 period
381 func
382 (current-buffer)))))
383
384(defun gamegrid-set-timer (delay)
385 (if gamegrid-timer
386 (if (featurep 'itimer)
387 (set-itimer-restart gamegrid-timer delay)
388 (timer-set-time gamegrid-timer
389 (list (aref gamegrid-timer 1)
390 (aref gamegrid-timer 2)
391 (aref gamegrid-timer 3))
392 delay))))
393
394(defun gamegrid-kill-timer ()
395 (if gamegrid-timer
396 (if (featurep 'itimer)
397 (delete-itimer gamegrid-timer)
398 (timer-set-time gamegrid-timer '(0 0 0) nil)))
399 (setq gamegrid-timer nil))
400
401;; ;;;;;;;;;;;;;;; high score functions ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
402
403(defun gamegrid-add-score (file score)
404 "Add the current score to the high score file."
405 (save-excursion
406 (find-file-other-window file)
407 (setq buffer-read-only nil)
408 (goto-char (point-max))
409 (insert (format "%05d\t%s\t%s <%s>\n"
410 score
411 (current-time-string)
412 (user-full-name)
413 (cond ((fboundp 'user-mail-address)
414 (user-mail-address))
415 ((boundp 'user-mail-address)
416 user-mail-address)
417 (t ""))))
418 (sort-numeric-fields 1 (point-min) (point-max))
419 (reverse-region (point-min) (point-max))
420 (goto-line (1+ gamegrid-score-file-length))
421 (delete-region (point) (point-max))
422 (setq buffer-read-only t)
423 (save-buffer)))
424
425;; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
426
427(provide 'gamegrid)
diff --git a/lisp/play/tetris.el b/lisp/play/tetris.el
new file mode 100644
index 00000000000..fb390938505
--- /dev/null
+++ b/lisp/play/tetris.el
@@ -0,0 +1,600 @@
1;;; tetris.el -- Implementation of Tetris for Emacs
2
3;; Copyright (C) 1997 Free Software Foundation, Inc.
4
5;; Author: Glynn Clements <glynn@sensei.co.uk>
6;; Version: 2.01
7;; Created: 1997-08-13
8;; Keywords: games
9
10;; This file is part of GNU Emacs.
11
12;; GNU Emacs is free software; you can redistribute it and/or modify
13;; it under the terms of the GNU General Public License as published by
14;; the Free Software Foundation; either version 2, or (at your option)
15;; any later version.
16
17;; GNU Emacs is distributed in the hope that it will be useful,
18;; but WITHOUT ANY WARRANTY; without even the implied warranty of
19;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
20;; GNU General Public License for more details.
21
22;; You should have received a copy of the GNU General Public License
23;; along with GNU Emacs; see the file COPYING. If not, write to the
24;; Free Software Foundation, Inc., 59 Temple Place - Suite 330,
25;; Boston, MA 02111-1307, USA.
26
27;;; Commentary:
28
29(eval-when-compile
30 (require 'cl))
31
32(require 'gamegrid)
33
34;; ;;;;;;;;;;;;; customization variables ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
35
36(defvar tetris-use-glyphs t
37 "Non-nil means use glyphs when available.")
38
39(defvar tetris-use-color t
40 "Non-nil means use color when available.")
41
42(defvar tetris-draw-border-with-glyphs t
43 "Non-nil means draw a border even when using glyphs.")
44
45(defvar tetris-default-tick-period 0.3
46 "The default time taken for a shape to drop one row.")
47
48(defvar tetris-update-speed-function
49 'tetris-default-update-speed-function
50 "Function run whenever the Tetris score changes
51Called with two arguments: (SHAPES ROWS)
52SHAPES is the number of shapes which have been dropped
53ROWS is the number of rows which have been completed
54
55If the return value is a number, it is used as the timer period.")
56
57(defvar tetris-mode-hook nil
58 "Hook run upon starting Tetris.")
59
60(defvar tetris-tty-colors
61 [nil "blue" "white" "yellow" "magenta" "cyan" "green" "red"]
62 "Vector of colors of the various shapes in text mode
63Element 0 is ignored.")
64
65(defvar tetris-x-colors
66 [nil [0 0 1] [0.7 0 1] [1 1 0] [1 0 1] [0 1 1] [0 1 0] [1 0 0]]
67 "Vector of colors of the various shapes
68Element 0 is ignored.")
