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authorRichard M. Stallman1995-10-08 19:38:02 +0000
committerRichard M. Stallman1995-10-08 19:38:02 +0000
commit1a426e9b4c68e3ba40a17e8bf2f5b49dcf6134a2 (patch)
tree4a9e669d1d1238f9d1c1de4c5a23d18632097b9e
parent0e7c8611353ed46a045b4eddb09e450d2b85f27b (diff)
downloademacs-1a426e9b4c68e3ba40a17e8bf2f5b49dcf6134a2.tar.gz
emacs-1a426e9b4c68e3ba40a17e8bf2f5b49dcf6134a2.zip
Fix several minor errors.
-rw-r--r--lispref/frames.texi25
1 files changed, 13 insertions, 12 deletions
diff --git a/lispref/frames.texi b/lispref/frames.texi
index f78258b9e75..dd0b451aa8a 100644
--- a/lispref/frames.texi
+++ b/lispref/frames.texi
@@ -7,7 +7,7 @@
7@chapter Frames 7@chapter Frames
8@cindex frame 8@cindex frame
9 9
10 A @var{frame} is a rectangle on the screen that contains one or more 10 A @dfn{frame} is a rectangle on the screen that contains one or more
11Emacs windows. A frame initially contains a single main window (plus 11Emacs windows. A frame initially contains a single main window (plus
12perhaps a minibuffer window), which you can subdivide vertically or 12perhaps a minibuffer window), which you can subdivide vertically or
13horizontally into smaller windows. 13horizontally into smaller windows.
@@ -61,7 +61,7 @@ This predicate returns @code{t} if @var{object} is a frame, and
61 61
62To create a new frame, call the function @code{make-frame}. 62To create a new frame, call the function @code{make-frame}.
63 63
64@defun make-frame alist 64@defun make-frame &optional alist
65This function creates a new frame. If you are using X, it makes 65This function creates a new frame. If you are using X, it makes
66an X window frame; otherwise, it makes a terminal frame. 66an X window frame; otherwise, it makes a terminal frame.
67 67
@@ -313,8 +313,9 @@ and when the frame is iconified.
313Non-@code{nil} if the screen position of the frame was explicitly 313Non-@code{nil} if the screen position of the frame was explicitly
314requested by the user (for example, with the @samp{-geometry} option). 314requested by the user (for example, with the @samp{-geometry} option).
315Nothing automatically makes this parameter non-@code{nil}; it is up to 315Nothing automatically makes this parameter non-@code{nil}; it is up to
316Lisp programs that call @code{make-frame} to specify this parameter as 316Lisp programs that call @code{make-frame} to specify this parameter to
317well as specifying the @code{left} and @code{top} parameters. 317indicate that the values of the @code{left} and @code{top} parameters
318are user-specified positions.
318 319
319@item height 320@item height
320The height of the frame contents, in characters. (To get the height in 321The height of the frame contents, in characters. (To get the height in
@@ -739,7 +740,7 @@ Emacs cooperates with the X server and the window managers by arranging
739to select frames according to what the server and window manager ask 740to select frames according to what the server and window manager ask
740for. It does so by generating a special kind of input event, called a 741for. It does so by generating a special kind of input event, called a
741@dfn{focus} event. The command loop handles a focus event by calling 742@dfn{focus} event. The command loop handles a focus event by calling
742@code{handle-select-frame}. @xref{Focus Events}. 743@code{handle-switch-frame}. @xref{Focus Events}.
743 744
744@deffn Command handle-switch-frame frame 745@deffn Command handle-switch-frame frame
745This function handles a focus event by selecting frame @var{frame}. 746This function handles a focus event by selecting frame @var{frame}.
@@ -1253,13 +1254,13 @@ If you specify them, the key is
1253@node Server Data 1254@node Server Data
1254@section Data about the X Server 1255@section Data about the X Server
1255 1256
1256 This section describes functions and a variable that you can use to 1257 This section describes functions you can use to get information about
1257get information about the capabilities and origin of an X display that 1258the capabilities and origin of an X display that Emacs is using. Each
1258Emacs is using. Each of these functions lets you specify the display 1259of these functions lets you specify the display you are interested in:
1259you are interested in: the @var{display} argument can be either a 1260the @var{display} argument can be either a display name, or a frame
1260display name, or a frame (meaning use the display that frame is on). If 1261(meaning use the display that frame is on). If you omit the
1261you omit the @var{display} argument, or specify @code{nil}, that means 1262@var{display} argument, or specify @code{nil}, that means to use the
1262to use the selected frame's display. 1263selected frame's display.
1263 1264
1264@defun x-display-screens &optional display 1265@defun x-display-screens &optional display
1265This function returns the number of screens associated with the display. 1266This function returns the number of screens associated with the display.