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authorJuanma Barranquero2006-11-24 11:10:51 +0000
committerJuanma Barranquero2006-11-24 11:10:51 +0000
commit219a77002cd208c31fc53f23ce2cecc5732841da (patch)
tree2681b19c443f4c6521864d0fd617f4fc5f1bda6b
parentcfa61b8594fbaa4503846521d9db4da4600b35f9 (diff)
downloademacs-219a77002cd208c31fc53f23ce2cecc5732841da.tar.gz
emacs-219a77002cd208c31fc53f23ce2cecc5732841da.zip
(gomoku-terminate-game, gomoku-human-takes-back, gomoku-prompt-for-move,
gomoku-human-plays, gomoku-offer-a-draw): Fix typos in output messages. (gomoku-vector-length, gomoku-init-board): Fix typos in docstrings.
-rw-r--r--lisp/play/gomoku.el20
1 files changed, 10 insertions, 10 deletions
diff --git a/lisp/play/gomoku.el b/lisp/play/gomoku.el
index 8b23cbb59d4..2df8a9abaad 100644
--- a/lisp/play/gomoku.el
+++ b/lisp/play/gomoku.el
@@ -230,7 +230,7 @@ is non-nil."
230 "Vector recording the actual state of the Gomoku board.") 230 "Vector recording the actual state of the Gomoku board.")
231 231
232(defvar gomoku-vector-length nil 232(defvar gomoku-vector-length nil
233 "Length of gomoku-board vector.") 233 "Length of `gomoku-board' vector.")
234 234
235(defvar gomoku-draw-limit nil 235(defvar gomoku-draw-limit nil
236 ;; This is usually set to 70% of the number of squares. 236 ;; This is usually set to 70% of the number of squares.
@@ -250,7 +250,7 @@ is non-nil."
250 (/ index (1+ gomoku-board-width))) 250 (/ index (1+ gomoku-board-width)))
251 251
252(defun gomoku-init-board () 252(defun gomoku-init-board ()
253 "Create the gomoku-board vector and fill it with initial values." 253 "Create the `gomoku-board' vector and fill it with initial values."
254 (setq gomoku-board (make-vector gomoku-vector-length 0)) 254 (setq gomoku-board (make-vector gomoku-vector-length 0))
255 ;; Every square is 0 (i.e. empty) except padding squares: 255 ;; Every square is 0 (i.e. empty) except padding squares:
256 (let ((i 0) (ii (1- gomoku-vector-length))) 256 (let ((i 0) (ii (1- gomoku-vector-length)))
@@ -671,11 +671,11 @@ that DVAL has been added on SQUARE."
671 (cond ((< gomoku-number-of-moves 20) 671 (cond ((< gomoku-number-of-moves 20)
672 "This was a REALLY QUICK win.") 672 "This was a REALLY QUICK win.")
673 (gomoku-human-refused-draw 673 (gomoku-human-refused-draw
674 "I won... Too bad you refused my offer of a draw!") 674 "I won... Too bad you refused my offer of a draw!")
675 (gomoku-human-took-back 675 (gomoku-human-took-back
676 "I won... Taking moves back will not help you!") 676 "I won... Taking moves back will not help you!")
677 ((not gomoku-emacs-played-first) 677 ((not gomoku-emacs-played-first)
678 "I won... Playing first did not help you much!") 678 "I won... Playing first did not help you much!")
679 ((and (zerop gomoku-number-of-human-wins) 679 ((and (zerop gomoku-number-of-human-wins)
680 (zerop gomoku-number-of-draws) 680 (zerop gomoku-number-of-draws)
681 (> gomoku-number-of-emacs-wins 1)) 681 (> gomoku-number-of-emacs-wins 1))
@@ -875,9 +875,9 @@ If the game is finished, this command requests for another game."
875 (let (square score) 875 (let (square score)
876 (setq square (gomoku-point-square)) 876 (setq square (gomoku-point-square))
877 (cond ((null square) 877 (cond ((null square)
878 (error "Your point is not on a square. Retry!")) 878 (error "Your point is not on a square. Retry!"))
879 ((not (zerop (aref gomoku-board square))) 879 ((not (zerop (aref gomoku-board square)))
880 (error "Your point is not on a free square. Retry!")) 880 (error "Your point is not on a free square. Retry!"))
881 (t 881 (t
882 (setq score (aref gomoku-score-table square)) 882 (setq score (aref gomoku-score-table square))
883 (gomoku-play-move square 1) 883 (gomoku-play-move square 1)
@@ -902,7 +902,7 @@ If the game is finished, this command requests for another game."
902 (sit-for 4) 902 (sit-for 4)
903 (gomoku-prompt-for-other-game)) 903 (gomoku-prompt-for-other-game))
904 ((zerop gomoku-number-of-human-moves) 904 ((zerop gomoku-number-of-human-moves)
905 (message "You have not played yet... Your move?")) 905 (message "You have not played yet... Your move?"))
906 (t 906 (t
907 (message "One moment, please...") 907 (message "One moment, please...")
908 ;; It is possible for the user to let Emacs play several consecutive 908 ;; It is possible for the user to let Emacs play several consecutive
@@ -937,7 +937,7 @@ If the game is finished, this command requests for another game."
937(defun gomoku-prompt-for-move () 937(defun gomoku-prompt-for-move ()
938 "Display a message asking for Human's move." 938 "Display a message asking for Human's move."
939 (message (if (zerop gomoku-number-of-human-moves) 939 (message (if (zerop gomoku-number-of-human-moves)
940 "Your move? (move to a free square and hit X, RET ...)" 940 "Your move? (Move to a free square and hit X, RET ...)"
941 "Your move?")) 941 "Your move?"))
942 ;; This may seem silly, but if one omits the following line (or a similar 942 ;; This may seem silly, but if one omits the following line (or a similar
943 ;; one), the cursor may very well go to some place where POINT is not. 943 ;; one), the cursor may very well go to some place where POINT is not.
@@ -951,7 +951,7 @@ If the game is finished, this command requests for another game."
951 951
952(defun gomoku-offer-a-draw () 952(defun gomoku-offer-a-draw ()
953 "Offer a draw and return t if Human accepted it." 953 "Offer a draw and return t if Human accepted it."
954 (or (y-or-n-p "I offer you a draw. Do you accept it? ") 954 (or (y-or-n-p "I offer you a draw. Do you accept it? ")
955 (not (setq gomoku-human-refused-draw t)))) 955 (not (setq gomoku-human-refused-draw t))))
956 956
957;;; 957;;;