69
70(defvar tetris-buffer-name "*Tetris*"
71 "Name used for Tetris buffer.")
72
73(defvar tetris-buffer-width 30
74 "Width of used portion of buffer.")
75
76(defvar tetris-buffer-height 22
77 "Height of used portion of buffer.")
78
79(defvar tetris-width 10
80 "Width of playing area.")
81
82(defvar tetris-height 20
83 "Height of playing area.")
84
85(defvar tetris-top-left-x 3
86 "X position of top left of playing area.")
87
88(defvar tetris-top-left-y 1
89 "Y position of top left of playing area.")
90
91(defvar tetris-next-x (+ (* 2 tetris-top-left-x) tetris-width)
92 "X position of next shape.")
93
94(defvar tetris-next-y tetris-top-left-y
95 "Y position of next shape.")
96
97(defvar tetris-score-x tetris-next-x
98 "X position of score.")
99
100(defvar tetris-score-y (+ tetris-next-y 6)
101 "Y position of score.")
102
103(defvar tetris-score-file "/tmp/tetris-scores"
104;; anybody with a well-connected server want to host this?
105;(defvar tetris-score-file "/anonymous@ftp.pgt.com:/pub/cgw/tetris-scores"
106 "File for holding high scores.")
107
108;; ;;;;;;;;;;;;; display options ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
109
110(defvar tetris-border-options
111 '(((glyph colorize)
112 (t ?\+))
113 ((color-x color-x)
114 (mono-x grid-x)
115 (t nil))
116 (((glyph color-x) [0.5 0.5 0.5])
117 (t nil))))
118
119(defvar tetris-blank-options
120 '(((glyph colorize)
121 (t ?\040))
122 ((color-x color-x)
123 (mono-x grid-x)
124 (color-tty color-tty)
125 (t nil))
126 (((glyph color-x) [0 0 0])
127 (color-tty "black")
128 (t nil))))
129
130(defvar tetris-cell-options
131 '(((glyph colorize)
132 (emacs-tty ?O)
133 (t ?\040))
134 ((color-x color-x)
135 (mono-x mono-x)
136 (color-tty color-tty)
137 (mono-tty mono-tty)
138 (t nil))
139 ;; color information is taken from tetris-x-colors and tetris-tty-colors
140 ))
141
142(defvar tetris-space-options
143 '(((t ?\040))
144 nil
145 nil))
146
147;; ;;;;;;;;;;;;; constants ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
148
149(defconst tetris-shapes
150 [[[[1 1 0 0] [1 1 0 0] [1 1 0 0] [1 1 0 0]]
151 [[1 1 0 0] [1 1 0 0] [1 1 0 0] [1 1 0 0]]
152 [[0 0 0 0] [0 0 0 0] [0 0 0 0] [0 0 0 0]]
153 [[0 0 0 0] [0 0 0 0] [0 0 0 0] [0 0 0 0]]]
154
155 [[[2 2 2 0] [0 2 0 0] [2 0 0 0] [2 2 0 0]]
156 [[0 0 2 0] [0 2 0 0] [2 2 2 0] [2 0 0 0]]
157 [[0 0 0 0] [2 2 0 0] [0 0 0 0] [2 0 0 0]]
158 [[0 0 0 0] [0 0 0 0] [0 0 0 0] [0 0 0 0]]]
159
160 [[[3 3 3 0] [3 3 0 0] [0 0 3 0] [3 0 0 0]]
161 [[3 0 0 0] [0 3 0 0] [3 3 3 0] [3 0 0 0]]
162 [[0 0 0 0] [0 3 0 0] [0 0 0 0] [3 3 0 0]]
163 [[0 0 0 0] [0 0 0 0] [0 0 0 0] [0 0 0 0]]]
164
165 [[[4 4 0 0] [0 4 0 0] [4 4 0 0] [0 4 0 0]]
166 [[0 4 4 0] [4 4 0 0] [0 4 4 0] [4 4 0 0]]
167 [[0 0 0 0] [4 0 0 0] [0 0 0 0] [4 0 0 0]]
168 [[0 0 0 0] [0 0 0 0] [0 0 0 0] [0 0 0 0]]]
169
170 [[[0 5 5 0] [5 0 0 0] [0 5 5 0] [5 0 0 0]]
171 [[5 5 0 0] [5 5 0 0] [5 5 0 0] [5 5 0 0]]
172 [[0 0 0 0] [0 5 0 0] [0 0 0 0] [0 5 0 0]]
173 [[0 0 0 0] [0 0 0 0] [0 0 0 0] [0 0 0 0]]]
174
175 [[[0 6 0 0] [6 0 0 0] [6 6 6 0] [0 6 0 0]]
176 [[6 6 6 0] [6 6 0 0] [0 6 0 0] [6 6 0 0]]
177 [[0 0 0 0] [6 0 0 0] [0 0 0 0] [0 6 0 0]]
178 [[0 0 0 0] [0 0 0 0] [0 0 0 0] [0 0 0 0]]]
179
