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| author | Glenn Morris | 2014-06-21 14:36:44 -0700 |
|---|---|---|
| committer | Glenn Morris | 2014-06-21 14:36:44 -0700 |
| commit | 2a9a5ea855a7344a52bd8368e545de7d7b5763e3 (patch) | |
| tree | 20838aa892e98cb7b4ad01597b60e674ff9a19a5 | |
| parent | 6f110781e4567fcec153991ad00cd17b07adc80d (diff) | |
| download | emacs-2a9a5ea855a7344a52bd8368e545de7d7b5763e3.tar.gz emacs-2a9a5ea855a7344a52bd8368e545de7d7b5763e3.zip | |
* landmark.el: Commentary fixes.
| -rw-r--r-- | lisp/play/landmark.el | 11 |
1 files changed, 4 insertions, 7 deletions
diff --git a/lisp/play/landmark.el b/lisp/play/landmark.el index 8025f14b28e..f1bd87ce847 100644 --- a/lisp/play/landmark.el +++ b/lisp/play/landmark.el | |||
| @@ -4,13 +4,7 @@ | |||
| 4 | 4 | ||
| 5 | ;; Author: Terrence Brannon (was: <brannon@rana.usc.edu>) | 5 | ;; Author: Terrence Brannon (was: <brannon@rana.usc.edu>) |
| 6 | ;; Created: December 16, 1996 - first release to usenet | 6 | ;; Created: December 16, 1996 - first release to usenet |
| 7 | ;; Keywords: games, gomoku, neural network, adaptive search, chemotaxis | 7 | ;; Keywords: games, neural network, adaptive search, chemotaxis |
| 8 | |||
| 9 | ;;;_* Usage | ||
| 10 | ;;; Just type | ||
| 11 | ;;; M-x eval-buffer | ||
| 12 | ;;; M-x landmark-test-run | ||
| 13 | |||
| 14 | 8 | ||
| 15 | ;; This file is part of GNU Emacs. | 9 | ;; This file is part of GNU Emacs. |
| 16 | 10 | ||
| @@ -29,6 +23,9 @@ | |||
| 29 | 23 | ||
| 30 | 24 | ||
| 31 | ;;; Commentary: | 25 | ;;; Commentary: |
| 26 | |||
| 27 | ;; To try this, just type: M-x landmark-test-run | ||
| 28 | |||
| 32 | ;; Landmark is a relatively non-participatory game in which a robot | 29 | ;; Landmark is a relatively non-participatory game in which a robot |
| 33 | ;; attempts to maneuver towards a tree at the center of the window | 30 | ;; attempts to maneuver towards a tree at the center of the window |
| 34 | ;; based on unique olfactory cues from each of the 4 directions. If | 31 | ;; based on unique olfactory cues from each of the 4 directions. If |