180 [[[7 7 7 7] [7 0 0 0] [7 7 7 7] [7 0 0 0]]
181 [[0 0 0 0] [7 0 0 0] [0 0 0 0] [7 0 0 0]]
182 [[0 0 0 0] [7 0 0 0] [0 0 0 0] [7 0 0 0]]
183 [[0 0 0 0] [7 0 0 0] [0 0 0 0] [7 0 0 0]]]])
184
185;;the scoring rules were taken from "xtetris". Blocks score differently
186;;depending on their rotation
187
188(defconst tetris-shape-scores
189 [ [6 6 6 6] [6 7 6 7] [6 7 6 7] [6 7 6 7] [6 7 6 7] [5 5 6 5] [5 8 5 8]] )
190
191(defconst tetris-shape-dimensions
192 [[2 2] [3 2] [3 2] [3 2] [3 2] [3 2] [4 1]])
193
194(defconst tetris-blank 0)
195
196(defconst tetris-border 8)
197
198(defconst tetris-space 9)
199
200(defun tetris-default-update-speed-function (shapes rows)
201 (/ 20.0 (+ 50.0 rows)))
202
203;; ;;;;;;;;;;;;; variables ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
204
205(defvar tetris-shape 0)
206(defvar tetris-rot 0)
207(defvar tetris-next-shape 0)
208(defvar tetris-n-shapes 0)
209(defvar tetris-n-rows 0)
210(defvar tetris-score 0)
211(defvar tetris-pos-x 0)
212(defvar tetris-pos-y 0)
213(defvar tetris-paused nil)
214
215(make-variable-buffer-local 'tetris-shape)
216(make-variable-buffer-local 'tetris-rot)
217(make-variable-buffer-local 'tetris-next-shape)
218(make-variable-buffer-local 'tetris-n-shapes)
219(make-variable-buffer-local 'tetris-n-rows)
220(make-variable-buffer-local 'tetris-score)
221(make-variable-buffer-local 'tetris-pos-x)
222(make-variable-buffer-local 'tetris-pos-y)
223(make-variable-buffer-local 'tetris-paused)
224
225;; ;;;;;;;;;;;;; keymaps ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
226
227(defvar tetris-mode-map
228 (make-sparse-keymap 'tetris-mode-map))
229
230(define-key tetris-mode-map "n" 'tetris-start-game)
231(define-key tetris-mode-map "q" 'tetris-end-game)
232(define-key tetris-mode-map "p" 'tetris-pause-game)
233
234(define-key tetris-mode-map " " 'tetris-move-bottom)
235(define-key tetris-mode-map [left] 'tetris-move-left)
236(define-key tetris-mode-map [right] 'tetris-move-right)
237(define-key tetris-mode-map [up] 'tetris-rotate-prev)
238(define-key tetris-mode-map [down] 'tetris-rotate-next)
239
240(defvar tetris-null-map
241 (make-sparse-keymap 'tetris-null-map))
242
243(define-key tetris-null-map "n" 'tetris-start-game)
244
245;; ;;;;;;;;;;;;;;;; game functions ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
246
247(defun tetris-display-options ()
248 (let ((options (make-vector 256 nil)))
249 (loop for c from 0 to 255 do
250 (aset options c
251 (cond ((= c tetris-blank)
252 tetris-blank-options)
253 ((and (>= c 1) (<= c 7))
254 (append
255 tetris-cell-options
256 `((((glyph color-x) ,(aref tetris-x-colors c))
257 (color-tty ,(aref tetris-tty-colors c))
258 (t nil)))))
259 ((= c tetris-border)
260 tetris-border-options)
261 ((= c tetris-space)
262 tetris-space-options)
263 (t
264 '(nil nil nil)))))
265 options))
266
267(defun tetris-get-tick-period ()
268 (if (boundp 'tetris-update-speed-function)
269 (let ((period (apply tetris-update-speed-function
270 tetris-n-shapes
271 tetris-n-rows nil)))
272 (and (numberp period) period))))
273
274(defun tetris-get-shape-cell (x y)
275 (aref (aref (aref (aref tetris-shapes
276 tetris-shape)
277 y)
278 tetris-rot)
279 x))
280
281(defun tetris-shape-width ()
282 (aref (aref tetris-shape-dimensions tetris-shape)
283 (% tetris-rot 2)))
284
285(defun tetris-shape-height ()
286 (aref (aref tetris-shape-dimensions tetris-shape)
287 (- 1 (% tetris-rot 2))))
288
289(defun tetris-draw-score ()
290 (let ((strings (vector (format "Shapes: %05d" tetris-n-shapes)
291 (format "Rows: %05d" tetris-n-rows)
292 (format "Score: %05d" tetris-score))))
293 (loop for y from 0 to 2 do
294 (let* ((string (aref strings y))
295 (len (length string)))
296 (loop for x from 0 to (1- len) do
297 (gamegrid-set-cell (+ tetris-score-x x)
298 (+ tetris-score-y y)
299 (aref string x)))))))
300
301(defun tetris-update-score ()
302 (tetris-draw-score)
303 (let ((period (tetris-get-tick-period)))
304 (if period (gamegrid-set-timer period))))
305
306(defun tetris-new-shape ()
307 (setq tetris-shape tetris-next-shape)
308 (setq tetris-rot 0)
309 (setq tetris-next-shape (random 7))
310 (setq tetris-pos-x (/ (- tetris-width (tetris-shape-width)) 2))
311 (setq tetris-pos-y 0)
312 (if (tetris-test-shape)
313 (tetris-end-game)
314 (tetris-draw-shape))
315 (tetris-draw-next-shape)
316 (tetris-update-score))
317
318(defun tetris-draw-next-shape ()
319 (loop for y from 0 to 3 do
320 (loop for x from 0 to 3 do
321 (gamegrid-set-cell (+ tetris-next-x x)
322 (+ tetris-next-y y)
323 (let ((tetris-shape tetris-next-shape)
324 (tetris-rot 0))
325 (tetris-get-shape-cell x y))))))
326
327(defun tetris-draw-shape ()
328 (loop for y from 0 to (1- (tetris-shape-height)) do
329 (loop for x from 0 to (1- (tetris-shape-width)) do
330 (let ((c (tetris-get-shape-cell x y)))
331 (if (/= c tetris-blank)
332 (gamegrid-set-cell (+ tetris-top-left-x
333 tetris-pos-x
334 x)
335 (+ tetris-top-left-y
336 tetris-pos-y
337 y)
338 c))))))
339
340(defun tetris-erase-shape ()
341 (loop for y from 0 to (1- (tetris-shape-height)) do
342 (loop for x from 0 to (1- (tetris-shape-width)) do
343 (let ((c (tetris-get-shape-cell x y))
344 (px (+ tetris-top-left-x tetris-pos-x x))
345 (py (+ tetris-top-left-y tetris-pos-y y)))
346 (if (/= c tetris-blank)
347 (gamegrid-set-cell px py tetris-blank))))))
348
349(defun tetris-test-shape ()
350 (let ((hit nil))
351 (loop for y from 0 to (1- (tetris-shape-height)) do
352 (loop for x from 0 to (1- (tetris-shape-width)) do
353 (unless hit
354 (setq hit
355 (let* ((c (tetris-get-shape-cell x y))
356 (xx (+ tetris-pos-x x))
357 (yy (+ tetris-pos-y y))
358 (px (+ tetris-top-left-x xx))
359 (py (+ tetris-top-left-y yy)))
360 (and (/= c tetris-blank)
361 (or (>= xx tetris-width)
362 (>= yy tetris-height)
363 (/= (gamegrid-get-cell px py)
364 tetris-blank))))))))
365 hit))
366
367(defun tetris-full-row (y)
368 (let ((full t))
369 (loop for x from 0 to (1- tetris-width) do
370 (if (= (gamegrid-get-cell (+ tetris-top-left-x x)
371 (+ tetris-top-left-y y))
372 tetris-blank)
373 (setq full nil)))
374 full))
375
376(defun tetris-shift-row (y)
377 (if (= y 0)
378 (loop for x from 0 to (1- tetris-width) do
379 (gamegrid-set-cell (+ tetris-top-left-x x)
380 (+ tetris-top-left-y y)
381 tetris-blank))
382 (loop for x from 0 to (1- tetris-width) do
383 (let ((c (gamegrid-get-cell (+ tetris-top-left-x x)
384 (+ tetris-top-left-y y -1))))
385 (gamegrid-set-cell (+ tetris-top-left-x x)
386 (+ tetris-top-left-y y)
387 c)))))
388
389(defun tetris-shift-down ()
390 (loop for y0 from 0 to (1- tetris-height) do
391 (if (tetris-full-row y0)
392 (progn (setq tetris-n-rows (1+ tetris-n-rows))
393 (loop for y from y0 downto 0 do
394 (tetris-shift-row y))))))
395
396(defun tetris-draw-border-p ()
397 (or (not (eq gamegrid-display-mode 'glyph))
398 tetris-draw-border-with-glyphs))
399
400(defun tetris-init-buffer ()
401 (gamegrid-init-buffer tetris-buffer-width
402 tetris-buffer-height
403 tetris-space)
404 (let ((buffer-read-only nil))
405 (if (tetris-draw-border-p)
406 (loop for y from -1 to tetris-height do
407 (loop for x from -1 to tetris-width do
408 (gamegrid-set-cell (+ tetris-top-left-x x)
409 (+ tetris-top-left-y y)
410 tetris-border))))
411 (loop for y from 0 to (1- tetris-height) do
412 (loop for x from 0 to (1- tetris-width) do
413 (gamegrid-set-cell (+ tetris-top-left-x x)
414 (+ tetris-top-left-y y)
415 tetris-blank)))
416 (if (tetris-draw-border-p)
417 (loop for y from -1 to 4 do
418 (loop for x from -1 to 4 do
419 (gamegrid-set-cell (+ tetris-next-x x)
420 (+ tetris-next-y y)
421 tetris-border))))))
422
423(defun tetris-reset-game ()
424 (gamegrid-kill-timer)
425 (tetris-init-buffer)
426 (setq tetris-next-shape (random 7))
427 (setq tetris-shape 0
428 tetris-rot 0
429 tetris-pos-x 0
430 tetris-pos-y 0
431 tetris-n-shapes 0
432 tetris-n-rows 0
433 tetris-score 0
434 tetris-paused nil)
435 (tetris-new-shape))
436
437(defun tetris-shape-done ()
438 (tetris-shift-down)
439 (setq tetris-n-shapes (1+ tetris-n-shapes))
440 (setq tetris-score
441 (+ tetris-score
442 (aref (aref tetris-shape-scores tetris-shape) tetris-rot)))
443 (tetris-update-score)
444 (tetris-new-shape))
445
446(defun tetris-update-game (tetris-buffer)
447 "Called on each clock tick.
448Drops the shape one square, testing for collision."
449 (if (and (not tetris-paused)
450 (eq (current-buffer) tetris-buffer))
451 (let (hit)
452 (tetris-erase-shape)
453 (setq tetris-pos-y (1+ tetris-pos-y))
454 (setq hit (tetris-test-shape))
455 (if hit
456 (setq tetris-pos-y (1- tetris-pos-y)))
457 (tetris-draw-shape)
458 (if hit
459 (tetris-shape-done)))))
460
461(defun tetris-move-bottom ()
462 "Drops the shape to the bottom of the playing area"
463 (interactive)
464 (let ((hit nil))
465 (tetris-erase-shape)
466 (while (not hit)
467 (setq tetris-pos-y (1+ tetris-pos-y))
468 (setq hit (tetris-test-shape)))
469 (setq tetris-pos-y (1- tetris-pos-y))
470 (tetris-draw-shape)
471 (tetris-shape-done)))
472
473(defun tetris-move-left ()
474 "Moves the shape one square to the left"
475 (interactive)
476 (unless (= tetris-pos-x 0)
477 (tetris-erase-shape)
478 (setq tetris-pos-x (1- tetris-pos-x))
479 (if (tetris-test-shape)
480 (setq tetris-pos-x (1+ tetris-pos-x)))
481 (tetris-draw-shape)))
482
483(defun tetris-move-right ()
484 "Moves the shape one square to the right"
485 (interactive)
486 (unless (= (+ tetris-pos-x (tetris-shape-width))
487 tetris-width)
488 (tetris-erase-shape)
489 (setq tetris-pos-x (1+ tetris-pos-x))
490 (if (tetris-test-shape)
491 (setq tetris-pos-x (1- tetris-pos-x)))
492 (tetris-draw-shape)))
493
494(defun tetris-rotate-prev ()
495 "Rotates the shape clockwise"
496 (interactive)
497 (tetris-erase-shape)
498 (setq tetris-rot (% (+ 1 tetris-rot) 4))
499 (if (tetris-test-shape)
500 (setq tetris-rot (% (+ 3 tetris-rot) 4)))
501 (tetris-draw-shape))
502
503(defun tetris-rotate-next ()
504 "Rotates the shape anticlockwise"
505 (interactive)
506 (tetris-erase-shape)
507 (setq tetris-rot (% (+ 3 tetris-rot) 4))
508 (if (tetris-test-shape)
509 (setq tetris-rot (% (+ 1 tetris-rot) 4)))
510 (tetris-draw-shape))
511
512(defun tetris-end-game ()
513 "Terminates the current game"
514 (interactive)
515 (gamegrid-kill-timer)
516 (use-local-map tetris-null-map)
517 (gamegrid-add-score tetris-score-file tetris-score))
518
519(defun tetris-start-game ()
520 "Starts a new game of Tetris"
521 (interactive)
522 (tetris-reset-game)
523 (use-local-map tetris-mode-map)
524 (let ((period (or (tetris-get-tick-period)
525 tetris-default-tick-period)))
526 (gamegrid-start-timer period 'tetris-update-game)))
527
528(defun tetris-pause-game ()
529 "Pauses (or resumes) the current game"
530 (interactive)
531 (setq tetris-paused (not tetris-paused))
532 (message (and tetris-paused "Game paused (press p to resume)")))
533
534(defun tetris-active-p ()
535 (eq (current-local-map) tetris-mode-map))
536
537(put 'tetris-mode 'mode-class 'special)
538
539(defun tetris-mode ()
540 "A mode for playing Tetris.
541
542tetris-mode keybindings:
543 \\{tetris-mode-map}
544"
545 (kill-all-local-variables)
546
547 (make-local-hook 'kill-buffer-hook)
548 (add-hook 'kill-buffer-hook 'gamegrid-kill-timer nil t)
549
550 (use-local-map tetris-null-map)
551
552 (setq major-mode 'tetris-mode)
553 (setq mode-name "Tetris")
554
555 (setq mode-popup-menu
556 '("Tetris Commands"
557 ["Start new game" tetris-start-game]
558 ["End game" tetris-end-game
559 (tetris-active-p)]
560 ["Pause" tetris-pause-game
561 (and (tetris-active-p) (not tetris-paused))]
562 ["Resume" tetris-pause-game
563 (and (tetris-active-p) tetris-paused)]))
564
565 (setq gamegrid-use-glyphs tetris-use-glyphs)
566 (setq gamegrid-use-color tetris-use-color)
567
568 (gamegrid-init (tetris-display-options))
569
570 (run-hooks 'tetris-mode-hook))
571
572;;;###autoload
573(defun tetris ()
574 "Play the Tetris game.
575Shapes drop from the top of the screen, and the user has to move and
576rotate the shape to fit in with those at the bottom of the screen so
577as to form complete rows.
578
579tetris-mode keybindings:
580 \\<tetris-mode-map>
581\\[tetris-start-game] Starts a new game of Tetris
582\\[tetris-end-game] Terminates the current game
583\\[tetris-pause-game] Pauses (or resumes) the current game
584\\[tetris-move-left] Moves the shape one square to the left
585\\[tetris-move-right] Moves the shape one square to the right
586\\[tetris-rotate-prev] Rotates the shape clockwise
587\\[tetris-rotate-next] Rotates the shape anticlockwise
588\\[tetris-move-bottom] Drops the shape to the bottom of the playing area
589
590"
591 (interactive)
592
593 (switch-to-buffer tetris-buffer-name)
594 (gamegrid-kill-timer)
595 (tetris-mode)
596 (tetris-start-game))
597
598(provide 'tetris)
599
600;;; tetris.el ends here